Compara los precios de The Coma 2: Vicious Sisters en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dvora Studio Co., Ltd.. Publicado por Headup, Whisper Games. Lanzado el 28/1/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 77/100.

Korean survival horror where you sprint, hide, and slowly unravel a shadow-realm mystery set around a cursed school district. Creepy, hand-drawn, and quietly excellent.

The Coma 2: Vicious Sisters is a 2D survival horror-adventure from Dvora Studio, set in a distorted nightmare version of the Sehwa district in Korea. You play as Mina Park, a student who wakes to find her school eerily empty before the world slides sideways into something far worse. The loop is simple on paper: explore, scavenge, solve, survive. In practice it is a slow-burn of tightening dread, where every corridor you have already cleared can turn hostile the moment the game decides you have been too comfortable. The core tension comes from the demoness who stalks you throughout. She is not scripted to appear on a timer like some haunted-house jumpscare machine. She feels reactive, patient, and genuinely threatening in a way that makes resource management matter. Bandages, stamina items, and hiding spots are never plentiful enough to feel safe, and the game knows exactly how long to let you breathe before pulling the floor out again. Combat is intentionally weak, a few desperate swings with whatever you are carrying, because the point is always to run or hide rather than fight. Players who want to punch their way through horror will bounce off this immediately. What sets this apart from a lot of indie horror is the hand-drawn art. Dvora Studio clearly labored over every background panel. The Sehwa district at night has the texture of a manhwa come to life, all heavy ink lines and unsettling color palettes that shift as the shadow realm deepens. The soundtrack reinforces this with low, dissonant drones and sparse ambient sounds that sit just below your conscious attention until something goes wrong. It is the kind of soundscape you notice most when it stops. The story, delivered through item descriptions, scattered notes, and brief NPC encounters, rewards players who actually read. There is genuine Korean folklore woven into the lore rather than generic Western horror tropes, and that specificity gives the world a texture most small-studio horror games lack. Weaknesses are real and worth naming. The opening hour moves slowly and leans heavily on players who either played the first Coma or are patient enough to let context accumulate. Some backtracking in the mid-section overstays its welcome, and a handful of the hiding sequences are more frustrating than scary once you learn the demoness's tells. The game also ends in roughly six to eight hours, which will frustrate players who want a longer experience, though the pacing honestly earns that length rather than padding it. If you gravitate toward horror that trusts atmosphere over cheap scares, Korean genre storytelling, or just beautifully crafted 2D art that a clearly small team poured real care into, this is worth your time. It is not reinventing survival horror. It is doing something smaller and more personal, and it does that specific thing with real skill. Kai, Scout Team

The Coma 2: Vicious Sisters

The Coma 2: Vicious Sisters

28 ene 2020Dvora Studio Co., Ltd.Headup, Whisper Games
GamerScout opina

Korean survival horror where you sprint, hide, and slowly unravel a shadow-realm mystery set around a cursed school district. Creepy, hand-drawn, and quietly excellent.

PCXbox
Steam Deck PlayableProtonDB Gold
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The Coma 2: Vicious Sisters is a 2D survival horror-adventure from Dvora Studio, set in a distorted nightmare version of the Sehwa district in Korea. You play as Mina Park, a student who wakes to find her school eerily empty before the world slides sideways into something far worse. The loop is simple on paper: explore, scavenge, solve, survive. In practice it is a slow-burn of tightening dread, where every corridor you have already cleared can turn hostile the moment the game decides you have been too comfortable. The core tension comes from the demoness who stalks you throughout. She is not scripted to appear on a timer like some haunted-house jumpscare machine. She feels reactive, patient, and genuinely threatening in a way that makes resource management matter. Bandages, stamina items, and hiding spots are never plentiful enough to feel safe, and the game knows exactly how long to let you breathe before pulling the floor out again. Combat is intentionally weak, a few desperate swings with whatever you are carrying, because the point is always to run or hide rather than fight. Players who want to punch their way through horror will bounce off this immediately. What sets this apart from a lot of indie horror is the hand-drawn art. Dvora Studio clearly labored over every background panel. The Sehwa district at night has the texture of a manhwa come to life, all heavy ink lines and unsettling color palettes that shift as the shadow realm deepens. The soundtrack reinforces this with low, dissonant drones and sparse ambient sounds that sit just below your conscious attention until something goes wrong. It is the kind of soundscape you notice most when it stops. The story, delivered through item descriptions, scattered notes, and brief NPC encounters, rewards players who actually read. There is genuine Korean folklore woven into the lore rather than generic Western horror tropes, and that specificity gives the world a texture most small-studio horror games lack. Weaknesses are real and worth naming. The opening hour moves slowly and leans heavily on players who either played the first Coma or are patient enough to let context accumulate. Some backtracking in the mid-section overstays its welcome, and a handful of the hiding sequences are more frustrating than scary once you learn the demoness's tells. The game also ends in roughly six to eight hours, which will frustrate players who want a longer experience, though the pacing honestly earns that length rather than padding it. If you gravitate toward horror that trusts atmosphere over cheap scares, Korean genre storytelling, or just beautifully crafted 2D art that a clearly small team poured real care into, this is worth your time. It is not reinventing survival horror. It is doing something smaller and more personal, and it does that specific thing with real skill.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamKorean HorrorManhwa Art StyleStealth SurvivalFolklore LoreAtmospheric HorrorSingle PlaythroughChase SequencesFemale ProtagonistHand-Drawn ArtStealth EvasionFolklore-InspiredNarrative Side CharactersStalker Mechanic

Requisitos del sistema

Mínimos

Processor
Core2Duo
Memory
3 GB RAM
Graphics
Any with hardware 3D acceleration
DirectX
Version 7.0
Storage
2 GB available space
Sound Card
Soundblaster / equivalent

Recomendados

OS
Windows10 (64Bit)
Processor
i5 or above
Memory
4 GB RAM
Graphics
Nvidia 7900 / equivalent
DirectX
Version 9.0
Storage
3 GB available space So…

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Reseñas y valoraciones

Metacritic
77
Steam
96%(3,455)

Información del juego

Desarrolladora
Dvora Studio Co., Ltd.
Distribuidora
Headup, Whisper Games
Fecha de lanzamiento
28 ene 2020

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¿En qué plataformas está disponible The Coma 2: Vicious Sisters?

The Coma 2: Vicious Sisters está disponible en PC, Xbox.

¿Cuándo se lanzó The Coma 2: Vicious Sisters?

The Coma 2: Vicious Sisters se lanzó el 28 de enero de 2020.

¿Quién desarrolló The Coma 2: Vicious Sisters?

The Coma 2: Vicious Sisters fue desarrollado por Dvora Studio Co., Ltd. y publicado por Headup, Whisper Games.

¿Merece la pena comprar The Coma 2: Vicious Sisters?

The Coma 2: Vicious Sisters tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.