Compara los precios de The Sims 4: Get to Work (Xbox One) (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Maxis. Publicado por Electronic Arts Inc.. Lanzado el 18/6/2020. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Simulation.

Follow your Sims to work as a doctor, detective, or scientist - or run your own retail shop. Active careers change how you spend your Sims' daylight hours entirely.

Get to Work is an expansion pack for The Sims 4 that fundamentally restructures how the working day plays out. Base-game careers are essentially time-skips: your Sim leaves, a progress bar ticks, they come home with a paycheck. This DLC cracks open three of those careers - Doctor, Detective, and Scientist - and lets you actually play through every shift. That is a bigger mechanical shift than it sounds, and it is the core reason to consider this pack. The active careers each have their own loop. As a Doctor you diagnose patients by running tests and cross-referencing symptoms, a system that rewards methodical players who like following a logical chain. The Detective track sends your Sim to crime scenes to collect clues, interrogate suspects, and eventually make arrests, which scratches a light puzzle-solving itch even if the cases rarely surprise you after the first few runs. Scientist is the most sandbox-friendly of the three, built around a progression of inventions that unlock increasingly chaotic tools, including a device that lets you abduct Sims or clone them. If you are the kind of player who prefers open-ended tinkering over structured objectives, Scientist holds your attention longest. The retail system is the fourth major addition and arguably the most replayable. You purchase a lot, stock it with items your Sims have crafted or simply bought wholesale, hire employees, set markups, and manage the daily grind of keeping customers happy and the register full. It is a simplified shop-management sim layered on top of The Sims 4, and while it lacks the depth of a dedicated business game, it introduces genuine resource decisions: do you invest in better employee training or expand your floor space first? Those small loops add up. Retail stores also persist as part of your family's legacy across generations, which gives long-term save files a satisfying cumulative quality. Where the pack stumbles is in the AI running those employee Sims. They path poorly, idle when customers are waiting, and require constant micromanagement to keep a shop functioning. It is manageable but never stops being annoying, and players who want a more hands-off simulation will find it grating. The active careers also show their age in terms of variety: each career has a fairly fixed set of tasks that cycle with limited randomisation, so the novelty window is real. Veteran players who already own the pack on PC and are picking this up on Xbox should expect identical content with a controller-adapted interface that works reasonably well. For newcomers to The Sims 4 ecosystem wondering whether this is an approachable first DLC purchase: yes, with a caveat. You need the base game, and you need a comfortable handle on the core loop before the active career mechanics feel rewarding rather than chaotic. If you have a household running smoothly and you find yourself watching that career progress bar with mild boredom, Get to Work is the direct answer to that specific frustration. It does not reinvent the game, but it gives motivated players something concrete to do with their Sims between 9 and 5. Diego, Scout Team

The Sims 4: Get to Work (Xbox One) (DLC)

The Sims 4: Get to Work (Xbox One) (DLC)

Complemento / DLC de The Sims™ 4 — ver juego completo
18 jun 2020MaxisElectronic Arts Inc.
GamerScout opina

Follow your Sims to work as a doctor, detective, or scientist - or run your own retail shop. Active careers change how you spend your Sims' daylight hours entirely.

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Get to Work is an expansion pack for The Sims 4 that fundamentally restructures how the working day plays out. Base-game careers are essentially time-skips: your Sim leaves, a progress bar ticks, they come home with a paycheck. This DLC cracks open three of those careers - Doctor, Detective, and Scientist - and lets you actually play through every shift. That is a bigger mechanical shift than it sounds, and it is the core reason to consider this pack. The active careers each have their own loop. As a Doctor you diagnose patients by running tests and cross-referencing symptoms, a system that rewards methodical players who like following a logical chain. The Detective track sends your Sim to crime scenes to collect clues, interrogate suspects, and eventually make arrests, which scratches a light puzzle-solving itch even if the cases rarely surprise you after the first few runs. Scientist is the most sandbox-friendly of the three, built around a progression of inventions that unlock increasingly chaotic tools, including a device that lets you abduct Sims or clone them. If you are the kind of player who prefers open-ended tinkering over structured objectives, Scientist holds your attention longest. The retail system is the fourth major addition and arguably the most replayable. You purchase a lot, stock it with items your Sims have crafted or simply bought wholesale, hire employees, set markups, and manage the daily grind of keeping customers happy and the register full. It is a simplified shop-management sim layered on top of The Sims 4, and while it lacks the depth of a dedicated business game, it introduces genuine resource decisions: do you invest in better employee training or expand your floor space first? Those small loops add up. Retail stores also persist as part of your family's legacy across generations, which gives long-term save files a satisfying cumulative quality. Where the pack stumbles is in the AI running those employee Sims. They path poorly, idle when customers are waiting, and require constant micromanagement to keep a shop functioning. It is manageable but never stops being annoying, and players who want a more hands-off simulation will find it grating. The active careers also show their age in terms of variety: each career has a fairly fixed set of tasks that cycle with limited randomisation, so the novelty window is real. Veteran players who already own the pack on PC and are picking this up on Xbox should expect identical content with a controller-adapted interface that works reasonably well. For newcomers to The Sims 4 ecosystem wondering whether this is an approachable first DLC purchase: yes, with a caveat. You need the base game, and you need a comfortable handle on the core loop before the active career mechanics feel rewarding rather than chaotic. If you have a household running smoothly and you find yourself watching that career progress bar with mild boredom, Get to Work is the direct answer to that specific frustration. It does not reinvent the game, but it gives motivated players something concrete to do with their Sims between 9 and 5.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

xboxActive CareersRetail ManagementLife SimulationCareer ProgressionBusiness SimCasual StrategyFamily LegacyConsole Port

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Información del juego

Desarrolladora
Maxis
Distribuidora
Electronic Arts Inc.
Fecha de lanzamiento
18 jun 2020

Características

Single-playerDownloadable Content

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¿En qué plataformas está disponible The Sims 4: Get to Work (Xbox One) (DLC)?

The Sims 4: Get to Work (Xbox One) (DLC) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó The Sims 4: Get to Work (Xbox One) (DLC)?

The Sims 4: Get to Work (Xbox One) (DLC) se lanzó el 18 de junio de 2020.

¿Quién desarrolló The Sims 4: Get to Work (Xbox One) (DLC)?

The Sims 4: Get to Work (Xbox One) (DLC) fue desarrollado por Maxis y publicado por Electronic Arts Inc..