Compara los precios de The Promised Land en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Boolat Games. Publicado por ESDigital Games. Lanzado el 25/4/2014. Disponible en PC, Mac. Géneros: Adventure, Casual, Strategy.

A colony-builder that respects your lunch break more than your Saturday afternoon - light on systems depth but surprisingly easy to lose a few hours to.

I keep a mental tier list of casual colony-builders I'd actually recommend to someone who owns Crusader Kings III and finds it 'too much.' The Promised Land sits firmly in that list, not because it matches the depth of a Paradox title, but because it does something genuinely useful: it delivers the feel of managing a growing settlement without burying you in menus. You start with a handful of settlers on an uncharted shore, the economy is thin, and your decisions feel consequential right away precisely because the margin for error is small. The core loop runs on worker assignment. Professions split across farmer, worker, builder, artisan, and scientist, and you juggle those roles by clicking and dragging colonists to tasks on a scrollable map. Each villager tracks hunger, happiness, and health, and if you neglect food production to race ahead on construction, you will feel it. The Academy research system is the closest thing the game has to a tech tree: experience points you earn there unlock advanced buildings, and spending them carelessly means your colony stalls at village level while you wait to unlock the forge upgrade or the sailing tier. It is not a deep tech tree by any stretch, but it is enough to make you think before you click. Trade with other colonies via ship is the main economic lever, and it doubles as the trigger for the game's pirate combat mini-game, an Angry Birds-style cannon mechanic that is genuinely odd in a colony sim but provides a welcome change of rhythm. The house interior room-placement puzzle, unlocked as you expand your population toward the 50-colonist cap, adds another light layer of thinking that keeps idle stretches from feeling completely passive. Where the game loses me is in its ending and story ambition. The quest framing, a search for a Spring of Eternal Happiness, promises more than it delivers. The finale lands quietly, and players who pushed through expecting a dramatic payoff have noted the disappointment. Some timed quest objectives are also poorly balanced, with at least one reported as barely achievable under normal play. The in-game guidance has gaps, and while a step-by-step tutorial covers the basics, edge-case mechanics like matching the correct worker type to a job are explained better by community guides than by anything in the game itself. Mac players should also note the title is not compatible with macOS Catalina or later, which is a real limitation in 2024. For the strategy-curious crowd reading this: do not come here for late-game complexity or mod support. There is no modding ecosystem, no multiplayer, and the replay value once you have reached the temple and seen the credits is modest. The Steam user base sits at a Very Positive rating across several hundred reviews, which is a fair reflection of the game finding exactly the audience it was built for. If you already own Anno or Tropico and are looking for a side-grade, this is not it. If you want something to fill 10 to 15 hours with low-friction colony management, a cartoony visual style that does not overstay its welcome, and enough light resource decisions to keep the brain marginally engaged, The Promised Land earns its place. Diego, Scout Team

The Promised Land

The Promised Land

25 abr 2014Boolat GamesESDigital Games
GamerScout opina

A colony-builder that respects your lunch break more than your Saturday afternoon - light on systems depth but surprisingly easy to lose a few hours to.

PCMac
ProtonDB Platinum
Mejor precio disponible
€0.00
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Mínimo histórico: €3.49

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I keep a mental tier list of casual colony-builders I'd actually recommend to someone who owns Crusader Kings III and finds it 'too much.' The Promised Land sits firmly in that list, not because it matches the depth of a Paradox title, but because it does something genuinely useful: it delivers the feel of managing a growing settlement without burying you in menus. You start with a handful of settlers on an uncharted shore, the economy is thin, and your decisions feel consequential right away precisely because the margin for error is small. The core loop runs on worker assignment. Professions split across farmer, worker, builder, artisan, and scientist, and you juggle those roles by clicking and dragging colonists to tasks on a scrollable map. Each villager tracks hunger, happiness, and health, and if you neglect food production to race ahead on construction, you will feel it. The Academy research system is the closest thing the game has to a tech tree: experience points you earn there unlock advanced buildings, and spending them carelessly means your colony stalls at village level while you wait to unlock the forge upgrade or the sailing tier. It is not a deep tech tree by any stretch, but it is enough to make you think before you click. Trade with other colonies via ship is the main economic lever, and it doubles as the trigger for the game's pirate combat mini-game, an Angry Birds-style cannon mechanic that is genuinely odd in a colony sim but provides a welcome change of rhythm. The house interior room-placement puzzle, unlocked as you expand your population toward the 50-colonist cap, adds another light layer of thinking that keeps idle stretches from feeling completely passive. Where the game loses me is in its ending and story ambition. The quest framing, a search for a Spring of Eternal Happiness, promises more than it delivers. The finale lands quietly, and players who pushed through expecting a dramatic payoff have noted the disappointment. Some timed quest objectives are also poorly balanced, with at least one reported as barely achievable under normal play. The in-game guidance has gaps, and while a step-by-step tutorial covers the basics, edge-case mechanics like matching the correct worker type to a job are explained better by community guides than by anything in the game itself. Mac players should also note the title is not compatible with macOS Catalina or later, which is a real limitation in 2024. For the strategy-curious crowd reading this: do not come here for late-game complexity or mod support. There is no modding ecosystem, no multiplayer, and the replay value once you have reached the temple and seen the credits is modest. The Steam user base sits at a Very Positive rating across several hundred reviews, which is a fair reflection of the game finding exactly the audience it was built for. If you already own Anno or Tropico and are looking for a side-grade, this is not it. If you want something to fill 10 to 15 hours with low-friction colony management, a cartoony visual style that does not overstay its welcome, and enough light resource decisions to keep the brain marginally engaged, The Promised Land earns its place.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Colony SimWorker AssignmentTech TreePirate CombatTime ManagementShort CampaignCasual StrategyResource Chain

Requisitos del sistema

Mínimos

OS
XP/Vista/7/8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
DirectX compatible 128 MB
Processor
2.0 GHz processor

Recomendados

OS
XP/Vista/7/8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
DirectX compatible 128 MB
Processor
2.0 GHz processor

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Información del juego

Desarrolladora
Boolat Games
Distribuidora
ESDigital Games
Fecha de lanzamiento
25 abr 2014

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¿En qué plataformas está disponible The Promised Land?

The Promised Land está disponible en PC, Mac.

¿Cuándo se lanzó The Promised Land?

The Promised Land se lanzó el 25 de abril de 2014.

¿Quién desarrolló The Promised Land?

The Promised Land fue desarrollado por Boolat Games y publicado por ESDigital Games.