Compara los precios de Half Past Fate en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Serenity Forge. Publicado por Way Down Deep. Lanzado el 12/3/2020. Disponible en PC, Mac. Géneros: Adventure, Indie, RPG, Simulation. Puntuación Metacritic: 78/100.

A two-to-four-hour rom-com adventure that plays more like an interactive movie than a game, but lands its emotional beats with surprising precision if you let it.

I put Half Past Fate on expecting a lightweight distraction and came out the other side genuinely charmed, which I did not see coming from a game whose entire mechanical vocabulary is "talk to person, find object, return to person." That fetch-quest loop runs through all twelve chapters, and if you are coming in hoping for puzzle complexity or branching choices, this will frustrate you almost immediately. What it does instead is use that simplicity as a delivery mechanism for a well-structured anthology of three interlocking love stories told out of chronological order. The structure is the game's smartest design decision. Each chapter opens with a timestamp, jumping between "8 years and 6 months ago" and "12 hours ago," so you are constantly catching glimpses of who these characters become before you understand how they got there. You rotate between six protagonists across those twelve chapters: Rinden, a clean-energy-focused investment VP; Mara, the CEO of a struggling startup; Ana, a Japanese-American tea connoisseur; Jaren, a retro game shop worker; Bia, a Brazilian photography student; and Milo, a Canadian film student. The three couples share the same small social web, which means secondary characters from one storyline keep appearing in unexpected roles in another. That connective tissue is where the writing earns its Metacritic 78. The visual presentation is a genuine standout. Serenity Forge built a hybrid of 2D character sprites moving through 3D pixel-art environments, and the warm, soft color palettes give each chapter a distinct mood. Bia's early chapters lean into pastel orange; Jaren's carry a gentle blue hue. The soundtrack is upbeat and pleasant, though reviewers consistently flag it as thin, with a small number of tracks that loop noticeably over a full playthrough. There is no voice acting, all dialogue is text-only, and there are no colorblind modes, which is worth knowing before you buy. On the mechanical side, the honest complaint is repetition. The fetch chains are short and charming early on, but by the third couple's arc they have worn out some of their novelty. The game has no branching outcomes and almost no player agency over story beats, which is a real gap given how much the premise borrows from dating-sim DNA. Hidden achievements scattered across each map reward thorough exploration, and the game helpfully surfaces what those achievements are rather than hiding them, a small quality-of-life touch that makes completionist runs less annoying. Clock-in time lands somewhere between two and four hours depending on how thoroughly you poke around. Who is this for? Genuinely: anyone who would rather watch a well-constructed romantic comedy than play a demanding game. Fans of point-and-click adventure games who can tolerate linear structure will find enough charm here to justify the runtime. If replayability or decision-driven storytelling matters to you, this is the wrong purchase. The "Very Positive" user rating on Steam reflects the audience it was made for finding it, not a broader consensus that it transcends its genre. At its length, it does not overstay its welcome, and that restraint counts for something. Diego, Scout Team

Half Past Fate

Half Past Fate

12 mar 2020Serenity ForgeWay Down Deep
GamerScout opina

A two-to-four-hour rom-com adventure that plays more like an interactive movie than a game, but lands its emotional beats with surprising precision if you let it.

PCMac
ProtonDB Platinum
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Mínimo histórico: €3.51

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I put Half Past Fate on expecting a lightweight distraction and came out the other side genuinely charmed, which I did not see coming from a game whose entire mechanical vocabulary is "talk to person, find object, return to person." That fetch-quest loop runs through all twelve chapters, and if you are coming in hoping for puzzle complexity or branching choices, this will frustrate you almost immediately. What it does instead is use that simplicity as a delivery mechanism for a well-structured anthology of three interlocking love stories told out of chronological order. The structure is the game's smartest design decision. Each chapter opens with a timestamp, jumping between "8 years and 6 months ago" and "12 hours ago," so you are constantly catching glimpses of who these characters become before you understand how they got there. You rotate between six protagonists across those twelve chapters: Rinden, a clean-energy-focused investment VP; Mara, the CEO of a struggling startup; Ana, a Japanese-American tea connoisseur; Jaren, a retro game shop worker; Bia, a Brazilian photography student; and Milo, a Canadian film student. The three couples share the same small social web, which means secondary characters from one storyline keep appearing in unexpected roles in another. That connective tissue is where the writing earns its Metacritic 78. The visual presentation is a genuine standout. Serenity Forge built a hybrid of 2D character sprites moving through 3D pixel-art environments, and the warm, soft color palettes give each chapter a distinct mood. Bia's early chapters lean into pastel orange; Jaren's carry a gentle blue hue. The soundtrack is upbeat and pleasant, though reviewers consistently flag it as thin, with a small number of tracks that loop noticeably over a full playthrough. There is no voice acting, all dialogue is text-only, and there are no colorblind modes, which is worth knowing before you buy. On the mechanical side, the honest complaint is repetition. The fetch chains are short and charming early on, but by the third couple's arc they have worn out some of their novelty. The game has no branching outcomes and almost no player agency over story beats, which is a real gap given how much the premise borrows from dating-sim DNA. Hidden achievements scattered across each map reward thorough exploration, and the game helpfully surfaces what those achievements are rather than hiding them, a small quality-of-life touch that makes completionist runs less annoying. Clock-in time lands somewhere between two and four hours depending on how thoroughly you poke around. Who is this for? Genuinely: anyone who would rather watch a well-constructed romantic comedy than play a demanding game. Fans of point-and-click adventure games who can tolerate linear structure will find enough charm here to justify the runtime. If replayability or decision-driven storytelling matters to you, this is the wrong purchase. The "Very Positive" user rating on Steam reflects the audience it was made for finding it, not a broader consensus that it transcends its genre. At its length, it does not overstay its welcome, and that restraint counts for something.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaRom-Com AdventureNon-Linear NarrativeFetch Quest Structure3D Pixel ArtNo Voice ActingAchievement HuntingCozy Single-PlayerTime-Jump Storytelling

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
2 GB available space
Graphics
Intel HD
Processor
Core i3

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Serenity Forge
Distribuidora
Way Down Deep
Fecha de lanzamiento
12 mar 2020

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¿En qué plataformas está disponible Half Past Fate?

Half Past Fate está disponible en PC, Mac.

¿Cuándo se lanzó Half Past Fate?

Half Past Fate se lanzó el 12 de marzo de 2020.

¿Quién desarrolló Half Past Fate?

Half Past Fate fue desarrollado por Serenity Forge y publicado por Way Down Deep.

¿Merece la pena comprar Half Past Fate?

Half Past Fate tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.