Compara los precios de Terra Lander II - Rockslide Rescue en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DM Media. Publicado por Funbox Media Ltd. Lanzado el 28/2/2020. Disponible en PC. Géneros: Casual, Indie.

A micro arcade throwback for anyone who still hears Lunar Lander in their dreams - ten levels of fuel-rationing, tractor-beam juggling, and soft-landing precision that loops forever if you let it.

My honest first impression of Terra Lander II was a flicker of nostalgia followed by a quiet question: who is this actually for? The answer, once the game settles in, is pretty specific - it is for people who remember when a cabinet asked you to manage thrust vectors and fuel gauges at the same time, and who find that loop genuinely satisfying rather than punishing. If that is you, there is something modest but real here. If it is not, the door is behind you. The mechanical core is stripped to its bones. You pilot a lander across ten side-scrolling levels, collecting stranded humanoids from landing pads and flying them clear of the planet before your fuel and timer run dry. Every thruster pulse and every shot costs fuel, so the moment-to-moment rhythm is a constant negotiation between aggression and restraint. Shooting fuel dump targets on a level replenishes your tank, and clearing all of them on a single run rewards you with a doubled tank capacity on the next stage - a small but meaningful incentive that pushes you toward mastery rather than mere survival. The tractor beam adds a light puzzle layer, letting you shift obstacles out of narrow corridors instead of blasting through them. Soft-landing speed matters too; slam down too fast and you lose a life, full stop. What the sequel adds over the original is a force field upgrade for your ship and a brief invincibility window on respawn - a visual electrical ring that gives you a second or two to reorient before the enemies close in again. These are gentle quality-of-life touches, and anyone who came from the first game frustrated by its difficulty spikes will appreciate the intent, even if the later levels still escalate steeply. Once all ten levels are cleared they cycle back at a higher difficulty setting, which is the game's answer to replayability. It is a very old-school answer, and whether it satisfies you will depend entirely on whether chasing a cleaner run through the same terrain holds appeal. There is no score leaderboard, no online component, no unlockable ships or cosmetics - just the loop, tightening with each pass. The presentation is functional retro rather than lovingly crafted pixel art. Vibrant colors keep things readable at a glance, which matters when you are simultaneously watching fuel, enemies, timer, and terrain. The Steam community for this title is nearly silent - only a handful of forum posts exist, one asking about WASD rebinding (the keyboard mapping has real limitations worth knowing before you buy, and a controller is the more comfortable option) and another raising concerns about unfair difficulty spikes inherited from the first game. Both are fair observations. Keyboard support feels like an afterthought, and a few later levels do have an abruptness to their difficulty that feels like parameter tuning rather than intentional design. As an advocate for small, unsung releases I want to find more to champion here. The fuel economy loop is genuinely tight and the tractor beam moments have a satisfying physicality. But Terra Lander II does not quite have the craft or the personality to earn a wide recommendation. It is a very short, very specific object - a lunchbreak arcade game made by someone who loves the source material. That love is visible. The ambition, less so. Kai, Scout Team

Terra Lander II - Rockslide Rescue

Terra Lander II - Rockslide Rescue

28 feb 2020DM MediaFunbox Media Ltd
GamerScout opina

A micro arcade throwback for anyone who still hears Lunar Lander in their dreams - ten levels of fuel-rationing, tractor-beam juggling, and soft-landing precision that loops forever if you let it.

PC
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en N/A
Mínimo histórico: €0.89

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My honest first impression of Terra Lander II was a flicker of nostalgia followed by a quiet question: who is this actually for? The answer, once the game settles in, is pretty specific - it is for people who remember when a cabinet asked you to manage thrust vectors and fuel gauges at the same time, and who find that loop genuinely satisfying rather than punishing. If that is you, there is something modest but real here. If it is not, the door is behind you. The mechanical core is stripped to its bones. You pilot a lander across ten side-scrolling levels, collecting stranded humanoids from landing pads and flying them clear of the planet before your fuel and timer run dry. Every thruster pulse and every shot costs fuel, so the moment-to-moment rhythm is a constant negotiation between aggression and restraint. Shooting fuel dump targets on a level replenishes your tank, and clearing all of them on a single run rewards you with a doubled tank capacity on the next stage - a small but meaningful incentive that pushes you toward mastery rather than mere survival. The tractor beam adds a light puzzle layer, letting you shift obstacles out of narrow corridors instead of blasting through them. Soft-landing speed matters too; slam down too fast and you lose a life, full stop. What the sequel adds over the original is a force field upgrade for your ship and a brief invincibility window on respawn - a visual electrical ring that gives you a second or two to reorient before the enemies close in again. These are gentle quality-of-life touches, and anyone who came from the first game frustrated by its difficulty spikes will appreciate the intent, even if the later levels still escalate steeply. Once all ten levels are cleared they cycle back at a higher difficulty setting, which is the game's answer to replayability. It is a very old-school answer, and whether it satisfies you will depend entirely on whether chasing a cleaner run through the same terrain holds appeal. There is no score leaderboard, no online component, no unlockable ships or cosmetics - just the loop, tightening with each pass. The presentation is functional retro rather than lovingly crafted pixel art. Vibrant colors keep things readable at a glance, which matters when you are simultaneously watching fuel, enemies, timer, and terrain. The Steam community for this title is nearly silent - only a handful of forum posts exist, one asking about WASD rebinding (the keyboard mapping has real limitations worth knowing before you buy, and a controller is the more comfortable option) and another raising concerns about unfair difficulty spikes inherited from the first game. Both are fair observations. Keyboard support feels like an afterthought, and a few later levels do have an abruptness to their difficulty that feels like parameter tuning rather than intentional design. As an advocate for small, unsung releases I want to find more to champion here. The fuel economy loop is genuinely tight and the tractor beam moments have a satisfying physicality. But Terra Lander II does not quite have the craft or the personality to earn a wide recommendation. It is a very short, very specific object - a lunchbreak arcade game made by someone who loves the source material. That love is visible. The ambition, less so.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Arcade ThrowbackFuel ManagementPrecision FlyingTractor BeamScore-chaseRetro Loop

Requisitos del sistema

Mínimos

OS
Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 12
Storage
110 MB available space
Graphics
Support for OpenGL 4.0 with Shaders
Processor
Intel Core i5 @ 3.0GHz with Duo Core or higher

Recomendados

OS
Windows 7 or newer
Memory
8 GB RAM
DirectX
Version 12
Storage
110 MB available space
Graphics
Support for OpenGL 4.0 with Shaders
Processor
Intel Core i7 @ 3.2GHz with Quad Core or higher

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Información del juego

Desarrolladora
DM Media
Distribuidora
Funbox Media Ltd
Fecha de lanzamiento
28 feb 2020

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¿En qué plataformas está disponible Terra Lander II - Rockslide Rescue?

Terra Lander II - Rockslide Rescue está disponible en PC.

¿Cuándo se lanzó Terra Lander II - Rockslide Rescue?

Terra Lander II - Rockslide Rescue se lanzó el 28 de febrero de 2020.

¿Quién desarrolló Terra Lander II - Rockslide Rescue?

Terra Lander II - Rockslide Rescue fue desarrollado por DM Media y publicado por Funbox Media Ltd.