Compara los precios de The Lord of the Rings: Adventure Card Game - Definitive Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Asmodee Digital. Publicado por Twin Sails Interactive. Lanzado el 29/8/2019. Disponible en PC, Mac. Géneros: Adventure, RPG, Strategy.

A no-microtransaction PvE card game that bets everything on co-op storytelling and sphere-based deckbuilding, smart choice for Middle-earth fans, patience required for everyone else.

I track decision trees the way most people track football scores, so when a card game cuts every scrap of PvP and doubles down on cooperative PvE against a single AI villain, my first instinct is skepticism. Sauron as a solo opponent sounds thin on paper. Spend a few hours with the Definitive Edition and that skepticism starts to crack. The threat mechanic, a rising number that begins equal to the combined threat values of your three chosen heroes and ends the run the moment it hits 50, creates constant, legible pressure that rewards defensive planning over raw aggression. Every card play is a resource trade-off, and the game punishes impatience in exactly the way a good strategy title should. The core loop works like this: you assemble a 30-card deck around three heroes drawn from a roster of over twenty Tolkien characters, each locked to one of four sphere classes, Leadership (purple), Lore (green), Spirit (blue), and Tactics (red). Your sphere selection gates which cards you can actually field, so the hero-picking phase is functionally your build-order decision. A Gimli-Legolas-Eowyn Tactics-heavy lineup plays completely differently from an Arwen-Frodo Spirit-Lore control build focused on threat reduction and stalling. Pre-built decks exist and work adequately on Standard difficulty, but Advanced and the Challenge encounters will expose their ceilings quickly. That is not a flaw, it is the game correctly incentivising you to actually engage with its systems. The Hobbit Tribal archetype (Leadership plus Lore plus Spirit spheres centred on hobbit synergies) is broadly recommended as a starting point if you are still calibrating. The Definitive Edition bundles three full story campaigns, three standalone encounter adventures, and the Mirror of Galadriel mode, a procedurally generated quest set that adds genuine replay value beyond the linear campaigns. Solo, you are looking at ten to twenty honest hours before diminishing returns set in. The co-op mode, which supports cross-platform online play, extends that ceiling considerably because deckbuilding choices compound across two players: one player running a Leadership-heavy resource engine pairs naturally with a Tactics partner who can field high-cost attackers earlier than their own resources would allow. The co-op experience is where the game feels closest to its tabletop roots, even if the digital adaptation is not a rules-faithful port. Tabletop veterans should enter knowing that, card names and art will look familiar, but the turn structure and resource rules are their own thing. The weaknesses are real and worth naming. The AI for Sauron's forces is unpredictable in a way that reads as thematic flavour (orcs are not calculating tacticians) but occasionally just feels arbitrary rather than crafty. The deck-builder interface has the fingerprints of a touch-first design, buttons are oversized, sorting is awkward, and confirming actions requires more clicks than it should. Card text requires zooming in during matches, and character portraits can blur together when four elven allies hit the board simultaneously. Online servers for co-op have historically been sparsely populated, which makes finding a random partner unreliable; playing with a friend directly is the more consistent path. None of these issues break the game, but they do add friction to an experience that should be smooth. For strategy players specifically: the depth here is modest compared to a living deckbuilder with a competitive meta, but it respects your time in one important way, there are no randomised card packs and no pay-to-win card unlocks. Fellowship Points earned through quest challenges unlock additional heroes and cards at a predictable rate. If you want a low-stakes tactics puzzle with genuine Middle-earth atmosphere, licensed music, and solid voice narration for its story cards, this delivers without extracting your wallet incrementally. Diego, Scout Team

The Lord of the Rings: Adventure Card Game - Definitive Edition

The Lord of the Rings: Adventure Card Game - Definitive Edition

29 ago 2019Asmodee DigitalTwin Sails Interactive
GamerScout opina

A no-microtransaction PvE card game that bets everything on co-op storytelling and sphere-based deckbuilding, smart choice for Middle-earth fans, patience required for everyone else.

PCMac
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.82

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.8210 Jun 2026
Keyshops
€1.79€1.91€2.02€2.1410 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de The Lord of the Rings: Adventure Card Game - Definitive Edition

I track decision trees the way most people track football scores, so when a card game cuts every scrap of PvP and doubles down on cooperative PvE against a single AI villain, my first instinct is skepticism. Sauron as a solo opponent sounds thin on paper. Spend a few hours with the Definitive Edition and that skepticism starts to crack. The threat mechanic, a rising number that begins equal to the combined threat values of your three chosen heroes and ends the run the moment it hits 50, creates constant, legible pressure that rewards defensive planning over raw aggression. Every card play is a resource trade-off, and the game punishes impatience in exactly the way a good strategy title should. The core loop works like this: you assemble a 30-card deck around three heroes drawn from a roster of over twenty Tolkien characters, each locked to one of four sphere classes, Leadership (purple), Lore (green), Spirit (blue), and Tactics (red). Your sphere selection gates which cards you can actually field, so the hero-picking phase is functionally your build-order decision. A Gimli-Legolas-Eowyn Tactics-heavy lineup plays completely differently from an Arwen-Frodo Spirit-Lore control build focused on threat reduction and stalling. Pre-built decks exist and work adequately on Standard difficulty, but Advanced and the Challenge encounters will expose their ceilings quickly. That is not a flaw, it is the game correctly incentivising you to actually engage with its systems. The Hobbit Tribal archetype (Leadership plus Lore plus Spirit spheres centred on hobbit synergies) is broadly recommended as a starting point if you are still calibrating. The Definitive Edition bundles three full story campaigns, three standalone encounter adventures, and the Mirror of Galadriel mode, a procedurally generated quest set that adds genuine replay value beyond the linear campaigns. Solo, you are looking at ten to twenty honest hours before diminishing returns set in. The co-op mode, which supports cross-platform online play, extends that ceiling considerably because deckbuilding choices compound across two players: one player running a Leadership-heavy resource engine pairs naturally with a Tactics partner who can field high-cost attackers earlier than their own resources would allow. The co-op experience is where the game feels closest to its tabletop roots, even if the digital adaptation is not a rules-faithful port. Tabletop veterans should enter knowing that, card names and art will look familiar, but the turn structure and resource rules are their own thing. The weaknesses are real and worth naming. The AI for Sauron's forces is unpredictable in a way that reads as thematic flavour (orcs are not calculating tacticians) but occasionally just feels arbitrary rather than crafty. The deck-builder interface has the fingerprints of a touch-first design, buttons are oversized, sorting is awkward, and confirming actions requires more clicks than it should. Card text requires zooming in during matches, and character portraits can blur together when four elven allies hit the board simultaneously. Online servers for co-op have historically been sparsely populated, which makes finding a random partner unreliable; playing with a friend directly is the more consistent path. None of these issues break the game, but they do add friction to an experience that should be smooth. For strategy players specifically: the depth here is modest compared to a living deckbuilder with a competitive meta, but it respects your time in one important way, there are no randomised card packs and no pay-to-win card unlocks. Fellowship Points earned through quest challenges unlock additional heroes and cards at a predictable rate. If you want a low-stakes tactics puzzle with genuine Middle-earth atmosphere, licensed music, and solid voice narration for its story cards, this delivers without extracting your wallet incrementally.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementstrading-cardstier:sub-5PvE DeckbuilderSphere SystemThreat ManagementCo-op FocusedNo MicrotransactionsCross-Platform Co-opProcedural ModeFellowship PointsTolkien Lore-Heavy

Requisitos del sistema

Mínimos

OS
Windows 7 / Windows 8 / Windows 10
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
Nvidia GeForce 8800 GT (512 MB) or better; ATI Radeon HD 4850 (512 MB) or better; Intel Haswell Iris and HD Graphics
Processor
Intel Core 2 Duo E6600 (2.4 Ghz) or AMD Athlon 64 X2 5000+ (2.6 Ghz) or better

Sigue explorando

Community Discussion

Be the first to comment on The Lord of the Rings: Adventure Card Game - Definitive Edition.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Asmodee Digital
Distribuidora
Twin Sails Interactive
Fecha de lanzamiento
29 ago 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Asmodee Digital

Compra mejor: guías útiles

¿Buscas más? Mira juegos como The Lord of the Rings: Adventure Card Game - Definitive Edition →

Preguntas frecuentes sobre The Lord of the Rings: Adventure Card Game - Definitive Edition

¿Cuánto cuesta The Lord of the Rings: Adventure Card Game - Definitive Edition?

El precio de The Lord of the Rings: Adventure Card Game - Definitive Edition cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Lord of the Rings: Adventure Card Game - Definitive Edition más barato?

Compara los precios de The Lord of the Rings: Adventure Card Game - Definitive Edition en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible The Lord of the Rings: Adventure Card Game - Definitive Edition?

The Lord of the Rings: Adventure Card Game - Definitive Edition está disponible en PC, Mac.

¿Cuándo se lanzó The Lord of the Rings: Adventure Card Game - Definitive Edition?

The Lord of the Rings: Adventure Card Game - Definitive Edition se lanzó el 29 de agosto de 2019.

¿Quién desarrolló The Lord of the Rings: Adventure Card Game - Definitive Edition?

The Lord of the Rings: Adventure Card Game - Definitive Edition fue desarrollado por Asmodee Digital y publicado por Twin Sails Interactive.