The Talos Principle 2
Around 30-40 hours of laser puzzles, philosophical robot society drama, and genuinely beautiful open environments - if you can tolerate a game that wants to make you think as much as it wants you to solve things, this one pays off.
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My first session with The Talos Principle 2 ran longer than I planned, and not because I was stuck. The puzzles are that good at pulling you forward. Croteam took the first game's Portal-adjacent formula - first-person spatial puzzles where you route laser beams, manipulate connectors, and activate receptors to open a path to the exit console - and layered in genuinely new mechanics. Gravity manipulation lets you walk sideways and upside down through puzzle chambers. Mind transference drops you into a different robot body mid-puzzle. An RGB converter adds colour-logic interactions that combine with the returning toolkit in ways the game keeps finding fresh applications for well into hour twenty. Each of the twelve zones introduces its own twist, and the best moments arrive late, when mechanics you learned separately start colliding in combinations you didn't see coming. The structure is more open than the first game. You arrive on a mysterious island built around a colossal structure of unknown origin, and each zone is a distinct, roamable environment - snowy peaks, foggy marshlands, dense forests - with eight mandatory puzzles, two optional ones, and a handful of secrets scattered off the beaten path. The between-puzzle traversal is peaceful rather than thrilling, and a minority of players find the walking distances between locations grating. That's a fair critique. There is a tram system to hop between zones, but within each area you're on foot, and some of the open-world puzzles require meaningful backtracking when you realise you're missing a tool. If you want pure puzzle density with no downtime, the pacing will occasionally test your patience. The narrative is where the game divides opinion most sharply. The story centres on 1K, the one-thousandth android born into the city of New Jerusalem - a robot civilisation trying to carry on human culture without repeating human mistakes. The writing team, Jonas Kyratzes, Tom Jubert, and Verena Kyratzes, push the philosophical angle hard. You'll find forum-style text debates between characters, face-to-face conversations with well-voiced companions like the sceptical Melville and the adventurous Yaqut, and regular prompts to stake out your own position on questions about progress, civilisation, and what obligations a society owes to the future. Some reviewers felt the philosophising crowded out the puzzle time; others found it the most compelling part of the package. Honestly, both reactions make sense depending on why you showed up. The good news is you can skim most of it if the lasers are all you came for, and the puzzles hold up on their own terms. Technically, the game runs on Unreal Engine 5 and it shows. The environments are photogenic enough that Croteam built in a photo mode, and it gets used. There is a Road to Elysium expansion released post-launch if the base game's difficulty curve feels too gentle toward the end - a criticism that has come up among series veterans who found the sequel slightly more accessible than the original. For newcomers, that accessibility is a feature: the difficulty ramp is smooth, the puzzle spaces are self-contained and reliably solvable, and the game provides a recap of the first game's events so you do not need prior knowledge to follow the story. Playing the original first enriches the world-building, but it is not a prerequisite.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- OS
- 64-bit Windows 10 (version 2004 or newer)
- Processor
- 4 core CPU @ 2.5 GHz (AMD Ryzen 5, Intel core i3/i5)
- Memory
- 8 GB RAM
- Graphics
- 4 GB VRAM; Radeon RX 470, GeForce…
Recomendados
- OS
- 64-bit Windows 10 (version 2004 or newer)
- Processor
- 6 or 8 core CPU @ 3.0 GHz (AMD Ryzen 7, Intel core i5/i7)
- Memory
- 16 GB RAM
- Graphics
- 8+ GB VRAM…
DLC y complementos de The Talos Principle 21
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Información del juego
- Desarrolladora
- Croteam
- Distribuidora
- Devolver Digital
- Fecha de lanzamiento
- 2 nov 2023

