Compara los precios de The Outer Worlds en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Obsidian Entertainment. Publicado por Private Division. Lanzado el 23/10/2020. Disponible en PC, Xbox. Géneros: RPG. Puntuación Metacritic: 82/100.

Sharp writing, a cast of genuinely weird companions, and an anti-corporate satire so pointed it might make you check your employment contract - Obsidian's sci-fi RPG punches well above its budget.

I've replayed Fallout: New Vegas enough times to know exactly where The Outer Worlds sits in the Obsidian family tree - and no, it doesn't quite topple its older sibling. What it does do is remind you why this style of first-person RPG felt so vital before the genre got swallowed by live-service nonsense. You wake from cryosleep decades late, abandoned by a corporate cabal called the Board, and a semi-unhinged scientist named Phineas Welles hands you the keys to a rattling ship and a galaxy of problems. The setup is familiar, but the execution leans hard into satirical worldbuilding, and the anti-capitalist undercurrent running through every colony, faction, and shopkeeper slogan gives the whole thing a coherent, biting edge that most RPGs would kill for. Character building is where the game earns genuine praise. You distribute points across skills ranging from long guns to intimidation to lying, with each threshold unlocking tangible bonuses - max out intimidate and enemies will sometimes flee the moment you drop one of their friends. Every other level awards a perk point, and the optional Flaws system lets you voluntarily shoulder a debuff (robophobia, anyone?) in exchange for an extra perk. It is the kind of light systemic creativity that rewards people who actually read tooltips. The companions are the other big mechanical lever: each has a unique activated ability and, more importantly, actual dialogue that reacts to the world around them. NPCs will sometimes pull your companion into separate conversations entirely, which I kept triggering deliberately just to hear the backstory. Now for the honest part. Combat on the default difficulty is soft. Tactical Time Dilation, the game's time-slowing mechanic that lets you target enemy weak spots, is genuinely fun conceptually but becomes a formality once your weapon skills are high enough. Elemental damage types, equipment mods, and consumables can all be safely ignored for a full playthrough - a real waste of the system depth on the character sheet. The Supernova difficulty mode addresses this by adding survival mechanics, permadeath for companions, and restricted saving, but it is firmly a second-playthrough proposition. The UI compounds the frustration: you can only track one quest at a time, and the inventory system makes comparing weapons more irritating than it has any right to be. Scope is the other conversation worth having. The Outer Worlds replaces a single sprawling open world with a set of smaller exploration zones - digestible, curated spaces that keep pacing tight and prevent the padding that bogs down bigger RPGs. The tradeoff is that it can feel constrained, especially to players expecting the lateral sprawl of a Bethesda title. Playthroughs clock in somewhere between 20 and 40 hours depending on how thoroughly you poke at sidequests, and the branching endings mean your faction choices - particularly the tension between siding with the Board, backing rebel factions, or steering your own anarchic course - do carry real narrative weight. The writing is consistently sharp, and the game's dark comedy tone, one where a worker's suicide is classed as a corporate crime because his body was company property, lands with the kind of uncomfortable precision good satire requires. If you are the player who squeezes every dialogue option, reads terminal logs, and wants a talking-your-way-past-everything pacifist run, this game will reward you fully. If you want deep combat loops or a world that keeps expanding past the horizon, you will hit the ceiling sooner than you'd like. With a sequel in development, now is also a reasonable time to get familiar with the Halcyon colony before the world expands. Obsidian made something compact, well-written, and sometimes brilliant here - even if it occasionally feels like it left half its ambition on the cutting room floor. Monika, Scout Team

The Outer Worlds

The Outer Worlds

23 oct 2020Obsidian EntertainmentPrivate Division
GamerScout opina

Sharp writing, a cast of genuinely weird companions, and an anti-corporate satire so pointed it might make you check your employment contract - Obsidian's sci-fi RPG punches well above its budget.

PCXbox
Steam Deck PlayableProtonDB Gold
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11,00 €-63%
en Eneba
Mínimo registrado: 11,00 €
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Veredicto de GamerScout

8.2/10

Ideal for narrative-first RPG fans who want sharp writing and build variety; combat-focused players will hit the ceiling fast.

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Historial de precios

Mínimo registrado
11,00 €5 jun 2026
Mejor precio actual
11,00 €
El más bajo desde que lo seguimos
Tiendas de claves
10,12 €10,71 €11,29 €11,88 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de The Outer Worlds

I've replayed Fallout: New Vegas enough times to know exactly where The Outer Worlds sits in the Obsidian family tree - and no, it doesn't quite topple its older sibling. What it does do is remind you why this style of first-person RPG felt so vital before the genre got swallowed by live-service nonsense. You wake from cryosleep decades late, abandoned by a corporate cabal called the Board, and a semi-unhinged scientist named Phineas Welles hands you the keys to a rattling ship and a galaxy of problems. The setup is familiar, but the execution leans hard into satirical worldbuilding, and the anti-capitalist undercurrent running through every colony, faction, and shopkeeper slogan gives the whole thing a coherent, biting edge that most RPGs would kill for. Character building is where the game earns genuine praise. You distribute points across skills ranging from long guns to intimidation to lying, with each threshold unlocking tangible bonuses - max out intimidate and enemies will sometimes flee the moment you drop one of their friends. Every other level awards a perk point, and the optional Flaws system lets you voluntarily shoulder a debuff (robophobia, anyone?) in exchange for an extra perk. It is the kind of light systemic creativity that rewards people who actually read tooltips. The companions are the other big mechanical lever: each has a unique activated ability and, more importantly, actual dialogue that reacts to the world around them. NPCs will sometimes pull your companion into separate conversations entirely, which I kept triggering deliberately just to hear the backstory. Now for the honest part. Combat on the default difficulty is soft. Tactical Time Dilation, the game's time-slowing mechanic that lets you target enemy weak spots, is genuinely fun conceptually but becomes a formality once your weapon skills are high enough. Elemental damage types, equipment mods, and consumables can all be safely ignored for a full playthrough - a real waste of the system depth on the character sheet. The Supernova difficulty mode addresses this by adding survival mechanics, permadeath for companions, and restricted saving, but it is firmly a second-playthrough proposition. The UI compounds the frustration: you can only track one quest at a time, and the inventory system makes comparing weapons more irritating than it has any right to be. Scope is the other conversation worth having. The Outer Worlds replaces a single sprawling open world with a set of smaller exploration zones - digestible, curated spaces that keep pacing tight and prevent the padding that bogs down bigger RPGs. The tradeoff is that it can feel constrained, especially to players expecting the lateral sprawl of a Bethesda title. Playthroughs clock in somewhere between 20 and 40 hours depending on how thoroughly you poke at sidequests, and the branching endings mean your faction choices - particularly the tension between siding with the Board, backing rebel factions, or steering your own anarchic course - do carry real narrative weight. The writing is consistently sharp, and the game's dark comedy tone, one where a worker's suicide is classed as a corporate crime because his body was company property, lands with the kind of uncomfortable precision good satire requires. If you are the player who squeezes every dialogue option, reads terminal logs, and wants a talking-your-way-past-everything pacifist run, this game will reward you fully. If you want deep combat loops or a world that keeps expanding past the horizon, you will hit the ceiling sooner than you'd like. With a sequel in development, now is also a reasonable time to get familiar with the Halcyon colony before the world expands. Obsidian made something compact, well-written, and sometimes brilliant here - even if it occasionally feels like it left half its ambition on the cutting room floor.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supportcloud-savesAnti-Corporate SatireCompanion SystemBranching DialogueTactical Time DilationSkill-Check BuildsFlaw MechanicSupernova DifficultySpace WesternFirst-Person RPG

Requisitos del sistema

Mínimos

Processor
Intel Core i7-6700 or AMD Ryzen 5 1600
Memory
12 GB RAM
Graphics
GeForce GTX 1060 6 GB or Radeon RX 590
Storage
62 GB available space

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OS
Windows 10 64bit
Processor
Intel Core i7-7700K or Ryzen 5 1600
Memory
8 GB RAM
Graphics
GeForce GTX 1060 6GB or Radeon RX 470
Storage
40 GB avai…

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Reseñas y valoraciones

GamerScout
8.2/10
Metacritic
82

Información del juego

Desarrolladora
Obsidian Entertainment
Distribuidora
Private Division
Fecha de lanzamiento
23 oct 2020
Clasificación por edad
PEGI 18

Modos de juego

singleplayer

Idiomas

Audio (1)
English
Subtítulos (11)
EnglishFrenchItalianGermanSpanish - SpainJapanese+5 más

Características

AchievementsController SupportCloud Saves

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¿Cuánto cuesta The Outer Worlds?

A 15 de agosto de 2026, la oferta más barata disponible de The Outer Worlds es €11.00 en Eneba, de entre 18 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Outer Worlds más barato?

El precio más bajo disponible que seguimos para The Outer Worlds es €11.00 en Eneba (15 de agosto de 2026). Comparamos 18 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Outer Worlds?

The Outer Worlds está disponible en PC, Xbox.

¿Cuándo se lanzó The Outer Worlds?

The Outer Worlds se lanzó el 23 de octubre de 2020.

¿Quién desarrolló The Outer Worlds?

The Outer Worlds fue desarrollado por Obsidian Entertainment y publicado por Private Division.

¿Merece la pena comprar The Outer Worlds?

The Outer Worlds tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.