Compara los precios de The House of da Vinci en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blue Brain Games. Publicado por Blue Brain Games. Lanzado el 24/11/2017. Disponible en PC. Géneros: Adventure, Indie.

A 3D puzzle adventure set in Leonardo da Vinci's workshop, full of mechanical contraptions and Renaissance atmosphere. Think Room-style puzzles with a historical twist.

The House of da Vinci is a first-person puzzle adventure that puts you inside the workshop of Leonardo da Vinci, tasked with uncovering what happened to the master after he mysteriously vanishes. Blue Brain Games built this around tactile, mechanical puzzles - the kind where you're rotating gears, aligning hidden mechanisms, and physically manipulating objects in 3D space rather than just clicking items together from a flat inventory screen. If you've spent time with The Room series and wished it had a richer historical setting, this is the closest thing to a PC equivalent. The puzzle design is the clear standout here. Most challenges involve multi-step mechanical sequences - unlocking a cabinet might require you to find a hidden panel, decode an inscription, align a set of rotating rings, and then physically crank open the result. There's a satisfying logic chain to almost everything, and the game rarely leans on obscure moon-logic leaps that plague the genre. A hint system is available for players who hit walls, which keeps frustration from turning into a full stop. The visuals hold up well for a smaller studio release - Renaissance-era Florence feels lived-in, and the workshop props and period instruments are rendered with clear attention to detail. Where it shows its limits is mostly in scope and pacing. The game runs around three to four hours for most players, which feels short even at a modest price point. The narrative framing - you're searching for da Vinci, piecing together events - is serviceable but thin. It provides just enough motivation to move room to room without ever becoming genuinely engaging on its own. Some players will want more story layering; what they get is closer to connective tissue between puzzles. The environmental variety is also limited. You spend the majority of the game in a handful of connected spaces, which makes the atmosphere feel cozy if you're into that, claustrophobic if you're not. Who is this for? Puzzle fans who value tactile, logic-first design over narrative depth will get the most out of it. It's also a solid choice if you want something calm and focused - there are no timers, no combat, no fail states beyond being briefly stumped. Parents looking for something genuinely suitable for older kids and teens will find it fits the bill too. It is not for players expecting a sweeping adventure or a rich story to carry them through. Think of it as a very well-crafted puzzle box rather than a full-length game. Blue Brain Games followed this with a sequel that expands the format, so if the concept clicks there's more to go to after the credits roll. On its own terms, The House of da Vinci does one thing - intricate mechanical puzzles wrapped in Renaissance craft - and does it well enough that the short runtime is the only real complaint worth lodging. Alex, Scout Team

The House of da Vinci

The House of da Vinci

24 nov 2017Blue Brain Games
GamerScout opina

A 3D puzzle adventure set in Leonardo da Vinci's workshop, full of mechanical contraptions and Renaissance atmosphere. Think Room-style puzzles with a historical twist.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €10.74

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The House of da Vinci is a first-person puzzle adventure that puts you inside the workshop of Leonardo da Vinci, tasked with uncovering what happened to the master after he mysteriously vanishes. Blue Brain Games built this around tactile, mechanical puzzles - the kind where you're rotating gears, aligning hidden mechanisms, and physically manipulating objects in 3D space rather than just clicking items together from a flat inventory screen. If you've spent time with The Room series and wished it had a richer historical setting, this is the closest thing to a PC equivalent. The puzzle design is the clear standout here. Most challenges involve multi-step mechanical sequences - unlocking a cabinet might require you to find a hidden panel, decode an inscription, align a set of rotating rings, and then physically crank open the result. There's a satisfying logic chain to almost everything, and the game rarely leans on obscure moon-logic leaps that plague the genre. A hint system is available for players who hit walls, which keeps frustration from turning into a full stop. The visuals hold up well for a smaller studio release - Renaissance-era Florence feels lived-in, and the workshop props and period instruments are rendered with clear attention to detail. Where it shows its limits is mostly in scope and pacing. The game runs around three to four hours for most players, which feels short even at a modest price point. The narrative framing - you're searching for da Vinci, piecing together events - is serviceable but thin. It provides just enough motivation to move room to room without ever becoming genuinely engaging on its own. Some players will want more story layering; what they get is closer to connective tissue between puzzles. The environmental variety is also limited. You spend the majority of the game in a handful of connected spaces, which makes the atmosphere feel cozy if you're into that, claustrophobic if you're not. Who is this for? Puzzle fans who value tactile, logic-first design over narrative depth will get the most out of it. It's also a solid choice if you want something calm and focused - there are no timers, no combat, no fail states beyond being briefly stumped. Parents looking for something genuinely suitable for older kids and teens will find it fits the bill too. It is not for players expecting a sweeping adventure or a rich story to carry them through. Think of it as a very well-crafted puzzle box rather than a full-length game. Blue Brain Games followed this with a sequel that expands the format, so if the concept clicks there's more to go to after the credits roll. On its own terms, The House of da Vinci does one thing - intricate mechanical puzzles wrapped in Renaissance craft - and does it well enough that the short runtime is the only real complaint worth lodging.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamRoom-style PuzzlesHistorical SettingMechanical PuzzlesPoint-and-Click AdjacentRelaxingShort GameObject ManipulationRenaissance

Requisitos del sistema

Mínimos

Processor
2.0 GHz Dual Core Processor
Memory
2 GB RAM
Graphics
Video card with 1024MB of VRAM
DirectX
Version 9.0c
Storage
7 GB available space

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Reseñas y valoraciones

Steam
87%(7,021)

Información del juego

Desarrolladora
Blue Brain Games
Distribuidora
Blue Brain Games
Fecha de lanzamiento
24 nov 2017

Características

Single-playerSteam AchievementsSteam Trading CardsFamily Sharing

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¿En qué plataformas está disponible The House of da Vinci?

The House of da Vinci está disponible en PC.

¿Cuándo se lanzó The House of da Vinci?

The House of da Vinci se lanzó el 24 de noviembre de 2017.

¿Quién desarrolló The House of da Vinci?

The House of da Vinci fue desarrollado por Blue Brain Games.