Compara los precios de The Uncertain: Light At The End en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ComonGames. Publicado por META Publishing. Lanzado el 8/10/2020. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Simulation.

A four-hour Telltale-style adventure that sits at 64% Steam approval for a reason: decent environments, a robot-apocalypse premise with real potential, and nearly everything else working against it.

I approached this one the way I approach any short narrative game that sits mid-table on Steam: with a spreadsheet mentality, cataloguing what works against what does not. The verdict for Light At The End is bleak, but it is worth understanding exactly where the budget runs out before you click purchase. Mechanically, this is a third-person point-and-click adventure in the Telltale mould. You walk Emily through post-apocalyptic environments, interact with objects, collect items like keycards, batteries, and PC components, and occasionally hit a puzzle. The puzzles themselves range from colour-matching grids and number-sum challenges to timing-based quick-time events. A skip option exists for puzzles, which is a sensible concession for a game that does not have the mechanical depth to back up its difficulty spikes. There are also stealth corridors, which amount to walking forward and pausing while a robot turns around. Branching dialogue options are present, but the branches converge so quickly that the choices feel more like flavour than consequence, with the exception of a handful of late-game decisions that land after the player has already mentally disengaged. Emily carries a smartwatch as an inventory interface that the developers clearly intended as a navigation aid, but since the game is almost entirely linear, its log function serves no real purpose. The setting has genuine bones. A robot civilisation that overthrew humanity, a city that looks eerily tidy rather than wrecked, scavenging survivors who received a contact from a sympathetic non-updated robot named Fletcher offering a route to a human sanctuary: that is a serviceable sci-fi premise. The environments carry some of this weight; the post-apocalyptic locations are reasonably crafted and maintain a consistent visual identity. But the human characters undermine everything. The survivor group is almost uniformly unlikable in a way that appears unintentional rather than deliberately dramatic. Alex and Matthew in particular read as rough drafts rather than finished characters, and the voice performances compound the problem: dialogue is frequently out of sync with subtitles, audio occasionally drops mid-sentence, and animations are stiff to the point where characters stand in idle poses during emotionally charged scenes. The structural problem is perhaps the most damaging from a pure value perspective: this is episode two of a planned trilogy, and it does not attempt to work as a standalone. It begins without meaningful setup for players who skipped episode one and ends on a cliffhanger with no resolution. Four hours later, you have spent your time in the middle of someone else's story outline. A third episode has not materialised at the time of writing. If you are entry-point curious, the first game, The Uncertain: Last Quiet Day, is the stronger starting point by most accounts, telling the same world's story from a robot perspective, which gave it a novelty this instalment does not have. Light At The End is survivable for players already invested in the lore who want more world texture. For everyone else, the ratio of interesting ideas to frustrating execution does not hold up. Diego, Scout Team

The Uncertain: Light At The End

The Uncertain: Light At The End

8 oct 2020ComonGamesMETA Publishing
GamerScout opina

A four-hour Telltale-style adventure that sits at 64% Steam approval for a reason: decent environments, a robot-apocalypse premise with real potential, and nearly everything else working against it.

PC
Steam Deck UnsupportedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.80

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I approached this one the way I approach any short narrative game that sits mid-table on Steam: with a spreadsheet mentality, cataloguing what works against what does not. The verdict for Light At The End is bleak, but it is worth understanding exactly where the budget runs out before you click purchase. Mechanically, this is a third-person point-and-click adventure in the Telltale mould. You walk Emily through post-apocalyptic environments, interact with objects, collect items like keycards, batteries, and PC components, and occasionally hit a puzzle. The puzzles themselves range from colour-matching grids and number-sum challenges to timing-based quick-time events. A skip option exists for puzzles, which is a sensible concession for a game that does not have the mechanical depth to back up its difficulty spikes. There are also stealth corridors, which amount to walking forward and pausing while a robot turns around. Branching dialogue options are present, but the branches converge so quickly that the choices feel more like flavour than consequence, with the exception of a handful of late-game decisions that land after the player has already mentally disengaged. Emily carries a smartwatch as an inventory interface that the developers clearly intended as a navigation aid, but since the game is almost entirely linear, its log function serves no real purpose. The setting has genuine bones. A robot civilisation that overthrew humanity, a city that looks eerily tidy rather than wrecked, scavenging survivors who received a contact from a sympathetic non-updated robot named Fletcher offering a route to a human sanctuary: that is a serviceable sci-fi premise. The environments carry some of this weight; the post-apocalyptic locations are reasonably crafted and maintain a consistent visual identity. But the human characters undermine everything. The survivor group is almost uniformly unlikable in a way that appears unintentional rather than deliberately dramatic. Alex and Matthew in particular read as rough drafts rather than finished characters, and the voice performances compound the problem: dialogue is frequently out of sync with subtitles, audio occasionally drops mid-sentence, and animations are stiff to the point where characters stand in idle poses during emotionally charged scenes. The structural problem is perhaps the most damaging from a pure value perspective: this is episode two of a planned trilogy, and it does not attempt to work as a standalone. It begins without meaningful setup for players who skipped episode one and ends on a cliffhanger with no resolution. Four hours later, you have spent your time in the middle of someone else's story outline. A third episode has not materialised at the time of writing. If you are entry-point curious, the first game, The Uncertain: Last Quiet Day, is the stronger starting point by most accounts, telling the same world's story from a robot perspective, which gave it a novelty this instalment does not have. Light At The End is survivable for players already invested in the lore who want more world texture. For everyone else, the ratio of interesting ideas to frustrating execution does not hold up.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Episode-BasedSkippable PuzzlesQTE StealthDialogue BranchesPoint-and-Click 3DCliffhanger EndingUnskippable DialogueInventory Scavenging

Requisitos del sistema

Mínimos

OS
Windows 10 x64 and UP
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia GeForce GTX 750Ti or higher
Processor
Intel i3 or AMD equivalent or better
Sound Card
Soundcard

Recomendados

OS
Windows 10 x64 and UP
Memory
16 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Graphics NVIDIA GTX 1080 or higher
Processor
Intel core i5 or AMD equivalent or better
Sound Card
Soundcard

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Información del juego

Desarrolladora
ComonGames
Distribuidora
META Publishing
Fecha de lanzamiento
8 oct 2020

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¿En qué plataformas está disponible The Uncertain: Light At The End?

The Uncertain: Light At The End está disponible en PC.

¿Cuándo se lanzó The Uncertain: Light At The End?

The Uncertain: Light At The End se lanzó el 8 de octubre de 2020.

¿Quién desarrolló The Uncertain: Light At The End?

The Uncertain: Light At The End fue desarrollado por ComonGames y publicado por META Publishing.