Compara los precios de The spy who shot me™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Retro Army Limited. Publicado por paulstephendavis. Lanzado el 29/1/2019. Disponible en PC. Géneros: Action, Adventure, Indie.

Nostalgia for GoldenEye N64 will get you through the door, but wobbly aiming and thin comedy may push you back out. Worth it if you can forgive a one-man passion project its rough edges.

I have a soft spot for the kind of game that one person builds out of pure love for something older and stranger, and The Spy Who Shot Me sits right at the heart of that category. Retro Army Limited is essentially solo developer Paul Stephen Davis, and his affection for blocky 90s spy shooters is genuinely infectious, even when the seams show. This is a short-run FPS parody built around the GoldenEye era, and it wears that inspiration openly: chunky polygonal environments, no reloading, bottomless-ish ammo pools, and an enemy AI that mostly just charges straight at you. Corridor to corridor, room to room, shoot the bad guys, collect the objective icon, unlock the next door. If you grew up in that world, the cadence will feel oddly comforting. You play as Agent 7, a thinly veiled Sean Connery-era Bond pastiche working for MI-69 against the terrorist outfit S.C.U.M. The premise is pure low-budget spoof, and the game knows it. The writing swings for Inspector Clouseau and sometimes lands something genuinely silly, but the voice acting undercuts the comedy more often than it helps. The actual arsenal is small but satisfying in ways the reviews do not always give credit for: a silenced pistol that lets you pick off isolated guards quietly, a shotgun whose secondary grenade launcher chews through shielded enemies in the later levels, a revolver, a submachine gun, a sniper rifle, and a secret laser watch tucked away in hidden spots for collectors. The weapon handling has personality. The aiming, less so. There is a sluggishness to the camera sensitivity that reviewers across the board noticed, a kind of delayed acceleration that makes lining up distant shots feel imprecise and fighting multiple enemies at once a frustrating negotiation. PC players using a mouse will fare better than controller users, for whom this is a more significant complaint. The game runs around three to five hours if you push straight through the ten missions, with optional secondary objectives and hidden cat masks in each level for those who want a reason to replay. A few missions break from the corridor formula in ways that are charming if unpolished: a speedboat section, a skiing chase, an auto-running escape sequence. These are brief and structurally simple, but they keep the experience from feeling entirely one-note. The environments travel globally in the Bond tradition, White House, docks, Jamaican waters, though the visual budget means some of these locations are more impressionistic than immersive. Checkpointing is sparse in places, and death resets your optional objectives as well, which stings when you have been hunting secrets. The thing that kept me sympathetic to the whole project is the soundtrack. It leans into the orchestral-spy-thriller register of its inspiration without copying it, and there is a particular care to the sound design that a less attentive developer would have skipped. The gun audio has weight. The music sets a tone. Steam users have responded warmly overall, rating it positively in meaningful numbers, which suggests the audience who clicks on a GoldenEye parody gets what they came for. Critics on console have been harsher, and the aiming complaints are louder on controller. On PC with a mouse, the friction drops considerably. This is not a polished product. It is a handmade one, with all the roughness that implies. If a three-to-five-hour spy romp built by one person with obvious fondness for a very specific corner of gaming history sounds appealing, it delivers on that promise more often than not. Go in knowing it is closer to a tribute act than a full reinvention. Kai, Scout Team

The spy who shot me™

The spy who shot me™

29 ene 2019Retro Army Limitedpaulstephendavis
GamerScout opina

Nostalgia for GoldenEye N64 will get you through the door, but wobbly aiming and thin comedy may push you back out. Worth it if you can forgive a one-man passion project its rough edges.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.50

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I have a soft spot for the kind of game that one person builds out of pure love for something older and stranger, and The Spy Who Shot Me sits right at the heart of that category. Retro Army Limited is essentially solo developer Paul Stephen Davis, and his affection for blocky 90s spy shooters is genuinely infectious, even when the seams show. This is a short-run FPS parody built around the GoldenEye era, and it wears that inspiration openly: chunky polygonal environments, no reloading, bottomless-ish ammo pools, and an enemy AI that mostly just charges straight at you. Corridor to corridor, room to room, shoot the bad guys, collect the objective icon, unlock the next door. If you grew up in that world, the cadence will feel oddly comforting. You play as Agent 7, a thinly veiled Sean Connery-era Bond pastiche working for MI-69 against the terrorist outfit S.C.U.M. The premise is pure low-budget spoof, and the game knows it. The writing swings for Inspector Clouseau and sometimes lands something genuinely silly, but the voice acting undercuts the comedy more often than it helps. The actual arsenal is small but satisfying in ways the reviews do not always give credit for: a silenced pistol that lets you pick off isolated guards quietly, a shotgun whose secondary grenade launcher chews through shielded enemies in the later levels, a revolver, a submachine gun, a sniper rifle, and a secret laser watch tucked away in hidden spots for collectors. The weapon handling has personality. The aiming, less so. There is a sluggishness to the camera sensitivity that reviewers across the board noticed, a kind of delayed acceleration that makes lining up distant shots feel imprecise and fighting multiple enemies at once a frustrating negotiation. PC players using a mouse will fare better than controller users, for whom this is a more significant complaint. The game runs around three to five hours if you push straight through the ten missions, with optional secondary objectives and hidden cat masks in each level for those who want a reason to replay. A few missions break from the corridor formula in ways that are charming if unpolished: a speedboat section, a skiing chase, an auto-running escape sequence. These are brief and structurally simple, but they keep the experience from feeling entirely one-note. The environments travel globally in the Bond tradition, White House, docks, Jamaican waters, though the visual budget means some of these locations are more impressionistic than immersive. Checkpointing is sparse in places, and death resets your optional objectives as well, which stings when you have been hunting secrets. The thing that kept me sympathetic to the whole project is the soundtrack. It leans into the orchestral-spy-thriller register of its inspiration without copying it, and there is a particular care to the sound design that a less attentive developer would have skipped. The gun audio has weight. The music sets a tone. Steam users have responded warmly overall, rating it positively in meaningful numbers, which suggests the audience who clicks on a GoldenEye parody gets what they came for. Critics on console have been harsher, and the aiming complaints are louder on controller. On PC with a mouse, the friction drops considerably. This is not a polished product. It is a handmade one, with all the roughness that implies. If a three-to-five-hour spy romp built by one person with obvious fondness for a very specific corner of gaming history sounds appealing, it delivers on that promise more often than not. Go in knowing it is closer to a tribute act than a full reinvention.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5GoldenEye-InspiredParody FPSBottomless MagazinesOptional ObjectivesVehicle SectionsSolo DeveloperSecret CollectiblesShort Runtime

Requisitos del sistema

Mínimos

OS
Windows 10, 11
Memory
8 GB RAM
DirectX
Version 11
Storage
330 MB available space
Graphics
GTX 1080
Processor
3.8Ghz - Quad core

Recomendados

OS
Windows 10, 11
Memory
16 GB RAM
DirectX
Version 11
Storage
330 MB available space
Graphics
GTX 1080
Processor
3.8Ghz - Quad core

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Información del juego

Desarrolladora
Retro Army Limited
Distribuidora
paulstephendavis
Fecha de lanzamiento
29 ene 2019

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¿En qué plataformas está disponible The spy who shot me™?

The spy who shot me™ está disponible en PC.

¿Cuándo se lanzó The spy who shot me™?

The spy who shot me™ se lanzó el 29 de enero de 2019.

¿Quién desarrolló The spy who shot me™?

The spy who shot me™ fue desarrollado por Retro Army Limited y publicado por paulstephendavis.