Compara los precios de The Land Beneath Us en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FairPlay Studios. Publicado por Dear Villagers. Lanzado el 13/5/2024. Disponible en PC, Xbox. Géneros: Indie, Strategy.

Welsh mythology meets chess-like dungeon crawling in a roguelite that punishes button-mashing and rewards players who stop, read the grid, and think two moves ahead.

My first hour with The Land Beneath Us nearly convinced me to shelve it. The game dumps you into Annwn, the Welsh mythological underworld, as Sven, a robot soul-harvester whose creator has been kidnapped by seven lords, and it hands you a combat system that looks deceptively simple: move up, down, left, or right on a tile grid, and if an enemy occupies that square, you attack it with whatever weapon is slotted in that direction. Four directional slots, four weapons. That sounds like a puzzle-box warm-up, not a full strategic system. By hour three, I was eating those assumptions cold. The core mechanic is genuinely novel. Because every move you make also triggers the enemies' turns simultaneously, every decision is a compound calculation: where am I attacking, what am I dodging, and does my current weapon loadout even support the direction I need to move? Equipping a Blood Axe to your left slot and a Longinus Spear to your right is not decoration, it is your build. Mixing in a Lazer Pistol for a down-slot ranged option opens angles that can save a run when you are cornered by skeletons and mages at once. Enemies telegraph their attack squares clearly, so death almost always feels like a read error rather than a luck failure, which is rare and valuable in this genre. Post-first-boss unlocks deepen things further: the teleport ability gives you a panic escape on cooldown, and the Chip system adds directional-input combo moves, like a heal or fireball, that require you to trace a specific movement pattern mid-combat. Pulling off a Chip while actively dodging three enemies at once creates genuinely tense moments that few turn-based games produce. Meta progression through Soul currency lets you expand starting health, increase relic slots, and push teleport range, so each failed run still feeds permanent forward motion at a pace that does not feel grindy. For strategy-minded players who enjoyed Crown Trick or who want the positional puzzle density of a Mystery Dungeon game without the sheer time investment, this sits in a comfortable sweet spot. Runs are structured across four zones of thirty floors each, with a mini-boss every ten floors and a full boss on floor thirty, which makes sessions feel paced rather than endless. Relic synergies are the clearest expression of build depth: stacking a full-health revive relic with trap-immunity and a crit-on-kill combo can snowball a run spectacularly, while a poor relic draw can just as easily doom one. The randomness is real but it reads as roguelite variance rather than arbitrary cruelty, which is the design tightrope the genre always walks. The weaknesses are worth naming honestly. The first boss acts as an unusually high barrier that some players will hit for over a dozen hours before clearing, and the game only starts unlocking its most interesting tools afterward, which is a sequencing problem. There is no mid-run save feature, which makes The Land Beneath Us a poor fit for anyone playing in short sessions, a real omission given how inviting the pick-up-and-play format otherwise feels. Controller sensitivity also creates a recurring frustration where an input registers twice, triggering an unintended move or floor exit, and that problem has been reported consistently enough across platforms that it reads as a systemic issue rather than player error. The writing for the companion AI, Main PC, leans heavily on emoji-speak and overfamiliar internet humour that wears thin quickly, though the brief pre-boss dialogue with Annwn's lords lands better. Visually, the pixel art is clean and readable but the floor environments lack variety across zones, making extended sessions feel visually samey in ways that stronger roguelites avoid. For the price point and the sheer originality of the directional weapon system, The Land Beneath Us earns its positive reception. It is not a long game per run, but the strategic ceiling is high enough to keep theory-crafters busy across many attempts. If you have a low tolerance for initial gates or need save-anywhere flexibility, those are real friction points. Everyone else who can tolerate a stern first zone will find a roguelite with a mechanical identity it fully owns. Diego, Scout Team

The Land Beneath Us

The Land Beneath Us

13 may 2024FairPlay StudiosDear Villagers
GamerScout opina

Welsh mythology meets chess-like dungeon crawling in a roguelite that punishes button-mashing and rewards players who stop, read the grid, and think two moves ahead.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.89

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.8928 Jun 2026
Keyshops
€3.67€3.88€4.10€4.319 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de The Land Beneath Us

My first hour with The Land Beneath Us nearly convinced me to shelve it. The game dumps you into Annwn, the Welsh mythological underworld, as Sven, a robot soul-harvester whose creator has been kidnapped by seven lords, and it hands you a combat system that looks deceptively simple: move up, down, left, or right on a tile grid, and if an enemy occupies that square, you attack it with whatever weapon is slotted in that direction. Four directional slots, four weapons. That sounds like a puzzle-box warm-up, not a full strategic system. By hour three, I was eating those assumptions cold. The core mechanic is genuinely novel. Because every move you make also triggers the enemies' turns simultaneously, every decision is a compound calculation: where am I attacking, what am I dodging, and does my current weapon loadout even support the direction I need to move? Equipping a Blood Axe to your left slot and a Longinus Spear to your right is not decoration, it is your build. Mixing in a Lazer Pistol for a down-slot ranged option opens angles that can save a run when you are cornered by skeletons and mages at once. Enemies telegraph their attack squares clearly, so death almost always feels like a read error rather than a luck failure, which is rare and valuable in this genre. Post-first-boss unlocks deepen things further: the teleport ability gives you a panic escape on cooldown, and the Chip system adds directional-input combo moves, like a heal or fireball, that require you to trace a specific movement pattern mid-combat. Pulling off a Chip while actively dodging three enemies at once creates genuinely tense moments that few turn-based games produce. Meta progression through Soul currency lets you expand starting health, increase relic slots, and push teleport range, so each failed run still feeds permanent forward motion at a pace that does not feel grindy. For strategy-minded players who enjoyed Crown Trick or who want the positional puzzle density of a Mystery Dungeon game without the sheer time investment, this sits in a comfortable sweet spot. Runs are structured across four zones of thirty floors each, with a mini-boss every ten floors and a full boss on floor thirty, which makes sessions feel paced rather than endless. Relic synergies are the clearest expression of build depth: stacking a full-health revive relic with trap-immunity and a crit-on-kill combo can snowball a run spectacularly, while a poor relic draw can just as easily doom one. The randomness is real but it reads as roguelite variance rather than arbitrary cruelty, which is the design tightrope the genre always walks. The weaknesses are worth naming honestly. The first boss acts as an unusually high barrier that some players will hit for over a dozen hours before clearing, and the game only starts unlocking its most interesting tools afterward, which is a sequencing problem. There is no mid-run save feature, which makes The Land Beneath Us a poor fit for anyone playing in short sessions, a real omission given how inviting the pick-up-and-play format otherwise feels. Controller sensitivity also creates a recurring frustration where an input registers twice, triggering an unintended move or floor exit, and that problem has been reported consistently enough across platforms that it reads as a systemic issue rather than player error. The writing for the companion AI, Main PC, leans heavily on emoji-speak and overfamiliar internet humour that wears thin quickly, though the brief pre-boss dialogue with Annwn's lords lands better. Visually, the pixel art is clean and readable but the floor environments lack variety across zones, making extended sessions feel visually samey in ways that stronger roguelites avoid. For the price point and the sheer originality of the directional weapon system, The Land Beneath Us earns its positive reception. It is not a long game per run, but the strategic ceiling is high enough to keep theory-crafters busy across many attempts. If you have a low tolerance for initial gates or need save-anywhere flexibility, those are real friction points. Everyone else who can tolerate a stern first zone will find a roguelite with a mechanical identity it fully owns.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Directional CombatGrid-Based MovementWelsh MythologyPermanent Meta UpgradesChip Combo SystemMid-Difficulty RogueliteRelic SynergyNo Mid-Run Save

Requisitos del sistema

Mínimos

OS
Windows7 / Windows8 / Windows10 - 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 630 / Radeon HD 6570
Processor
2.5Ghz - Intel i3-2100 / AMD A8-5600k

Sigue explorando

Community Discussion

Be the first to comment on The Land Beneath Us.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
FairPlay Studios
Distribuidora
Dear Villagers
Fecha de lanzamiento
13 may 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como The Land Beneath Us →

Preguntas frecuentes sobre The Land Beneath Us

¿Cuánto cuesta The Land Beneath Us?

El precio de The Land Beneath Us cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Land Beneath Us más barato?

Compara los precios de The Land Beneath Us en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible The Land Beneath Us?

The Land Beneath Us está disponible en PC, Xbox.

¿Cuándo se lanzó The Land Beneath Us?

The Land Beneath Us se lanzó el 13 de mayo de 2024.

¿Quién desarrolló The Land Beneath Us?

The Land Beneath Us fue desarrollado por FairPlay Studios y publicado por Dear Villagers.