Compara los precios de The Shivah en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wadjet Eye Games. Publicado por Wadjet Eye Games. Lanzado el 21/11/2013. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie.

A two-hour noir mystery that puts faith, guilt, and a crisis of conscience into the hands of a burned-out Manhattan rabbi. Small, precise, and quietly unforgettable.

I've spent time with a lot of short adventure games that apologize for their length by packing in padding. The Shivah does the opposite. It clocks in around two hours, knows exactly what it wants to say, and ends before it overstays its welcome. That kind of discipline is rare, and it's the first thing you notice. You play Rabbi Russell Stone, a conservative Jew presiding over a near-empty synagogue in New York City, whose sermons have grown as hollow as his congregation's attendance. The inciting event is a murder. A former member of Stone's flock, Jack Lauder, has been killed and left him over ten thousand dollars in his will, despite an ugly falling-out eight years prior. Stone becomes both suspect and self-appointed investigator, working across Manhattan to untangle what Lauder's death actually means. The noir bones are classic, but the spiritual scaffolding underneath is what makes this one worth your time. Stone is constantly asking himself why he is doing any of this, whether God is watching, and what obligation he owes to a man he failed. Those questions land because the writing is sharp enough to earn them. The mechanics are almost entirely dialogue-driven. Forget inventory puzzles. You accumulate clues in a separate tab and combine related ones to form deductions, which you can then press characters on in conversation. The standout system is the Rabbinical response option in every dialogue tree. Rather than giving a direct answer, Stone responds to a question with another question, a classically Talmudic technique that becomes a literal combat mechanic in confrontation scenes called Rabbinic Duels. In these moments, provoking doubt in an opponent through well-timed questions can determine whether Stone lives or dies. It sounds gimmicky written out; in practice, it feels completely native to the character. There is also a "Kibbitz" commentary mode, where developer Dave Gilbert appears on screen to walk you through design decisions, a lovely touch for anyone curious about how a game this focused came together from what started as a competition entry. The weaknesses are real and worth naming. The pixel art in this Kosher Edition remaster is serviceable rather than beautiful, and a handful of the voice performances are uneven. If you miss a crucial piece of dialogue or fail to examine the right object, progress stalls without much feedback. The three endings are meaningfully different and reward a second run, but some players will find the moral logic of the branching choices a little blunt on closer inspection. This is, at its core, an early work, the seed from which Wadjet Eye's later and more polished games, including the Blackwell series, grew. For anyone who gravitates toward story-led adventure games that treat their subject matter with genuine respect, The Shivah is a compact argument that games can hold their own against literary fiction. The soundscape is muted and deliberately melancholy, the pacing patient without being slow, and the central question, whether a man of faith has any business playing detective, is never quite resolved the way you expect. I will defend a two-hour game that earns every minute of it, and this one does. Kai, Scout Team

The Shivah

The Shivah

21 nov 2013Wadjet Eye Games
GamerScout opina

A two-hour noir mystery that puts faith, guilt, and a crisis of conscience into the hands of a burned-out Manhattan rabbi. Small, precise, and quietly unforgettable.

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I've spent time with a lot of short adventure games that apologize for their length by packing in padding. The Shivah does the opposite. It clocks in around two hours, knows exactly what it wants to say, and ends before it overstays its welcome. That kind of discipline is rare, and it's the first thing you notice. You play Rabbi Russell Stone, a conservative Jew presiding over a near-empty synagogue in New York City, whose sermons have grown as hollow as his congregation's attendance. The inciting event is a murder. A former member of Stone's flock, Jack Lauder, has been killed and left him over ten thousand dollars in his will, despite an ugly falling-out eight years prior. Stone becomes both suspect and self-appointed investigator, working across Manhattan to untangle what Lauder's death actually means. The noir bones are classic, but the spiritual scaffolding underneath is what makes this one worth your time. Stone is constantly asking himself why he is doing any of this, whether God is watching, and what obligation he owes to a man he failed. Those questions land because the writing is sharp enough to earn them. The mechanics are almost entirely dialogue-driven. Forget inventory puzzles. You accumulate clues in a separate tab and combine related ones to form deductions, which you can then press characters on in conversation. The standout system is the Rabbinical response option in every dialogue tree. Rather than giving a direct answer, Stone responds to a question with another question, a classically Talmudic technique that becomes a literal combat mechanic in confrontation scenes called Rabbinic Duels. In these moments, provoking doubt in an opponent through well-timed questions can determine whether Stone lives or dies. It sounds gimmicky written out; in practice, it feels completely native to the character. There is also a "Kibbitz" commentary mode, where developer Dave Gilbert appears on screen to walk you through design decisions, a lovely touch for anyone curious about how a game this focused came together from what started as a competition entry. The weaknesses are real and worth naming. The pixel art in this Kosher Edition remaster is serviceable rather than beautiful, and a handful of the voice performances are uneven. If you miss a crucial piece of dialogue or fail to examine the right object, progress stalls without much feedback. The three endings are meaningfully different and reward a second run, but some players will find the moral logic of the branching choices a little blunt on closer inspection. This is, at its core, an early work, the seed from which Wadjet Eye's later and more polished games, including the Blackwell series, grew. For anyone who gravitates toward story-led adventure games that treat their subject matter with genuine respect, The Shivah is a compact argument that games can hold their own against literary fiction. The soundscape is muted and deliberately melancholy, the pacing patient without being slow, and the central question, whether a man of faith has any business playing detective, is never quite resolved the way you expect. I will defend a two-hour game that earns every minute of it, and this one does.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Noir MysteryDialogue-DrivenMoral ChoicesMultiple EndingsCrisis of FaithRabbinical CombatCommentary ModeJewish CultureDeveloper Commentary

Requisitos del sistema

Mínimos

OS
Win 2000 or higher
Memory
64 MB RAM
Storage
150 MB available space
Graphics
256-colour: 266 Mhz or above
Processor
Pentium or higher
Sound Card
Supports all DirectX-compatible sound cards

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Información del juego

Desarrolladora
Wadjet Eye Games
Distribuidora
Wadjet Eye Games
Fecha de lanzamiento
21 nov 2013

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¿En qué plataformas está disponible The Shivah?

The Shivah está disponible en PC, Mac, Linux.

¿Cuándo se lanzó The Shivah?

The Shivah se lanzó el 21 de noviembre de 2013.

¿Quién desarrolló The Shivah?

The Shivah fue desarrollado por Wadjet Eye Games.