Compara los precios de Thief of Thieves: Season One en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rival Games Ltd. Publicado por Rival Games Ltd. Lanzado el 16/7/2018. Disponible en PC, Xbox. Géneros: Action, Single Player, Third Person, Side View, Bird View, Indie, Adventure.

A narrative heist game following Redmond, a master thief trying to go straight, if his crew will let him. Think comic-book pacing with actual consequences.

Thief of Thieves: Season One is an episodic narrative adventure from Rival Games, adapting Robert Kirkman's comic series into a PC game that plays like a stealth-flavored graphic novel. You step into the shoes of Celia, apprentice to the legendary thief Redmond, working jobs that range from museum heists to social engineering cons. The camera shifts between third-person close-ups and a pulled-back bird's-eye view depending on the moment, which gives the whole thing a cinematic rhythm that feels deliberate rather than technically compromised. The core loop is quieter than most stealth games. There are no sprawling open levels or binary alarm states. Instead, each chapter presents a contained scenario where you read a room, pick your moment, and execute. Dialogue choices carry real weight here, both for how scenes unfold and for how characters perceive Celia. If you come in expecting Hitman-style sandbox experimentation, you will bounce off this quickly. If you come in treating it like an interactive season of a crime drama, something clicks into place. What Rival Games gets genuinely right is atmosphere. The art direction borrows the bold ink lines and saturated color blocks of the source comic without just being a static panel slideshow. Characters move, environments breathe, and the sound design does quiet but purposeful work underneath it all. Small ambient cues tell you a guard is nervous before the animation does. That kind of layered detail is where the handcraft shows, and it is the reason the slower opening episodes are worth sitting through. The weaknesses are real, though. The game is short, even for an episodic structure, and some chapters end just as a situation starts feeling tense. The stealth mechanics themselves are serviceable but thin, there is not a lot of systemic depth to reward replaying a scenario differently. And without Steam reviews or Metacritic data to triangulate against, it is worth noting the game arrived in 2018 to modest coverage and has stayed quiet since. That obscurity feels unfair given the quality of the comic adaptation, but it does mean community resources are sparse. For players who loved the pacing of Telltale adventures but wished the games had slightly more agency in the moment-to-moment play, this scratches something specific. It is not trying to be a genre-defining stealth title. It is trying to tell a contained, well-written heist story across a season's worth of episodes, and on those terms it largely delivers. If you have read the Kirkman comics, the translation is faithful enough to feel like a bonus episode rather than a licensed cash-in. If you have not, the story holds up on its own. Kai, Scout Team

Thief of Thieves: Season One
ActionSingle PlayerThird PersonSide ViewBird ViewIndieAdventure

Thief of Thieves: Season One

16 jul 2018Rival Games Ltd
GamerScout opina

A narrative heist game following Redmond, a master thief trying to go straight, if his crew will let him. Think comic-book pacing with actual consequences.

PCXbox
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Thief of Thieves: Season One is an episodic narrative adventure from Rival Games, adapting Robert Kirkman's comic series into a PC game that plays like a stealth-flavored graphic novel. You step into the shoes of Celia, apprentice to the legendary thief Redmond, working jobs that range from museum heists to social engineering cons. The camera shifts between third-person close-ups and a pulled-back bird's-eye view depending on the moment, which gives the whole thing a cinematic rhythm that feels deliberate rather than technically compromised. The core loop is quieter than most stealth games. There are no sprawling open levels or binary alarm states. Instead, each chapter presents a contained scenario where you read a room, pick your moment, and execute. Dialogue choices carry real weight here, both for how scenes unfold and for how characters perceive Celia. If you come in expecting Hitman-style sandbox experimentation, you will bounce off this quickly. If you come in treating it like an interactive season of a crime drama, something clicks into place. What Rival Games gets genuinely right is atmosphere. The art direction borrows the bold ink lines and saturated color blocks of the source comic without just being a static panel slideshow. Characters move, environments breathe, and the sound design does quiet but purposeful work underneath it all. Small ambient cues tell you a guard is nervous before the animation does. That kind of layered detail is where the handcraft shows, and it is the reason the slower opening episodes are worth sitting through. The weaknesses are real, though. The game is short, even for an episodic structure, and some chapters end just as a situation starts feeling tense. The stealth mechanics themselves are serviceable but thin, there is not a lot of systemic depth to reward replaying a scenario differently. And without Steam reviews or Metacritic data to triangulate against, it is worth noting the game arrived in 2018 to modest coverage and has stayed quiet since. That obscurity feels unfair given the quality of the comic adaptation, but it does mean community resources are sparse. For players who loved the pacing of Telltale adventures but wished the games had slightly more agency in the moment-to-moment play, this scratches something specific. It is not trying to be a genre-defining stealth title. It is trying to tell a contained, well-written heist story across a season's worth of episodes, and on those terms it largely delivers. If you have read the Kirkman comics, the translation is faithful enough to feel like a bonus episode rather than a licensed cash-in. If you have not, the story holds up on its own.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamEpisodicHeistNarrative ChoicesComic Book Art StyleStealth-LiteCrime DramaFemale ProtagonistLicensed IP

Requisitos del sistema

Mínimos

Memory
4 GB RAM
Storage
12 GB
Graphics
nVIDIA GeForce GTX 460,1 GB or ATI Radeon HD 6800, 1 GB
Processor
Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
System requirements
Microst Windows XP/Vista/7/8/8.1 (64-bit)

Recomendados

Memory
8 GB RAM
Storage
12 GB
Graphics
nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
Processor
Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
System requirements
Microst Windows 7/8/10 (64-bit)

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Información del juego

Desarrolladora
Rival Games Ltd
Distribuidora
Rival Games Ltd
Fecha de lanzamiento
16 jul 2018

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¿En qué plataformas está disponible Thief of Thieves: Season One?

Thief of Thieves: Season One está disponible en PC, Xbox.

¿Cuándo se lanzó Thief of Thieves: Season One?

Thief of Thieves: Season One se lanzó el 16 de julio de 2018.

¿Quién desarrolló Thief of Thieves: Season One?

Thief of Thieves: Season One fue desarrollado por Rival Games Ltd.