Compara los precios de The last door en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aleksey. Publicado por AlekseyN. Lanzado el 6/12/2022. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 85/100.

A solo-dev maze shooter that strips combat down to bombs, bullets, and one very strict rule: touch nothing you're not supposed to.

I have a soft spot for the kind of game a single developer ships quietly in December with almost no fanfare, and The Last Door by AlekseyN is exactly that kind of release. It does not pretend to be more than it is. You pilot a combat robot through a series of enclosed mazes, and the job is simple on paper: clear every enemy robot and reach the exit. The tension comes from how it makes you earn that simplicity. The core loop runs on two verbs: shoot and bomb. Your robot fires projectiles at enemy units, but the bomb mechanic is where the game gets its personality. Bombs sit on the ground waiting to be picked up, and the moment you walk into one the countdown starts automatically. You place it, then you run, because the blast radius does not discriminate between stone walls and your own hull. That self-destruct pressure is the game's best design idea: it makes every room feel like a small puzzle about positioning and timing rather than a pure reflex test. Enemy robots are not all equal, either. Each one displays a hit counter showing exactly how many shots it takes to drop, and their behavior varies, with some sitting passive while others fire back with different projectile patterns. Certain levels also hide a super weapon that one-shots anything in range, which functions as a very satisfying reward for exploring carefully. Where the game asks for patience is in its contact rules. Collide with a wall, a stone, or an enemy and you explode immediately. There is no health bar, no second chance within a room. For players used to more forgiving arcade action this will feel punishing, and honestly it is. The maze geometry is tight enough that repositioning after a firefight becomes its own hazard. Whether that reads as good tension or cheap friction depends heavily on how much you enjoy precision movement under pressure. As a solo indie project this is a lean, no-frills artifact. The community around it is small and the Steam page is sparse, which means you are going in with minimal external scaffolding. What you get is a focused mechanical idea executed consistently across its levels. It is the kind of game that knows its one good idea and does not pad it out with content it cannot support. That restraint, in a landscape full of feature bloat, is something I genuinely respect. If you go in expecting a compact, demanding arcade experience rather than a systems-rich action game, it will meet you exactly where it promises. Kai, Scout Team

The last door

The last door

6 dic 2022AlekseyAlekseyN
GamerScout opina

A solo-dev maze shooter that strips combat down to bombs, bullets, and one very strict rule: touch nothing you're not supposed to.

PCXbox
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I have a soft spot for the kind of game a single developer ships quietly in December with almost no fanfare, and The Last Door by AlekseyN is exactly that kind of release. It does not pretend to be more than it is. You pilot a combat robot through a series of enclosed mazes, and the job is simple on paper: clear every enemy robot and reach the exit. The tension comes from how it makes you earn that simplicity. The core loop runs on two verbs: shoot and bomb. Your robot fires projectiles at enemy units, but the bomb mechanic is where the game gets its personality. Bombs sit on the ground waiting to be picked up, and the moment you walk into one the countdown starts automatically. You place it, then you run, because the blast radius does not discriminate between stone walls and your own hull. That self-destruct pressure is the game's best design idea: it makes every room feel like a small puzzle about positioning and timing rather than a pure reflex test. Enemy robots are not all equal, either. Each one displays a hit counter showing exactly how many shots it takes to drop, and their behavior varies, with some sitting passive while others fire back with different projectile patterns. Certain levels also hide a super weapon that one-shots anything in range, which functions as a very satisfying reward for exploring carefully. Where the game asks for patience is in its contact rules. Collide with a wall, a stone, or an enemy and you explode immediately. There is no health bar, no second chance within a room. For players used to more forgiving arcade action this will feel punishing, and honestly it is. The maze geometry is tight enough that repositioning after a firefight becomes its own hazard. Whether that reads as good tension or cheap friction depends heavily on how much you enjoy precision movement under pressure. As a solo indie project this is a lean, no-frills artifact. The community around it is small and the Steam page is sparse, which means you are going in with minimal external scaffolding. What you get is a focused mechanical idea executed consistently across its levels. It is the kind of game that knows its one good idea and does not pad it out with content it cannot support. That restraint, in a landscape full of feature bloat, is something I genuinely respect. If you go in expecting a compact, demanding arcade experience rather than a systems-rich action game, it will meet you exactly where it promises.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:indieMaze CombatPrecision MovementBomb MechanicsPermadeath RoomEnemy Hit CountersSuper WeaponSolo DevArcade Arcade

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
256 MB RAM
Storage
300 MB available space
Graphics
GTX 660
Processor
intel i3-2100

Recomendados

OS
Windows 10
Memory
512 MB RAM
Storage
1 GB available space
Graphics
GTX 960
Processor
intel i5-2500

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Reseñas y valoraciones

Metacritic
85

Información del juego

Desarrolladora
Aleksey
Distribuidora
AlekseyN
Fecha de lanzamiento
6 dic 2022

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¿En qué plataformas está disponible The last door?

The last door está disponible en PC, Xbox.

¿Cuándo se lanzó The last door?

The last door se lanzó el 6 de diciembre de 2022.

¿Quién desarrolló The last door?

The last door fue desarrollado por Aleksey y publicado por AlekseyN.

¿Merece la pena comprar The last door?

The last door tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.