Compara los precios de The Bard's Tale Trilogy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Krome Studios. Publicado por inXile Entertainment. Lanzado el 14/8/2018. Disponible en PC, Mac, Xbox. Géneros: RPG. Puntuación Metacritic: 75/100.

Three floors of 1980s dungeon-crawling, remade without the graph paper but not without the teeth. A love letter to old-school CRPGs that new players should approach with clear eyes.

I'll be honest with you: if your idea of RPG depth is branching dialogue trees and morally complex companions, The Bard's Tale Trilogy will feel like reading an instruction manual someone left in a dungeon. That is not an insult. It is the exact contract this remaster offers, and whether you sign it depends entirely on whether you find satisfaction in tight resource management, first-person grid navigation, and the quiet triumph of not dying on level two of Skara Brae. The package covers all three classic entries: Tales of the Unknown, The Destiny Knight, and Thief of Fate. You build a party of up to seven characters drawn from classes like Warrior, Rogue, Paladin, Monk, Sorcerer, and Mage, then carry that same party across all three games. The Bard class is the mechanical centerpiece, using songs to buff the party and debuff enemies in combat, with a hard cap on how many songs can be sung before a tavern visit is required to restore the voice. It is a wonderfully specific resource loop that feels nothing like anything in a modern RPG. Combat itself is turn-based and text-narrated, and there is no getting around the fact that it is repetitive by design. The entire pressure system lives in HP and SP attrition: how deep do you push into a dungeon before turning back? That tension is real and works, even if each individual fight has about as much tactical variety as a coin flip. Krome Studios did a thoughtful job calibrating the accessibility dial. The default mode adds automapping across all three games, a save-anywhere system, spell shortcut access, and cleaned-up inventory management. These are not minor conveniences; they are what separate a playable experience from a DOS archaeology project. Legacy Mode strips most of that back for the grognards who want the original punishment. The first volume is the weakest of the three, largely because Skara Brae itself is a samey-looking city of corridors. The second and third entries open up significantly in scope, and Thief of Fate sends the party across time and space to confront an actual Mad God, which is the kind of unhinged ambition I respect. Where it earns criticism: the writing is thin by any post-Planescape standard. There are no companions with arcs, no choices that redirect the plot, no dialogue worth re-reading. Story is delivered mostly through the manual and environmental context, which was standard for 1985 and is jarring in 2024. The XP grind in the default mode has been softened from the originals, but players who push past the content curve will still find themselves looping combat to stay viable. If you hate filler encounters, budget your tolerance accordingly before entering each dungeon tier. The community has noted that some players use macro tools to automate rote fights, which tells you something about the ceiling on combat engagement. This is not a game that rewards the part of my brain that wants to argue about whether the Wizard chose correctly or whether the Rogue deserved a redemption arc. It rewards the part that likes filling in a map square by square, nursing a low-level party through attrition, and learning that gold management is actually the whole game for the first several hours. For RPG historians and Wizardry-adjacent fans who have never touched the originals, it is the cleanest possible on-ramp. For everyone else, the honest question is whether mechanical archaeology is what you want right now. Monika, Scout Team

The Bard's Tale Trilogy

The Bard's Tale Trilogy

14 ago 2018Krome StudiosinXile Entertainment
GamerScout opina

Three floors of 1980s dungeon-crawling, remade without the graph paper but not without the teeth. A love letter to old-school CRPGs that new players should approach with clear eyes.

PCMacXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
3,86 €
en Kinguin
Mínimo registrado: 3,86 €
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Veredicto de GamerScout

Ideal for old-school CRPG fans willing to accept thin narrative in exchange for genuine dungeon-crawl tension across three interconnected games.

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Historial de precios

Mínimo registrado
3,86 €13 jul 2026
Mejor precio actual
3,86 €
El más bajo desde que lo seguimos
Tiendas de claves
3,58 €3,79 €4,00 €4,21 €7 Jul17 Jul27 Jul5 Aug15 Aug
7 jul — 15 ago
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Acerca de The Bard's Tale Trilogy

I'll be honest with you: if your idea of RPG depth is branching dialogue trees and morally complex companions, The Bard's Tale Trilogy will feel like reading an instruction manual someone left in a dungeon. That is not an insult. It is the exact contract this remaster offers, and whether you sign it depends entirely on whether you find satisfaction in tight resource management, first-person grid navigation, and the quiet triumph of not dying on level two of Skara Brae. The package covers all three classic entries: Tales of the Unknown, The Destiny Knight, and Thief of Fate. You build a party of up to seven characters drawn from classes like Warrior, Rogue, Paladin, Monk, Sorcerer, and Mage, then carry that same party across all three games. The Bard class is the mechanical centerpiece, using songs to buff the party and debuff enemies in combat, with a hard cap on how many songs can be sung before a tavern visit is required to restore the voice. It is a wonderfully specific resource loop that feels nothing like anything in a modern RPG. Combat itself is turn-based and text-narrated, and there is no getting around the fact that it is repetitive by design. The entire pressure system lives in HP and SP attrition: how deep do you push into a dungeon before turning back? That tension is real and works, even if each individual fight has about as much tactical variety as a coin flip. Krome Studios did a thoughtful job calibrating the accessibility dial. The default mode adds automapping across all three games, a save-anywhere system, spell shortcut access, and cleaned-up inventory management. These are not minor conveniences; they are what separate a playable experience from a DOS archaeology project. Legacy Mode strips most of that back for the grognards who want the original punishment. The first volume is the weakest of the three, largely because Skara Brae itself is a samey-looking city of corridors. The second and third entries open up significantly in scope, and Thief of Fate sends the party across time and space to confront an actual Mad God, which is the kind of unhinged ambition I respect. Where it earns criticism: the writing is thin by any post-Planescape standard. There are no companions with arcs, no choices that redirect the plot, no dialogue worth re-reading. Story is delivered mostly through the manual and environmental context, which was standard for 1985 and is jarring in 2024. The XP grind in the default mode has been softened from the originals, but players who push past the content curve will still find themselves looping combat to stay viable. If you hate filler encounters, budget your tolerance accordingly before entering each dungeon tier. The community has noted that some players use macro tools to automate rote fights, which tells you something about the ceiling on combat engagement. This is not a game that rewards the part of my brain that wants to argue about whether the Wizard chose correctly or whether the Rogue deserved a redemption arc. It rewards the part that likes filling in a map square by square, nursing a low-level party through attrition, and learning that gold management is actually the whole game for the first several hours. For RPG historians and Wizardry-adjacent fans who have never touched the originals, it is the cleanest possible on-ramp. For everyone else, the honest question is whether mechanical archaeology is what you want right now.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5BlobberLegacy ModeParty BuildingResource AttritionBard MechanicCRPG HistorySave-AnywhereAutomapping

Requisitos del sistema

Mínimos

OS
64bit OS, Windows 7 SP1, Windows 8 / 8.1, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities
Processor
Intel Core2 Quad Q9300 / AMD Athlon 64 X2 4200+ / Intel Core i5-2500K or higher if using integrated Intel GPU

Recomendados

OS
64bit OS, Windows 7 SP1, Windows 8 / 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Nvidia 750 or AMD equivalent, or better
Processor
Intel Core i5-760 / AMD FX-6100set support

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Reseñas y valoraciones

Metacritic
75

Información del juego

Desarrolladora
Krome Studios
Distribuidora
inXile Entertainment
Fecha de lanzamiento
14 ago 2018

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Mejor precio3,86 €
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Preguntas frecuentes sobre The Bard's Tale Trilogy

¿Cuánto cuesta The Bard's Tale Trilogy?

A 15 de agosto de 2026, la oferta más barata disponible de The Bard's Tale Trilogy es €3.86 en Kinguin, de entre 13 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Bard's Tale Trilogy más barato?

El precio más bajo disponible que seguimos para The Bard's Tale Trilogy es €3.86 en Kinguin (15 de agosto de 2026). Comparamos 13 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Bard's Tale Trilogy?

The Bard's Tale Trilogy está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó The Bard's Tale Trilogy?

The Bard's Tale Trilogy se lanzó el 14 de agosto de 2018.

¿Quién desarrolló The Bard's Tale Trilogy?

The Bard's Tale Trilogy fue desarrollado por Krome Studios y publicado por inXile Entertainment.

¿Merece la pena comprar The Bard's Tale Trilogy?

The Bard's Tale Trilogy tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.