Compara los precios de The Unliving en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RocketBrush Games. Publicado por Team17 Digital. Lanzado el 26/10/2023. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Gorgeous dark pixel art and a genuinely clever necromancer-as-protagonist concept, undercut by minion AI that routinely forgets it works for you. Worth it for mood-seekers, questionable for anyone chasing a tight loop.

I wanted to fall completely into The Unliving. The concept is almost too good to squander: a permadeath roguelite where the Necromancer himself is the fragile center of a swelling undead horde, every slain soldier a potential recruit, every failed run a step toward unlocking the next miserable upgrade. The pixel art delivers dark, handcrafted atmosphere that genuinely earns its grimness, and the hub-world storytelling, which slowly pieces together the Necromancer's fractured memory through cult members, captured enemies, and even dialogue with his own phylacterium, channels something of the Legacy of Kain's sardonic tone. On paper this is exactly the kind of small-studio ambition I want to champion. In practice the gap between concept and execution is uncomfortable to look at. The Necromancer himself is extremely fragile by design, and the idea is that your horde compensates. But the horde AI has a habit of acting on its own agenda: archers drifting to the front line, skeletons path-finding into walls, undead priests standing idle while their master eats arrows. You control the army with left-click attacks and a right-click rally command, supplemented by spells that draw from multiple resource types, lifeforce, bones, blood, and echoes, all of which drop from enemies but cannot be stored. Managing four simultaneous currencies while your troops wander is a stressful combination, and the game's tutorial barely acknowledges any of it. Early runs feel particularly punishing before the lair upgrade system starts opening meaningful options, and that opening stretch is long enough to test genuine patience. What holds attention despite all of that is the visual and audio craft. The pixel art has weight and personality: siege scenarios where giant undead creatures assault fortified walls look spectacular in motion, the dark colour palette is consistent and atmospheric, and reviewers consistently praised the soundtrack for matching the oppressive mood without becoming numbing. The procedurally assembled levels are built from hand-drawn chunks rather than pure random noise, which keeps things legible run to run. Randomized artifacts change the Necromancer's attacks and unlock special abilities each run, and sacrificing undead troops to fire off high-damage spells adds a tactical wrinkle that actually rewards attentiveness rather than pure horde-spamming. The idea is real: you are fighting alongside your army, not behind it. The honest tension here is between a game that has clearly been refined through a long Early Access period and a community that still flags patchy AI, inconsistent reward drops, and a lack of post-1.0 communication from the developer. Steam's aggregate sits at mixed, around 62 percent positive across several hundred reviews. That number is not a dismissal, it is a signal: players who click with the macro-management loop and accept the AI ceiling find genuine replayability, players who need a responsive, readable roguelite find a slog. If you have any love for isometric necromancer fantasy, slow-burn atmospheric pixel work, and the satisfaction of occasionally commanding an eighty-strong undead tide across a besieged town, there is something real here. If you need the horde to actually listen, temper expectations considerably. Kai, Scout Team

The Unliving

The Unliving

26 oct 2023RocketBrush GamesTeam17 Digital
GamerScout opina

Gorgeous dark pixel art and a genuinely clever necromancer-as-protagonist concept, undercut by minion AI that routinely forgets it works for you. Worth it for mood-seekers, questionable for anyone chasing a tight loop.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
3,05 €-82%
en Fanatical
Mínimo registrado: 2,68 €
Sigue este precio

Veredicto de GamerScout

Best for mood-first players who can overlook stubborn minion AI in exchange for striking pixel art and a genuinely clever undead-horde loop.

Comparar precios(9 tiendas)

FanaticalMejor precio
StandardGlobalSteam KeyClave
3,05 €-82%
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Comprar
StandardGlobalSteam KeyClave
3,46 €
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StandardEuropa (UE)Steam KeyClave
3,53 €
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StandardGlobalSteam KeyClave
4,19 €-75%
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StandardGlobalSteam KeyClave
4,29 €
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Comprar
StandardGlobalSteam KeyClave
4,53 €
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Comprar
StandardGlobalSteam KeyClave
8,09 €-52%
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Comprar
StandardGlobalSteam KeyClave
15,97 €-6%
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Historial de precios

Mínimo registrado
2,68 €2 jul 2026
Mejor precio actual
3,05 €
Tiendas oficialesTiendas de claves
2,58 €2,93 €3,28 €3,63 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de The Unliving

I wanted to fall completely into The Unliving. The concept is almost too good to squander: a permadeath roguelite where the Necromancer himself is the fragile center of a swelling undead horde, every slain soldier a potential recruit, every failed run a step toward unlocking the next miserable upgrade. The pixel art delivers dark, handcrafted atmosphere that genuinely earns its grimness, and the hub-world storytelling, which slowly pieces together the Necromancer's fractured memory through cult members, captured enemies, and even dialogue with his own phylacterium, channels something of the Legacy of Kain's sardonic tone. On paper this is exactly the kind of small-studio ambition I want to champion. In practice the gap between concept and execution is uncomfortable to look at. The Necromancer himself is extremely fragile by design, and the idea is that your horde compensates. But the horde AI has a habit of acting on its own agenda: archers drifting to the front line, skeletons path-finding into walls, undead priests standing idle while their master eats arrows. You control the army with left-click attacks and a right-click rally command, supplemented by spells that draw from multiple resource types, lifeforce, bones, blood, and echoes, all of which drop from enemies but cannot be stored. Managing four simultaneous currencies while your troops wander is a stressful combination, and the game's tutorial barely acknowledges any of it. Early runs feel particularly punishing before the lair upgrade system starts opening meaningful options, and that opening stretch is long enough to test genuine patience. What holds attention despite all of that is the visual and audio craft. The pixel art has weight and personality: siege scenarios where giant undead creatures assault fortified walls look spectacular in motion, the dark colour palette is consistent and atmospheric, and reviewers consistently praised the soundtrack for matching the oppressive mood without becoming numbing. The procedurally assembled levels are built from hand-drawn chunks rather than pure random noise, which keeps things legible run to run. Randomized artifacts change the Necromancer's attacks and unlock special abilities each run, and sacrificing undead troops to fire off high-damage spells adds a tactical wrinkle that actually rewards attentiveness rather than pure horde-spamming. The idea is real: you are fighting alongside your army, not behind it. The honest tension here is between a game that has clearly been refined through a long Early Access period and a community that still flags patchy AI, inconsistent reward drops, and a lack of post-1.0 communication from the developer. Steam's aggregate sits at mixed, around 62 percent positive across several hundred reviews. That number is not a dismissal, it is a signal: players who click with the macro-management loop and accept the AI ceiling find genuine replayability, players who need a responsive, readable roguelite find a slog. If you have any love for isometric necromancer fantasy, slow-burn atmospheric pixel work, and the satisfaction of occasionally commanding an eighty-strong undead tide across a besieged town, there is something real here. If you need the horde to actually listen, temper expectations considerably.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Horde ManagementNecromancer ProtagonistIsometric RoguelitePermadeathLair Upgrade SystemArtifact BuildsResource ManagementDark FantasyHub NarrativeMinion Sacrifice Mechanic

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5750, 1 GB
Processor
Intel Core i3-2100 or AMD FX-4350

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 650 Ti, 2 GB or AMD Radeon R7 360, 2 GB
Processor
Intel Core i5-6600 or AMD Ryzen 5 1500X

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Información del juego

Desarrolladora
RocketBrush Games
Distribuidora
Team17 Digital
Fecha de lanzamiento
26 oct 2023

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Mejor precio3,05 €
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Preguntas frecuentes sobre The Unliving

¿Cuánto cuesta The Unliving?

A 15 de agosto de 2026, la oferta más barata disponible de The Unliving es €3.05 en Fanatical, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Unliving más barato?

El precio más bajo disponible que seguimos para The Unliving es €3.05 en Fanatical (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Unliving?

The Unliving está disponible en PC.

¿Cuándo se lanzó The Unliving?

The Unliving se lanzó el 26 de octubre de 2023.

¿Quién desarrolló The Unliving?

The Unliving fue desarrollado por RocketBrush Games y publicado por Team17 Digital.