Compara los precios de The Coma 2B: Catacomb en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dvora Studio Co., Ltd.. Publicado por Headup. Lanzado el 25/10/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

Dvora's mid-series bridge entry puts you back in Youngho's shoes for a 6-8 hour Korean horror run that the faithful will appreciate, even if the cracks are harder to ignore this time around.

My first instinct with The Coma 2B: Catacomb was the same low-key excitement I get when a small Korean studio quietly drops another chapter of something I thought was finished. Dvora has been doing this longer than most indie horror developers, and the handcrafted 2D art style, the graphic-novel cutscenes, the sound design that makes you tense before any enemy appears on screen - all of it is still intact and doing its job. If you came here from The Coma: Recut or Vicious Sisters, that aesthetic pull is immediate and real. The game slots itself between the first and second entries in the series, playing out concurrently with Vicious Sisters but from Youngho's perspective. He thinks he escaped the mirror dimension. He did not. What follows is a slow-burn opening built around a time loop - Youngho trapped in repeating exam days at Sehwa High while reality frays at the edges - that runs close to half an hour before the horror mechanics open up properly. Some players will bounce off that pacing. I would ask them to hold on, because the payoff in atmosphere and lore is genuine. The story introduces Yaesol's notes, a relic sword, and a subterranean facility beneath Dokaebi Market - pieces of mythology the series has been seeding for years. The narrative does get knotty in ways that feel less intentional than mysterious, and a few of the English-translation lore entries read confusingly, but when the horror imagery clicks - characters slowly warping due to the Coma's corruption, new CCTV-style enemies that slap a purple haze over your screen until you stand still or use eye drops - there is nothing else quite like it on PC. Gameplay is the franchise's familiar loop: side-scrolling 2D exploration with an inventory system, item trading at the Dokaebi Market, puzzle-solving, and tense pursuits from Dark Song and the Vicious Sister who hit harder and move faster than in previous entries. Your flashlight is a double-edged tool - light up the room to find consumables and money, but the brightness draws enemies straight to you. Hiding spots trigger QTE sequences that are noticeably longer and more demanding this time, which splits the community: it raises the tension but tips over into unfair in the back half when a late-game pursuer is introduced and the difficulty spikes sharply. Stamina drains faster, hiding spots feel sparser, and some players have reported unearned deaths from enemies spawning too close. If you found Vicious Sisters comfortable, prepare for a harder and occasionally frustrating ride. What holds it together is the craft. The art direction remains exceptional - the contrast between Youngho's mundane school life and the grotesque mirror world is exactly the kind of intentional visual design Dvora has always been praised for. The soundtrack and sound effects do the heavy lifting on atmosphere; the sound of footsteps you cannot see is legitimately unsettling. Performance on PC is clean, controller support is recommended over keyboard for the QTE sequences, and the main run lands somewhere between 6 and 8 hours, with a 25-achievement system and some romance-branch content pushing completionists toward a second pass. The consensus from series fans is that this entry sits below its predecessors in ambition and mechanical polish, but the Coma DNA is present throughout, and for an underseen series with this much world-building, that still counts for something. Kai, Scout Team

The Coma 2B: Catacomb

The Coma 2B: Catacomb

25 oct 2024Dvora Studio Co., Ltd.Headup
GamerScout opina

Dvora's mid-series bridge entry puts you back in Youngho's shoes for a 6-8 hour Korean horror run that the faithful will appreciate, even if the cracks are harder to ignore this time around.

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Acerca de The Coma 2B: Catacomb

My first instinct with The Coma 2B: Catacomb was the same low-key excitement I get when a small Korean studio quietly drops another chapter of something I thought was finished. Dvora has been doing this longer than most indie horror developers, and the handcrafted 2D art style, the graphic-novel cutscenes, the sound design that makes you tense before any enemy appears on screen - all of it is still intact and doing its job. If you came here from The Coma: Recut or Vicious Sisters, that aesthetic pull is immediate and real. The game slots itself between the first and second entries in the series, playing out concurrently with Vicious Sisters but from Youngho's perspective. He thinks he escaped the mirror dimension. He did not. What follows is a slow-burn opening built around a time loop - Youngho trapped in repeating exam days at Sehwa High while reality frays at the edges - that runs close to half an hour before the horror mechanics open up properly. Some players will bounce off that pacing. I would ask them to hold on, because the payoff in atmosphere and lore is genuine. The story introduces Yaesol's notes, a relic sword, and a subterranean facility beneath Dokaebi Market - pieces of mythology the series has been seeding for years. The narrative does get knotty in ways that feel less intentional than mysterious, and a few of the English-translation lore entries read confusingly, but when the horror imagery clicks - characters slowly warping due to the Coma's corruption, new CCTV-style enemies that slap a purple haze over your screen until you stand still or use eye drops - there is nothing else quite like it on PC. Gameplay is the franchise's familiar loop: side-scrolling 2D exploration with an inventory system, item trading at the Dokaebi Market, puzzle-solving, and tense pursuits from Dark Song and the Vicious Sister who hit harder and move faster than in previous entries. Your flashlight is a double-edged tool - light up the room to find consumables and money, but the brightness draws enemies straight to you. Hiding spots trigger QTE sequences that are noticeably longer and more demanding this time, which splits the community: it raises the tension but tips over into unfair in the back half when a late-game pursuer is introduced and the difficulty spikes sharply. Stamina drains faster, hiding spots feel sparser, and some players have reported unearned deaths from enemies spawning too close. If you found Vicious Sisters comfortable, prepare for a harder and occasionally frustrating ride. What holds it together is the craft. The art direction remains exceptional - the contrast between Youngho's mundane school life and the grotesque mirror world is exactly the kind of intentional visual design Dvora has always been praised for. The soundtrack and sound effects do the heavy lifting on atmosphere; the sound of footsteps you cannot see is legitimately unsettling. Performance on PC is clean, controller support is recommended over keyboard for the QTE sequences, and the main run lands somewhere between 6 and 8 hours, with a 25-achievement system and some romance-branch content pushing completionists toward a second pass. The consensus from series fans is that this entry sits below its predecessors in ambition and mechanical polish, but the Coma DNA is present throughout, and for an underseen series with this much world-building, that still counts for something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Run-and-Hide HorrorKorean HorrorTime Loop NarrativeSeries Bridge EntryFlashlight MechanicsQTE Chase SequencesInventory ManagementAtmospheric SoundscapeTrophy Hunting

Requisitos del sistema

Mínimos

OS
Windows XP (64Bit)
Memory
3 GB RAM
DirectX
Version 7.0
Storage
3 GB available space
Graphics
Any with hardware 3D acceleration
Processor
Core2Duo
Sound Card
Soundblaster / equivalent

Recomendados

OS
Windows10 (64Bit)
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Nvidia 7900 / equivalent
Processor
i5 or above
Sound Card
Soundblaster / equivalent

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Información del juego

Desarrolladora
Dvora Studio Co., Ltd.
Distribuidora
Headup
Fecha de lanzamiento
25 oct 2024

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¿En qué plataformas está disponible The Coma 2B: Catacomb?

The Coma 2B: Catacomb está disponible en PC, Xbox.

¿Cuándo se lanzó The Coma 2B: Catacomb?

The Coma 2B: Catacomb se lanzó el 25 de octubre de 2024.

¿Quién desarrolló The Coma 2B: Catacomb?

The Coma 2B: Catacomb fue desarrollado por Dvora Studio Co., Ltd. y publicado por Headup.