Compara los precios de The Binding of Isaac: Afterbirth (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nicalis, Inc., Edmund McMillen. Publicado por Nicalis, Inc. Lanzado el 30/10/2015. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 85/100.

Afterbirth piles hundreds of new items, enemies, and a greed mode on top of one of the best roguelikes ever made. More Isaac, properly expanded.

The Binding of Isaac: Afterbirth is a meaty expansion to Rebirth, itself already a dense, obsessive roguelike dungeon-crawler built around runs through procedurally generated basement rooms. If you have not touched Isaac before, the short version is this: you play a crying child shooting tears at grotesque monsters, collect bizarre items that stack and interact in increasingly absurd ways, and die a lot before eventually piecing together a run that feels almost unfairly powerful. Afterbirth does not reinvent that loop. It deepens it, sometimes uncomfortably so. The headliner additions are a new playable character in Lilith, over a hundred new items (bringing the pool to a genuinely overwhelming size), new alternate floors, new bosses, and a daily run mode that gives everyone the same seed to compete against. The real game-changer for many players, though, is Greed Mode, a wave-based arcade variant where you spend coins to unlock harder waves and chase a separate meta-progression track. It is a fundamentally different way to play Isaac, less about floor-by-floor exploration and more about resource management and risk thresholds. Some players love it. Some find it repetitive compared to the standard run structure. Both reactions are reasonable. The item synergies are where Afterbirth earns its reputation. Adding this many new pickups to an already complex pool means the number of possible build combinations is effectively uncountable. You will stumble into combinations the developers probably did not anticipate, and that chaos is half the point. The flip side is that a bad item run still feels bad, and Afterbirth does not do much to soften the variance. Newcomers hoping for a gentle introduction should know this expansion assumes familiarity with Rebirth's systems. Drop in cold and the sheer volume of unlockables and synergies can feel opaque rather than exciting. On the co-op side, the shared screen multiplayer from Rebirth returns, letting a second player join as a familiar - a smaller, less capable character that orbits the main run. It is chaotic and good fun in short bursts, though the asymmetry means the second player is very much along for the ride rather than an equal partner. Worth knowing before you pitch it as a co-op night to a friend expecting parity. As a standalone piece of software for Xbox players, Afterbirth slots in as the version of Isaac to own if you are coming in fresh on console. It builds on one of the sharpest run-based action games in the genre and adds enough content to justify its existence several times over, grind and all. If Rebirth already has its hooks in you, this is a straightforward yes. If you bounced off Isaac before, nothing here fixes what you already disliked about the loop. Alex, Scout Team

The Binding of Isaac: Afterbirth (DLC)

The Binding of Isaac: Afterbirth (DLC)

Complemento / DLC de The Binding of Isaac — ver juego completo
30 oct 2015Nicalis, Inc., Edmund McMillenNicalis, Inc
GamerScout opina

Afterbirth piles hundreds of new items, enemies, and a greed mode on top of one of the best roguelikes ever made. More Isaac, properly expanded.

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Acerca de The Binding of Isaac: Afterbirth (DLC)

The Binding of Isaac: Afterbirth is a meaty expansion to Rebirth, itself already a dense, obsessive roguelike dungeon-crawler built around runs through procedurally generated basement rooms. If you have not touched Isaac before, the short version is this: you play a crying child shooting tears at grotesque monsters, collect bizarre items that stack and interact in increasingly absurd ways, and die a lot before eventually piecing together a run that feels almost unfairly powerful. Afterbirth does not reinvent that loop. It deepens it, sometimes uncomfortably so. The headliner additions are a new playable character in Lilith, over a hundred new items (bringing the pool to a genuinely overwhelming size), new alternate floors, new bosses, and a daily run mode that gives everyone the same seed to compete against. The real game-changer for many players, though, is Greed Mode, a wave-based arcade variant where you spend coins to unlock harder waves and chase a separate meta-progression track. It is a fundamentally different way to play Isaac, less about floor-by-floor exploration and more about resource management and risk thresholds. Some players love it. Some find it repetitive compared to the standard run structure. Both reactions are reasonable. The item synergies are where Afterbirth earns its reputation. Adding this many new pickups to an already complex pool means the number of possible build combinations is effectively uncountable. You will stumble into combinations the developers probably did not anticipate, and that chaos is half the point. The flip side is that a bad item run still feels bad, and Afterbirth does not do much to soften the variance. Newcomers hoping for a gentle introduction should know this expansion assumes familiarity with Rebirth's systems. Drop in cold and the sheer volume of unlockables and synergies can feel opaque rather than exciting. On the co-op side, the shared screen multiplayer from Rebirth returns, letting a second player join as a familiar - a smaller, less capable character that orbits the main run. It is chaotic and good fun in short bursts, though the asymmetry means the second player is very much along for the ride rather than an equal partner. Worth knowing before you pitch it as a co-op night to a friend expecting parity. As a standalone piece of software for Xbox players, Afterbirth slots in as the version of Isaac to own if you are coming in fresh on console. It builds on one of the sharpest run-based action games in the genre and adds enough content to justify its existence several times over, grind and all. If Rebirth already has its hooks in you, this is a straightforward yes. If you bounced off Isaac before, nothing here fixes what you already disliked about the loop.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxRoguelikeProcedural GenerationRun-BasedItem SynergiesGreed ModeDaily RunsAsymmetric Co-opHigh ReplayabilityExpansion Content

Requisitos del sistema

Mínimos

OS
7
Processor
i3
Memory
2 GB RAM
Storage
500 MB available space
Sound Card
Only if you want to listen!

Recomendados

OS
7
Processor
i7
Memory
4 GB RAM
Storage
500 MB available space
Sound Card
Yes

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Reseñas y valoraciones

Metacritic
85

Información del juego

Desarrolladora
Nicalis, Inc., Edmund McMillen
Distribuidora
Nicalis, Inc
Fecha de lanzamiento
30 oct 2015

Características

Single-playerMultiplayerCo-opShared/Split ScreenDownloadable ContentSteam AchievementsFull controller supportSteam Trading Cards+2 más

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¿En qué plataformas está disponible The Binding of Isaac: Afterbirth (DLC)?

The Binding of Isaac: Afterbirth (DLC) está disponible en Xbox Series X, Xbox One, PC, Xbox.

¿Cuándo se lanzó The Binding of Isaac: Afterbirth (DLC)?

The Binding of Isaac: Afterbirth (DLC) se lanzó el 30 de octubre de 2015.

¿Quién desarrolló The Binding of Isaac: Afterbirth (DLC)?

The Binding of Isaac: Afterbirth (DLC) fue desarrollado por Nicalis, Inc., Edmund McMillen y publicado por Nicalis, Inc.

¿Merece la pena comprar The Binding of Isaac: Afterbirth (DLC)?

The Binding of Isaac: Afterbirth (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.