Compara los precios de The Legend of Heroes: Trails through Daybreak II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nihon Falcom, PH3 GmbH. Publicado por NIS America, Inc.. Lanzado el 14/2/2025. Disponible en PC. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 77/100.

Fifty-plus hours in the Calvard Republic, a murder mystery tied to Van Arkride's own monstrous alter ego, and a time-loop mechanic that sends you back whenever fate goes sideways. Mandatory for Trails fans, genuinely punishing for newcomers.

I went into Trails through Daybreak II carrying high expectations off the back of the first Calvard game, and the opening hours rewarded that faith immediately. Van Arkride is back working spriggan jobs in Edith when a series of brutal murders surfaces, all pointing to a Crimson Grendel that mirrors his own transformation. That hook is strong. What follows is a 50-plus hour ride through multi-perspective chapters where you swap between Van, Swin Abel, Nadia, and other members of a sprawling, emotionally rich cast. The combat is where the sequel earns its keep most convincingly. The hybrid system from the first Daybreak returns: engage enemies directly in real-time action on the field, wear down their stun gauge, then drop into a full turn-based command battle for harder fights. Daybreak II sharpens this in meaningful ways. Cross Charge lets you trigger a devastating tag-in attack by nailing a perfect dodge, and the swapped-in character carries a temporary damage buff into the fight. EX Chains unlock when you attack a stunned enemy during command battles, pulling linked party members into a simultaneous strike that can splash damage across nearby foes. On higher difficulties, enemies are noticeably more aggressive than they were in the first game, and chaining Cross Charges into EX Chains feels satisfying in a way that the more passive combat of Daybreak I rarely did. The Orbment and Shard Skill systems from previous Trails entries underpin character builds, letting you tune each fighter around elemental damage, status ailments, or positional crafts. Build variety holds up past the midgame. The story, though, is where the consensus splits. The multi-chapter structure borrows from Trails into Reverie, letting you pick the order of certain sub-acts across the main cast. In theory this is great for spotlight moments. In practice, some reviewers and a healthy chunk of player feedback flag the Swin and Nadia arc as feeling disconnected from the core Arkride Solutions drama, almost like a bonus episode grafted onto the main plot. The time-loop mechanic, where dead-end paths kill one or more characters and snap you back to choose again, starts with promise and grows repetitive by the third act. The final stretch also draws criticism for a mind-control plot that deflates tension at precisely the moment you want it to peak. These are real problems. The morality system (law, gray, or chaos points earned through quest choices) has less narrative impact here than it did in the first game, which stings if you were hoping your decisions actually shifted outcomes. Märchen Garten, the new optional virtual dungeon used for leveling and costume unlocks, is a fine content cushion for completionists but adds nothing to the world. What saves the game, even for the more critical reviewers, is the character work. Quatre gets meaningful backstory, Aaron and Feri chart their own paths forward, and Renne of all people gets a moment of genuine closure tied all the way back to Trails in the Sky the 3rd. If you have history with this series, those payoffs land. The OST is vintage Falcom, the English voice cast handles Van and Agnes especially well, and Edith as a city feels more lived-in than ever, with NPCs cycling through plot-relevant dialogue. The in-game archive system also includes abridged recaps of prior entries, which softens but does not eliminate the lore burden on players starting here. Bottom line for the practical question of who should play this right now: if you finished Trails through Daybreak and liked what you saw, Daybreak II is not skippable. It sets up the next chapter of the Calvard arc and delivers enough character-driven payoff to justify the runtime, even when the central plot meanders. If you have never touched a Trails game, starting here is actively hostile to your enjoyment. Go play the first Daybreak at minimum. The filler stretches are real and the rushed third act is genuinely frustrating, but the combat improvements, the found-family warmth of Arkride Solutions, and the occasional gut-punch character moment are enough to keep the series reputation intact. Monika, Scout Team

The Legend of Heroes: Trails through Daybreak II

The Legend of Heroes: Trails through Daybreak II

14 feb 2025Nihon Falcom, PH3 GmbHNIS America, Inc.
GamerScout opina

Fifty-plus hours in the Calvard Republic, a murder mystery tied to Van Arkride's own monstrous alter ego, and a time-loop mechanic that sends you back whenever fate goes sideways. Mandatory for Trails fans, genuinely punishing for newcomers.

PC
Mejor precio disponible
59,99 €
en IndieGala
Mínimo registrado: 46,62 €
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Veredicto de GamerScout

Essential for Trails veterans chasing Calvard arc payoffs; a rough entry point for anyone without Daybreak I under their belt.

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Historial de precios

Mínimo registrado
46,62 €29 jul 2026
Mejor precio actual
59,99 €
Tiendas oficialesTiendas de claves
45,02 €50,54 €56,07 €61,59 €15 Jul23 Jul31 Jul7 Aug15 Aug
Seguimos precios desde 15 jul 2026
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Acerca de The Legend of Heroes: Trails through Daybreak II

I went into Trails through Daybreak II carrying high expectations off the back of the first Calvard game, and the opening hours rewarded that faith immediately. Van Arkride is back working spriggan jobs in Edith when a series of brutal murders surfaces, all pointing to a Crimson Grendel that mirrors his own transformation. That hook is strong. What follows is a 50-plus hour ride through multi-perspective chapters where you swap between Van, Swin Abel, Nadia, and other members of a sprawling, emotionally rich cast. The combat is where the sequel earns its keep most convincingly. The hybrid system from the first Daybreak returns: engage enemies directly in real-time action on the field, wear down their stun gauge, then drop into a full turn-based command battle for harder fights. Daybreak II sharpens this in meaningful ways. Cross Charge lets you trigger a devastating tag-in attack by nailing a perfect dodge, and the swapped-in character carries a temporary damage buff into the fight. EX Chains unlock when you attack a stunned enemy during command battles, pulling linked party members into a simultaneous strike that can splash damage across nearby foes. On higher difficulties, enemies are noticeably more aggressive than they were in the first game, and chaining Cross Charges into EX Chains feels satisfying in a way that the more passive combat of Daybreak I rarely did. The Orbment and Shard Skill systems from previous Trails entries underpin character builds, letting you tune each fighter around elemental damage, status ailments, or positional crafts. Build variety holds up past the midgame. The story, though, is where the consensus splits. The multi-chapter structure borrows from Trails into Reverie, letting you pick the order of certain sub-acts across the main cast. In theory this is great for spotlight moments. In practice, some reviewers and a healthy chunk of player feedback flag the Swin and Nadia arc as feeling disconnected from the core Arkride Solutions drama, almost like a bonus episode grafted onto the main plot. The time-loop mechanic, where dead-end paths kill one or more characters and snap you back to choose again, starts with promise and grows repetitive by the third act. The final stretch also draws criticism for a mind-control plot that deflates tension at precisely the moment you want it to peak. These are real problems. The morality system (law, gray, or chaos points earned through quest choices) has less narrative impact here than it did in the first game, which stings if you were hoping your decisions actually shifted outcomes. Märchen Garten, the new optional virtual dungeon used for leveling and costume unlocks, is a fine content cushion for completionists but adds nothing to the world. What saves the game, even for the more critical reviewers, is the character work. Quatre gets meaningful backstory, Aaron and Feri chart their own paths forward, and Renne of all people gets a moment of genuine closure tied all the way back to Trails in the Sky the 3rd. If you have history with this series, those payoffs land. The OST is vintage Falcom, the English voice cast handles Van and Agnes especially well, and Edith as a city feels more lived-in than ever, with NPCs cycling through plot-relevant dialogue. The in-game archive system also includes abridged recaps of prior entries, which softens but does not eliminate the lore burden on players starting here. Bottom line for the practical question of who should play this right now: if you finished Trails through Daybreak and liked what you saw, Daybreak II is not skippable. It sets up the next chapter of the Calvard arc and delivers enough character-driven payoff to justify the runtime, even when the central plot meanders. If you have never touched a Trails game, starting here is actively hostile to your enjoyment. Go play the first Daybreak at minimum. The filler stretches are real and the rushed third act is genuinely frustrating, but the combat improvements, the found-family warmth of Arkride Solutions, and the occasional gut-punch character moment are enough to keep the series reputation intact.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedMulti-Perspective NarrativeHybrid Action-Turn-Based CombatTime-Loop MechanicMorality SystemOrbment Build CraftingFound Family CastCompletionist ContentEntry-Point UnfriendlyPost-Game Dungeon

Requisitos del sistema

Mínimos

OS
Windows 10/11
Processor
AMD Ryzen 5 1600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050
DirectX
Version 11
Storage
22 GB available space

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OS
Windows 10/11
Processor
Intel Core i5-10400
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1650
DirectX
Version 11
Storage
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Reseñas y valoraciones

Metacritic
77
Steam
85%(688)

Información del juego

Desarrolladora
Nihon Falcom, PH3 GmbH
Distribuidora
NIS America, Inc.
Fecha de lanzamiento
14 feb 2025

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCustom Volume ControlsAdjustable DifficultyDualShock Controller Support+7 más

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A 15 de agosto de 2026, la oferta más barata disponible de The Legend of Heroes: Trails through Daybreak II es €59.99 en IndieGala, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Legend of Heroes: Trails through Daybreak II más barato?

El precio más bajo disponible que seguimos para The Legend of Heroes: Trails through Daybreak II es €59.99 en IndieGala (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Legend of Heroes: Trails through Daybreak II?

The Legend of Heroes: Trails through Daybreak II está disponible en PC.

¿Cuándo se lanzó The Legend of Heroes: Trails through Daybreak II?

The Legend of Heroes: Trails through Daybreak II se lanzó el 14 de febrero de 2025.

¿Quién desarrolló The Legend of Heroes: Trails through Daybreak II?

The Legend of Heroes: Trails through Daybreak II fue desarrollado por Nihon Falcom, PH3 GmbH y publicado por NIS America, Inc..

¿Merece la pena comprar The Legend of Heroes: Trails through Daybreak II?

The Legend of Heroes: Trails through Daybreak II tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.