Compara los precios de Thistlemine en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Thistlebro. Publicado por Fruitbat Factory. Lanzado el 18/6/2024. Disponible en PC. Géneros: Adventure, Indie.

Wear down the Anomalis or let them wear down your patience: this handcrafted solo-dev puzzle RPG wraps turn-based combat in pure logic problems and dares you to call yourself strategic.

My first instinct when booting Thistlemine was to treat it like the dozens of JRPG encounters I've cleared on autopilot. That instinct will get you killed, repeatedly. What Thistlebro, a solo developer, has actually built is something far stranger and more deliberate: every fight is a sealed puzzle with a tight turn budget, not a dynamic skirmish you improvise through. The moment that clicked for me was one of the most satisfying small revelations I've had in an indie this year. You play as Noa, a low-ranking member of the Excavation Corps sent into a garden labyrinth warped by a toxic substance called Miasma. The world it builds feels genuinely uncomfortable in the best way. Chibi character models that should read as cute instead carry something grotesque about them, and the dreamlike garden setting hums with a heavy, suffocating atmosphere that never lets you feel safe. The art direction earns that mood without leaning on gore or shock. Some reviewers found the music repetitive over long sessions, which is a fair criticism worth knowing before you sit down for a marathon run. Combat is the spine of everything. Noa works with a limited skill set and a hard turn limit per encounter. Surviving means planning the entire sequence before committing: which enemy first, when to spend a turn using the Glass Eye ability to read weaknesses, when to heal versus press the attack. Artifacts dropped by stronger Anomalis layer in new attack strings, skill synergies, and active abilities, and figuring out how each one reshapes your approach is, as advertised, a puzzle inside the puzzle. There is no single correct solution to most fights, which is both the game's greatest strength and its sharpest edge. On your tenth restart of the same encounter, the absence of any hand-holding can feel punishing. On the eleventh, when the sequence finally snaps into place, the payoff is real. The game ships with three modes. Standard Mode keeps checkpoints generous and consequences light, which is where I'd point first-time players. Regimental Mode is the declared canonical experience: a two-hour time limit to clear all seven major areas, demanding optimized routes and minimal wasted turns. It is brutal for a first run and genuinely compelling on subsequent attempts. The Temporal Rift functions as a sandbox dev room, unlocked immediately, letting you experiment with mechanics and refine strategies outside of the main run. For a solo-developed title, this is a thoughtfully structured package. Where the game earns its place on a watchlist is in its commitment to a single, very specific feeling: the satisfaction of being the only person in the room who knows the answer. Where it asks for patience, it means it literally. Exploration sections involving portal navigation drew mixed reactions from early reviewers, with some finding the lack of signposting veered from cryptic into opaque. That tension between rewarding obscurity and unfair obscurity runs through the whole game, and where you land on it will determine whether Thistlemine feels like a gem or a grind. Kai, Scout Team

Thistlemine

Thistlemine

18 jun 2024ThistlebroFruitbat Factory
GamerScout opina

Wear down the Anomalis or let them wear down your patience: this handcrafted solo-dev puzzle RPG wraps turn-based combat in pure logic problems and dares you to call yourself strategic.

PC
Steam Deck Playable
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My first instinct when booting Thistlemine was to treat it like the dozens of JRPG encounters I've cleared on autopilot. That instinct will get you killed, repeatedly. What Thistlebro, a solo developer, has actually built is something far stranger and more deliberate: every fight is a sealed puzzle with a tight turn budget, not a dynamic skirmish you improvise through. The moment that clicked for me was one of the most satisfying small revelations I've had in an indie this year. You play as Noa, a low-ranking member of the Excavation Corps sent into a garden labyrinth warped by a toxic substance called Miasma. The world it builds feels genuinely uncomfortable in the best way. Chibi character models that should read as cute instead carry something grotesque about them, and the dreamlike garden setting hums with a heavy, suffocating atmosphere that never lets you feel safe. The art direction earns that mood without leaning on gore or shock. Some reviewers found the music repetitive over long sessions, which is a fair criticism worth knowing before you sit down for a marathon run. Combat is the spine of everything. Noa works with a limited skill set and a hard turn limit per encounter. Surviving means planning the entire sequence before committing: which enemy first, when to spend a turn using the Glass Eye ability to read weaknesses, when to heal versus press the attack. Artifacts dropped by stronger Anomalis layer in new attack strings, skill synergies, and active abilities, and figuring out how each one reshapes your approach is, as advertised, a puzzle inside the puzzle. There is no single correct solution to most fights, which is both the game's greatest strength and its sharpest edge. On your tenth restart of the same encounter, the absence of any hand-holding can feel punishing. On the eleventh, when the sequence finally snaps into place, the payoff is real. The game ships with three modes. Standard Mode keeps checkpoints generous and consequences light, which is where I'd point first-time players. Regimental Mode is the declared canonical experience: a two-hour time limit to clear all seven major areas, demanding optimized routes and minimal wasted turns. It is brutal for a first run and genuinely compelling on subsequent attempts. The Temporal Rift functions as a sandbox dev room, unlocked immediately, letting you experiment with mechanics and refine strategies outside of the main run. For a solo-developed title, this is a thoughtfully structured package. Where the game earns its place on a watchlist is in its commitment to a single, very specific feeling: the satisfaction of being the only person in the room who knows the answer. Where it asks for patience, it means it literally. Exploration sections involving portal navigation drew mixed reactions from early reviewers, with some finding the lack of signposting veered from cryptic into opaque. That tension between rewarding obscurity and unfair obscurity runs through the whole game, and where you land on it will determine whether Thistlemine feels like a gem or a grind.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indiePuzzle-CombatTurn-Budget StrategySolo DeveloperDark SurrealismTime Attack ModeArtifact ProgressionNo Hand-HoldingJapanese Indie

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11
Processor
Intel Pentium 2.4GHz or higher

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Información del juego

Desarrolladora
Thistlebro
Distribuidora
Fruitbat Factory
Fecha de lanzamiento
18 jun 2024

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¿En qué plataformas está disponible Thistlemine?

Thistlemine está disponible en PC.

¿Cuándo se lanzó Thistlemine?

Thistlemine se lanzó el 18 de junio de 2024.

¿Quién desarrolló Thistlemine?

Thistlemine fue desarrollado por Thistlebro y publicado por Fruitbat Factory.