Compara los precios de The Coma 3: Bloodlines en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dvora Studio Co., Ltd.. Publicado por Headup. Lanzado el 30/4/2026. Disponible en PC. Géneros: Action, Adventure, Indie.

Dvora Studio's series closer earns its finale status, but the save system and roamer AI will make you question your patience before the credits roll.

I've spent years quietly recommending the Coma series to anyone who asks for 2D horror that doesn't lean on jump scares, and Bloodlines is the chapter that tests that loyalty hardest. It's the most ambitious thing Dvora Studio has attempted, and it lands most of its punches, but it also inherits every rough edge the series never quite filed down. The core is still run-and-hide survival set inside a nightmare mirror-world rooted in Korean urban legend and occult history. What changes is scale. Three playable characters, Youngho, Mina, and Jihyun, rotate through the same corrupted Seoul district, each viewing events from a different angle. Youngho can fight back with the Necroblade, pulling off a three-hit combo that rewards careful timing. Mina and Jihyun can't fight at all, so those sections lean fully on stealth, noise distraction, and the hide-and-wait loop the series built its tension on. The asymmetry is genuinely interesting. A corridor that feels safe with a weapon suddenly becomes claustrophobic when you're unarmed, and the puzzle solutions that appear obvious from one character's view shift when you re-approach them through another. Bloodlines also finally lets you sell surplus items at the Dokkaebi shop, which sounds small but matters enormously when your inventory fills with redundant supplies mid-run. The atmosphere is where this series has always been irreplaceable, and Bloodlines sharpens it further. The sound design is careful and deliberate: footsteps carry weight, silence is used like a musical instrument, and the score appears only when it earns its place. The hand-drawn art has improved visibly, with more expressive character portraits and environments that push beyond the familiar Sehwa High corridors into broader Seoul districts. There are four boss encounters woven through the campaign, some mechanically creative, all dripping with the kind of folklore-specific dread that makes Western survival horror feel generic by comparison. The writing closes off threads that have been building since the first game, and if you've followed Youngho and Mina from the start, the payoff is real. The frustrations are equally real, though, and they're the same frustrations reviewers flagged with every previous entry. Roamers, the patrolling enemies, have a habit of lingering directly outside hiding spots or reappearing the moment you step clear, turning what should be a tense cat-and-mouse rhythm into a waiting simulator. The save system is unforgiving, and dying near a boss retry point means retracing areas you've already cleared. Dvora Studio has been responsive to feedback since launch and has pushed patches targeting roamer behavior and boss encounter balance, which is genuinely encouraging, but at the time of this writing some of the friction remains. Players who bounce off a difficult stretch are better served by switching characters and probing alternate routes rather than forcing the same approach. Short enough to finish in a focused weekend, Bloodlines knows exactly when to end. The closing chapters carry a quiet weight that rewards the patience the whole series asks of you. If you're new, the story functions on its own, but you'll miss resonance that series veterans feel in every familiar face. Play the earlier games first if you can. Then come here for the close. Kai, Scout Team

The Coma 3: Bloodlines

The Coma 3: Bloodlines

30 abr 2026Dvora Studio Co., Ltd.Headup
GamerScout opina

Dvora Studio's series closer earns its finale status, but the save system and roamer AI will make you question your patience before the credits roll.

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I've spent years quietly recommending the Coma series to anyone who asks for 2D horror that doesn't lean on jump scares, and Bloodlines is the chapter that tests that loyalty hardest. It's the most ambitious thing Dvora Studio has attempted, and it lands most of its punches, but it also inherits every rough edge the series never quite filed down. The core is still run-and-hide survival set inside a nightmare mirror-world rooted in Korean urban legend and occult history. What changes is scale. Three playable characters, Youngho, Mina, and Jihyun, rotate through the same corrupted Seoul district, each viewing events from a different angle. Youngho can fight back with the Necroblade, pulling off a three-hit combo that rewards careful timing. Mina and Jihyun can't fight at all, so those sections lean fully on stealth, noise distraction, and the hide-and-wait loop the series built its tension on. The asymmetry is genuinely interesting. A corridor that feels safe with a weapon suddenly becomes claustrophobic when you're unarmed, and the puzzle solutions that appear obvious from one character's view shift when you re-approach them through another. Bloodlines also finally lets you sell surplus items at the Dokkaebi shop, which sounds small but matters enormously when your inventory fills with redundant supplies mid-run. The atmosphere is where this series has always been irreplaceable, and Bloodlines sharpens it further. The sound design is careful and deliberate: footsteps carry weight, silence is used like a musical instrument, and the score appears only when it earns its place. The hand-drawn art has improved visibly, with more expressive character portraits and environments that push beyond the familiar Sehwa High corridors into broader Seoul districts. There are four boss encounters woven through the campaign, some mechanically creative, all dripping with the kind of folklore-specific dread that makes Western survival horror feel generic by comparison. The writing closes off threads that have been building since the first game, and if you've followed Youngho and Mina from the start, the payoff is real. The frustrations are equally real, though, and they're the same frustrations reviewers flagged with every previous entry. Roamers, the patrolling enemies, have a habit of lingering directly outside hiding spots or reappearing the moment you step clear, turning what should be a tense cat-and-mouse rhythm into a waiting simulator. The save system is unforgiving, and dying near a boss retry point means retracing areas you've already cleared. Dvora Studio has been responsive to feedback since launch and has pushed patches targeting roamer behavior and boss encounter balance, which is genuinely encouraging, but at the time of this writing some of the friction remains. Players who bounce off a difficult stretch are better served by switching characters and probing alternate routes rather than forcing the same approach. Short enough to finish in a focused weekend, Bloodlines knows exactly when to end. The closing chapters carry a quiet weight that rewards the patience the whole series asks of you. If you're new, the story functions on its own, but you'll miss resonance that series veterans feel in every familiar face. Play the earlier games first if you can. Then come here for the close.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieKorean Folklore HorrorRun-and-HideMulti-ProtagonistStealth SurvivalLore-Payoff FinaleNoise Distraction MechanicHand-Drawn Horror

Requisitos del sistema

Mínimos

OS
Windows XP (64Bit)
Memory
3 GB RAM
DirectX
Version 7.0
Storage
10 GB available space
Graphics
Any with hardware 3D acceleration
Processor
Core2Duo
Sound Card
Soundblaster / equivalent

Recomendados

OS
Windows10 (64Bit)
Memory
3 GB RAM
DirectX
Version 9.0
Storage
10 GB available space
Graphics
Nvidia 7900 / equivalent
Processor
i5 or above
Sound Card
Soundblaster / equivalent

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Información del juego

Desarrolladora
Dvora Studio Co., Ltd.
Distribuidora
Headup
Fecha de lanzamiento
30 abr 2026

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The Coma 3: Bloodlines está disponible en PC.

¿Cuándo se lanzó The Coma 3: Bloodlines?

The Coma 3: Bloodlines se lanzó el 30 de abril de 2026.

¿Quién desarrolló The Coma 3: Bloodlines?

The Coma 3: Bloodlines fue desarrollado por Dvora Studio Co., Ltd. y publicado por Headup.