Compara los precios de The Devil Within: Satgat en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Newcore Games. Publicado por Newcore Games. Lanzado el 20/11/2024. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Sekiro parries, Dark Souls bonfires, and a corrupted Joseon setting that nobody is talking about enough - Satgat earns its bruises if you have the patience to learn its rhythms.

My first hour with The Devil Within: Satgat felt like reading a letter written in a language I almost speak. The references are all familiar - campfire rest points, a currency called Ingram that drops on death, a parry window tight enough to make you curse the screen - but the setting is doing something genuinely its own. Newcore Games plants you in a techno-feudal version of Joseon Korea where a mysterious tower called the Ebon Sting has split the world between miraculous oil-fueled technology and full demonic catastrophe. That friction between the historical and the apocalyptic gives the atmosphere a mood most Western studios wouldn't think to reach for. The combat is the engine everything else runs through, and when it hums it really hums. Kim Rip carries multiple swords and a small selection of ranged weapons, and you build your kit through an Ingram-funded skill tree that unlocks color-coded Factor Orbs across seven branches, covering offensive, defensive, and mobility options. The star mechanic is the parry - and yes, it starts infuriating, but the click of nailing a precise deflection against a boss that was eating your lunch five attempts ago is precisely the kind of reward this genre lives on. Layered over that is a demonic mode tied to Kim Rip's cursed blood: using it boosts your output but leaves you increasingly exposed the longer you lean on it, which adds a genuine tactical layer to harder encounters. The soundtrack, composed with heavy metal artist Matt Heafy of Trivium, pulses in a way that makes the demonic form feel earned rather than cosmetic. Where Satgat wobbles is in the seams. Community reception is candid about it: the platforming feels stiff before the movement upgrades open up, a handful of bosses get recycled in ways that flatten what should be a boss count, and the skill tree's promise of build variety is somewhat undercut when dedicated players find themselves maxing it out before the credits roll. The level design has been criticized as more linear than a true Metroidvania, with gated exploration that doesn't always reward backtracking the way the genre's best examples do. Cutscene jank and occasional audio glitches show the budget. These are real complaints, not nitpicks. And yet. The art direction in 2.5D uses layered backgrounds and dynamic lighting in ways that make decay feel almost beautiful. The world spans decaying sewers, frigid peaks, dense forests, and ruined military complexes, and each area has enough visual identity to read as its own chapter rather than a reskin. The story - delivered through scattered notes, NPC scraps, and environmental cues more than cutscenes - rewards the kind of reader who likes piecing things together. It earned its mostly positive Steam reception, even if "mostly positive" undersells how much it improves once you internalize the combat. This one deserved more column inches when it launched, and it still does. Kai, Scout Team

The Devil Within: Satgat

The Devil Within: Satgat

20 nov 2024Newcore Games
GamerScout opina

Sekiro parries, Dark Souls bonfires, and a corrupted Joseon setting that nobody is talking about enough - Satgat earns its bruises if you have the patience to learn its rhythms.

PC
Steam Deck VerifiedProtonDB Platinum
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en N/A
Mínimo histórico: €0.82

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My first hour with The Devil Within: Satgat felt like reading a letter written in a language I almost speak. The references are all familiar - campfire rest points, a currency called Ingram that drops on death, a parry window tight enough to make you curse the screen - but the setting is doing something genuinely its own. Newcore Games plants you in a techno-feudal version of Joseon Korea where a mysterious tower called the Ebon Sting has split the world between miraculous oil-fueled technology and full demonic catastrophe. That friction between the historical and the apocalyptic gives the atmosphere a mood most Western studios wouldn't think to reach for. The combat is the engine everything else runs through, and when it hums it really hums. Kim Rip carries multiple swords and a small selection of ranged weapons, and you build your kit through an Ingram-funded skill tree that unlocks color-coded Factor Orbs across seven branches, covering offensive, defensive, and mobility options. The star mechanic is the parry - and yes, it starts infuriating, but the click of nailing a precise deflection against a boss that was eating your lunch five attempts ago is precisely the kind of reward this genre lives on. Layered over that is a demonic mode tied to Kim Rip's cursed blood: using it boosts your output but leaves you increasingly exposed the longer you lean on it, which adds a genuine tactical layer to harder encounters. The soundtrack, composed with heavy metal artist Matt Heafy of Trivium, pulses in a way that makes the demonic form feel earned rather than cosmetic. Where Satgat wobbles is in the seams. Community reception is candid about it: the platforming feels stiff before the movement upgrades open up, a handful of bosses get recycled in ways that flatten what should be a boss count, and the skill tree's promise of build variety is somewhat undercut when dedicated players find themselves maxing it out before the credits roll. The level design has been criticized as more linear than a true Metroidvania, with gated exploration that doesn't always reward backtracking the way the genre's best examples do. Cutscene jank and occasional audio glitches show the budget. These are real complaints, not nitpicks. And yet. The art direction in 2.5D uses layered backgrounds and dynamic lighting in ways that make decay feel almost beautiful. The world spans decaying sewers, frigid peaks, dense forests, and ruined military complexes, and each area has enough visual identity to read as its own chapter rather than a reskin. The story - delivered through scattered notes, NPC scraps, and environmental cues more than cutscenes - rewards the kind of reader who likes piecing things together. It earned its mostly positive Steam reception, even if "mostly positive" undersells how much it improves once you internalize the combat. This one deserved more column inches when it launched, and it still does.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Parry-Focused CombatEastern MythologyTechno-Feudal SettingDemonic Form MechanicFactor Orb Skill TreeBonfire ProgressionInterconnected StagesEnvironmental StorytellingHeavy Metal Soundtrack

Requisitos del sistema

Mínimos

OS
Windows 7 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
2GB Ram, DirectX 11 compliant
Processor
2.4 GHz Quad Core
Sound Card
DirectX Compatible

Recomendados

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
4GB Ram , DirectX 11 compliant
Processor
3 GHz Quad Core
Sound Card
DirectX Compatible

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Información del juego

Desarrolladora
Newcore Games
Distribuidora
Newcore Games
Fecha de lanzamiento
20 nov 2024

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¿En qué plataformas está disponible The Devil Within: Satgat?

The Devil Within: Satgat está disponible en PC.

¿Cuándo se lanzó The Devil Within: Satgat?

The Devil Within: Satgat se lanzó el 20 de noviembre de 2024.

¿Quién desarrolló The Devil Within: Satgat?

The Devil Within: Satgat fue desarrollado por Newcore Games.