Compara los precios de The Labyrinth of Time Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Terra Nova Development. Publicado por Retroism, Nightdive Studios. Lanzado el 26/11/2014. Disponible en PC. Géneros: Adventure.

If your idea of a good time is wandering a surrealist patchwork of Wild West saloons, medieval castles, and 1950s diners all stitched together by Greek mythology, this 1993 first-person curio will fascinate you - until the clunky interface reminds you it's 30 years old.

My first reaction to The Labyrinth of Time was genuine surprise at the sheer audacity of its world-building. A two-person team at Terra Nova Development somehow conjured a pan-dimensional maze that slides from a 1930s hotel lobby through a crystal mountain cliff into a Wild West settlement holding King Arthur's sword behind a Cretan bridge - and it does so without apologizing for any of it. The concept predates Myst, which is wild to sit with, and the fundamental premise - alter the past, rewrite a professor's journal, watch items physically shift across time zones to unlock new paths - is genuinely clever for its era. Mechanically, this is a first-person slideshow adventure with a toolbar along the bottom of the screen: discrete buttons for Take, Move, Open, Close, Look, and Map, plus keyboard shortcuts that speed things up once you stop fighting the layout. The map system is legitimately one of the game's standout features, pinpointing your position and facing direction across the entire explored labyrinth. There is also a virtual breadcrumb trail option for retracing steps, though with the map active you will rarely need it. The maze-phobic need not flee immediately - navigation is more manageable than the word "labyrinth" implies. Where the wheels come off is in the puzzle design and the inventory system. Most solutions reduce to find-a-key, bring-it-to-a-lock, with the odd sliding-tile puzzle and a few lever flicks thrown in. Several inventory items - like a promising alien belt - turn out to be completely inert, which stings. Worse, at least two points in the game can be made permanently unwinnable through innocent-seeming actions that only reveal their consequences much later. The re-release manual flags these traps, so reading it before you start is practically mandatory rather than optional. That is a real design failure, full stop. The presentation is a mixed bag by any modern measure. The 256-color ray-traced environments carry a distinct handmade quality that holds atmosphere even now - a medieval castle lit in magenta, an empty fairground with a menacing clown facade, a lunar library staffed by a single archivist. The music, meanwhile, is genuinely good; haunting and unhurried. The interface, on the other hand, is notoriously click-heavy, requiring multiple mouse actions to accomplish basic interactions that modern point-and-click games handle in one. Who actually belongs in the target audience here? Old-school adventure fans who want to see where the pre-Myst CD-ROM era was already going, players who value atmosphere and visual imagination over puzzle depth, and anyone with patience for games that are more about exploration than challenge. New players expecting the logical rigour of modern adventure titles or the visual fidelity of anything made after 1997 will be fighting the game the whole way through. It is a fascinating historical object and an occasionally mesmerizing walk through someone's very weird imagination - but it is also a rough, short, and uneven experience that earned its mixed reputation honestly. Alex, Scout Team

The Labyrinth of Time Key

The Labyrinth of Time Key

26 nov 2014Terra Nova DevelopmentRetroism, Nightdive Studios
GamerScout opina

If your idea of a good time is wandering a surrealist patchwork of Wild West saloons, medieval castles, and 1950s diners all stitched together by Greek mythology, this 1993 first-person curio will fascinate you - until the clunky interface reminds you it's 30 years old.

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My first reaction to The Labyrinth of Time was genuine surprise at the sheer audacity of its world-building. A two-person team at Terra Nova Development somehow conjured a pan-dimensional maze that slides from a 1930s hotel lobby through a crystal mountain cliff into a Wild West settlement holding King Arthur's sword behind a Cretan bridge - and it does so without apologizing for any of it. The concept predates Myst, which is wild to sit with, and the fundamental premise - alter the past, rewrite a professor's journal, watch items physically shift across time zones to unlock new paths - is genuinely clever for its era. Mechanically, this is a first-person slideshow adventure with a toolbar along the bottom of the screen: discrete buttons for Take, Move, Open, Close, Look, and Map, plus keyboard shortcuts that speed things up once you stop fighting the layout. The map system is legitimately one of the game's standout features, pinpointing your position and facing direction across the entire explored labyrinth. There is also a virtual breadcrumb trail option for retracing steps, though with the map active you will rarely need it. The maze-phobic need not flee immediately - navigation is more manageable than the word "labyrinth" implies. Where the wheels come off is in the puzzle design and the inventory system. Most solutions reduce to find-a-key, bring-it-to-a-lock, with the odd sliding-tile puzzle and a few lever flicks thrown in. Several inventory items - like a promising alien belt - turn out to be completely inert, which stings. Worse, at least two points in the game can be made permanently unwinnable through innocent-seeming actions that only reveal their consequences much later. The re-release manual flags these traps, so reading it before you start is practically mandatory rather than optional. That is a real design failure, full stop. The presentation is a mixed bag by any modern measure. The 256-color ray-traced environments carry a distinct handmade quality that holds atmosphere even now - a medieval castle lit in magenta, an empty fairground with a menacing clown facade, a lunar library staffed by a single archivist. The music, meanwhile, is genuinely good; haunting and unhurried. The interface, on the other hand, is notoriously click-heavy, requiring multiple mouse actions to accomplish basic interactions that modern point-and-click games handle in one. Who actually belongs in the target audience here? Old-school adventure fans who want to see where the pre-Myst CD-ROM era was already going, players who value atmosphere and visual imagination over puzzle depth, and anyone with patience for games that are more about exploration than challenge. New players expecting the logical rigour of modern adventure titles or the visual fidelity of anything made after 1997 will be fighting the game the whole way through. It is a fascinating historical object and an occasionally mesmerizing walk through someone's very weird imagination - but it is also a rough, short, and uneven experience that earned its mixed reputation honestly.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamPre-MystSlideshow NavigationGreek MythologyTime-Spanning WorldInventory PuzzlesMaze ExplorationSolo AdventureRetro CD-ROMAtmosphere-First

Requisitos del sistema

Mínimos

Processor
1.8 GHz Processor
Memory
512 MB RAM
Graphics
100% DirectX compatible graphics
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
600 MB available space Sound Ca…

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Información del juego

Desarrolladora
Terra Nova Development
Distribuidora
Retroism, Nightdive Studios
Fecha de lanzamiento
26 nov 2014

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¿En qué plataformas está disponible The Labyrinth of Time Key?

The Labyrinth of Time Key está disponible en PC.

¿Cuándo se lanzó The Labyrinth of Time Key?

The Labyrinth of Time Key se lanzó el 26 de noviembre de 2014.

¿Quién desarrolló The Labyrinth of Time Key?

The Labyrinth of Time Key fue desarrollado por Terra Nova Development y publicado por Retroism, Nightdive Studios.