Compara los precios de The King's Bird Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Serenity Forge. Publicado por Graffiti Games. Lanzado el 23/8/2018. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 67/100.

A momentum-based platformer about flight and forbidden worlds. Beautiful to look at, frustrating to master, and shorter than you'd expect.

The King's Bird is a precision platformer built around one quietly radical idea: your character can fly, but only if you respect momentum. You run, you leap, you spread your wings mid-air, and the game rewards fluid motion with something that genuinely feels like soaring. Break the flow and you plummet. It is a game about rhythm as much as reflexes, and when it clicks, it produces those rare few seconds where a platformer feels like controlled improvisation rather than trial and error. Serenity Forge crafted something with obvious visual care. The silhouetted art style sits somewhere between Limbo's stark minimalism and the warmer palette of a gouache painting. Backgrounds shift in color as you move between the game's kingdoms, each zone carrying its own mood. The soundtrack does real work here too, sitting low under the action, unhurried, almost meditative. It is the kind of music that makes a hard level feel contemplative rather than punishing. On a good run, sound and image and momentum lock together in a way that is genuinely lovely. The problems, though, are real enough to matter. The flying mechanic demands precise muscle memory that the game's early levels do not fully prepare you for. The tutorial gestures at the core concepts, but the jump in difficulty between accessible opening sections and later gauntlets can be abrupt in a way that feels less like deliberate design challenge and more like a tuning oversight. Some players will bounce hard off the wall of repeated failure before the controls fully internalize. The narrative framing, a story about a tyrant keeping a world's secrets, is atmospheric rather than developed. Do not come expecting story beats or character writing. The fiction is mood scaffolding, not the point. At somewhere around four to six hours for a straightforward run, this is a game that knows its length but does not always justify the harder stretches with proportional payoff. For completionists who chase every hidden passage and speed-route, there is more. For everyone else, the experience is over before it outstays its welcome, which is often the right call for a game built on feel rather than content volume. The mixed reception on Steam is honest. This is not a game for people who want a fair, gradually escalating momentum platformer that eases them in. It is a game for people who are already sold on the physical sensation of flight and will put in the repetitions. If you have a history with games like Celeste or Towerfall and you lean toward the aesthetic end of that spectrum over the mechanical challenge end, The King's Bird occupies an interesting piece of that space that very few other games do. Serenity Forge built something sincere and handsome. Whether it lands depends almost entirely on your patience for the gap between the flying feeling possible and the flying feeling natural. Kai, Scout Team

The King's Bird Key

The King's Bird Key

23 ago 2018Serenity ForgeGraffiti Games
GamerScout opina

A momentum-based platformer about flight and forbidden worlds. Beautiful to look at, frustrating to master, and shorter than you'd expect.

PCXbox
Steam Deck VerifiedProtonDB Gold
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The King's Bird is a precision platformer built around one quietly radical idea: your character can fly, but only if you respect momentum. You run, you leap, you spread your wings mid-air, and the game rewards fluid motion with something that genuinely feels like soaring. Break the flow and you plummet. It is a game about rhythm as much as reflexes, and when it clicks, it produces those rare few seconds where a platformer feels like controlled improvisation rather than trial and error. Serenity Forge crafted something with obvious visual care. The silhouetted art style sits somewhere between Limbo's stark minimalism and the warmer palette of a gouache painting. Backgrounds shift in color as you move between the game's kingdoms, each zone carrying its own mood. The soundtrack does real work here too, sitting low under the action, unhurried, almost meditative. It is the kind of music that makes a hard level feel contemplative rather than punishing. On a good run, sound and image and momentum lock together in a way that is genuinely lovely. The problems, though, are real enough to matter. The flying mechanic demands precise muscle memory that the game's early levels do not fully prepare you for. The tutorial gestures at the core concepts, but the jump in difficulty between accessible opening sections and later gauntlets can be abrupt in a way that feels less like deliberate design challenge and more like a tuning oversight. Some players will bounce hard off the wall of repeated failure before the controls fully internalize. The narrative framing, a story about a tyrant keeping a world's secrets, is atmospheric rather than developed. Do not come expecting story beats or character writing. The fiction is mood scaffolding, not the point. At somewhere around four to six hours for a straightforward run, this is a game that knows its length but does not always justify the harder stretches with proportional payoff. For completionists who chase every hidden passage and speed-route, there is more. For everyone else, the experience is over before it outstays its welcome, which is often the right call for a game built on feel rather than content volume. The mixed reception on Steam is honest. This is not a game for people who want a fair, gradually escalating momentum platformer that eases them in. It is a game for people who are already sold on the physical sensation of flight and will put in the repetitions. If you have a history with games like Celeste or Towerfall and you lean toward the aesthetic end of that spectrum over the mechanical challenge end, The King's Bird occupies an interesting piece of that space that very few other games do. Serenity Forge built something sincere and handsome. Whether it lands depends almost entirely on your patience for the gap between the flying feeling possible and the flying feeling natural.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamMomentum-BasedPrecision PlatformerFlight MechanicSilhouette ArtAtmospheric SoundtrackShort CompletableSingle Developer FeelContemplative Pacing

Requisitos del sistema

Mínimos

Processor
1.7 GHz Dual Core CPU
Memory
2 GB RAM
Graphics
Intel HD Graphics
Storage
6 GB available space

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Reseñas y valoraciones

Metacritic
67
Steam
69%(599)

Información del juego

Desarrolladora
Serenity Forge
Distribuidora
Graffiti Games
Fecha de lanzamiento
23 ago 2018

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¿En qué plataformas está disponible The King's Bird Key?

The King's Bird Key está disponible en PC, Xbox.

¿Cuándo se lanzó The King's Bird Key?

The King's Bird Key se lanzó el 23 de agosto de 2018.

¿Quién desarrolló The King's Bird Key?

The King's Bird Key fue desarrollado por Serenity Forge y publicado por Graffiti Games.

¿Merece la pena comprar The King's Bird Key?

The King's Bird Key tiene una puntuación Metacritic de 67/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.