Compara los precios de The Breeding: The Fog en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GBROSSOFT. Publicado por GBROSSOFT. Lanzado el 1/12/2017. Disponible en PC. Géneros: Action, Adventure, Indie.

A post-apocalyptic point-and-click survival crawl with zero community footprint, reported crash bugs, and a randomly generated world that almost nobody has explored. Proceed with real caution.

I want to like this kind of thing. A solo developer, a grim near-future atmosphere, toxic fog rolling across a procedurally stitched world, mutated creatures called the Breeds stalking the edges of a collapsing civilisation. That premise has bones. The problem is that almost nothing around those bones holds together when you actually try to play. The core loop is point-and-click action-adventure with resource management layered on top. You navigate a randomly generated seamless world, meaning there are no loading screens between areas, while dealing with an erratic weather system that throws rain, snow, sleet, persistent fog, and constant lightning at you. The day-night cycle adds pressure, and the Breeds are the central threat you're trying to survive long enough to outrun on your way to a safe zone. On paper, that structure has some appeal. Procedural generation plus survival pressure plus atmospheric weather is a combination that can genuinely produce tension in the right hands. In practice, the community signal here is as thin as the fog itself, and what little exists is not encouraging. Steam forum posts from as far back as 2017 and as recently as 2023 describe the game crashing within thirty seconds of play on multiple machines. There are no formal reviews from critics, no Metacritic score, and the Steam review count sits at zero. One of the only forum voices who actually ran it noted potential but admitted there was very little functional content to engage with. Another simply called it derivative and moved on. That is the full body of public evidence for how this game plays. Voice-over is listed as a feature, which is genuinely unusual for something at this price tier, and the localization covers eleven languages including Japanese, Russian, and Chinese, which suggests some real ambition in the original development plan. But ambition without follow-through and without stability patches leaves you with a curiosity, not a recommendation. When a survival game's own forums have more threads about crashes than about gameplay strategies, the handcraft I care about simply is not visible at the surface level where players actually live. If the crash reports have been quietly fixed and you find this at a negligible price in a bundle, there might be twenty or thirty minutes of atmosphere worth sampling, the kind of lonely, slightly rough indie energy that occasionally surprises you. But going in with any expectation of a complete, stable experience is setting yourself up. This one sits in that uncomfortable category of games that wanted to be something and did not quite arrive. Worth watching if the developer ever patches it properly. Not worth the risk today. Kai, Scout Team

The Breeding: The Fog

The Breeding: The Fog

1 dic 2017GBROSSOFT
GamerScout opina

A post-apocalyptic point-and-click survival crawl with zero community footprint, reported crash bugs, and a randomly generated world that almost nobody has explored. Proceed with real caution.

PC
Mejor precio disponible
1,89 €
en Kinguin
Mínimo registrado: 1,89 €
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Veredicto de GamerScout

A survival concept with real atmosphere buried under reported crashes and a near-total absence of player evidence it works.

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Historial de precios

Mínimo registrado
1,89 €5 jun 2026
Mejor precio actual
1,89 €
El más bajo desde que lo seguimos
Tiendas de claves
1,74 €1,84 €1,94 €2,04 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de The Breeding: The Fog

I want to like this kind of thing. A solo developer, a grim near-future atmosphere, toxic fog rolling across a procedurally stitched world, mutated creatures called the Breeds stalking the edges of a collapsing civilisation. That premise has bones. The problem is that almost nothing around those bones holds together when you actually try to play. The core loop is point-and-click action-adventure with resource management layered on top. You navigate a randomly generated seamless world, meaning there are no loading screens between areas, while dealing with an erratic weather system that throws rain, snow, sleet, persistent fog, and constant lightning at you. The day-night cycle adds pressure, and the Breeds are the central threat you're trying to survive long enough to outrun on your way to a safe zone. On paper, that structure has some appeal. Procedural generation plus survival pressure plus atmospheric weather is a combination that can genuinely produce tension in the right hands. In practice, the community signal here is as thin as the fog itself, and what little exists is not encouraging. Steam forum posts from as far back as 2017 and as recently as 2023 describe the game crashing within thirty seconds of play on multiple machines. There are no formal reviews from critics, no Metacritic score, and the Steam review count sits at zero. One of the only forum voices who actually ran it noted potential but admitted there was very little functional content to engage with. Another simply called it derivative and moved on. That is the full body of public evidence for how this game plays. Voice-over is listed as a feature, which is genuinely unusual for something at this price tier, and the localization covers eleven languages including Japanese, Russian, and Chinese, which suggests some real ambition in the original development plan. But ambition without follow-through and without stability patches leaves you with a curiosity, not a recommendation. When a survival game's own forums have more threads about crashes than about gameplay strategies, the handcraft I care about simply is not visible at the surface level where players actually live. If the crash reports have been quietly fixed and you find this at a negligible price in a bundle, there might be twenty or thirty minutes of atmosphere worth sampling, the kind of lonely, slightly rough indie energy that occasionally surprises you. But going in with any expectation of a complete, stable experience is setting yourself up. This one sits in that uncomfortable category of games that wanted to be something and did not quite arrive. Worth watching if the developer ever patches it properly. Not worth the risk today.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Post-ApocalypticPoint-and-Click SurvivalProcedural WorldWeather SystemResource ManagementToxic AtmosphereCreature Threat

Requisitos del sistema

Mínimos

OS
windows 7 64bit or higher
Memory
4 GB RAM
Storage
3 GB available space
Graphics
Intel HD Graphics 4000 or equivalent or higher
Processor
core i3 @ 3.30GHz or equivalent or higher

Recomendados

8 GB RAM

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Información del juego

Desarrolladora
GBROSSOFT
Distribuidora
GBROSSOFT
Fecha de lanzamiento
1 dic 2017

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Mejor precio1,89 €
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Preguntas frecuentes sobre The Breeding: The Fog

¿Cuánto cuesta The Breeding: The Fog?

A 15 de agosto de 2026, la oferta más barata disponible de The Breeding: The Fog es €1.89 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Breeding: The Fog más barato?

El precio más bajo disponible que seguimos para The Breeding: The Fog es €1.89 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Breeding: The Fog?

The Breeding: The Fog está disponible en PC.

¿Cuándo se lanzó The Breeding: The Fog?

The Breeding: The Fog se lanzó el 1 de diciembre de 2017.

¿Quién desarrolló The Breeding: The Fog?

The Breeding: The Fog fue desarrollado por GBROSSOFT.