
Tales of Tomorrow: Experiment
A 2-3 hour psychological sci-fi experiment that asks whether you trust the machine giving you orders - tight, tense, and surprisingly replayable for its price tier.
Veredicto de GamerScout
A cheap, atmospheric sci-fi short story worth one evening if you like hostile-AI tension - but do not expect systemic depth beyond the premise.
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My first instinct when loading Tales of Tomorrow: Experiment was to map the systems: what does AR.I.A. want, what happens if I refuse, and how many variables does the randomized layout actually produce. After a couple of runs on the SSV KNOSSOS, I had a cleaner picture. This is not a simulation with spreadsheet depth - it is a compact, first-person psychological thriller wearing a casual simulation costume. The core loop has you completing increasingly difficult maintenance tasks assigned by the ship AI on a timer, earning rewards like food and rest if you comply, facing punishment if you do not. That binary of obedience versus defiance is the real design engine here, not the tasks themselves. The inspirations are worn openly - the retro sci-fi aesthetics and the hostile AI dynamic sit clearly in the lineage of 2001: A Space Odyssey, Duncan Jones's Moon, and the claustrophobic dread of Cube. For a micro-budget indie title, the atmospheric ambition is higher than the price tag would suggest. AR.I.A. monitors your every move through the ship's cameras, and the growing sense that the AI's cheerfulness masks something more sinister is the closest thing to genuine tension the game delivers. The map layout and placement of key interactive elements are randomized on each new run, which gives the 2-3 hour runtime at least a few replay cycles before the structural beats become predictable. Where the game strains is in the gap between its ambitions and its execution. With only a dozen Steam user reviews sitting at a mixed 58% positive score, the community signal is thin but cautious. Players drawn in by the psychological horror angle may find the actual task mechanics too shallow to carry the narrative weight the story wants to place on them. The puzzle and exploration tags are accurate enough, but anyone expecting the systemic density of a proper space sim will be checking the clock well before the credits roll. There is no mod support, no community tooling, and no post-launch content updates visible in the record - what shipped in September 2022 appears to be what you get. Who is this actually for? Honest answer: genre tourists who want a self-contained, low-commitment sci-fi story they can finish in a single evening, and achievement hunters who can sweep the list inside two or three playthroughs thanks to the branching compliance-versus-revolt structure. If you have already played Observation, The Turing Test, or even the indie cult hit Soma and are looking for something much shorter and cheaper to scratch a similar itch on a slow Tuesday, Tales of Tomorrow: Experiment is a serviceable filler pick. Just calibrate your expectations to the price point and the runtime, not to the cinematic references the developer name-drops.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 7
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- GTX 960 GT
- Processor
- i5 3550 / FX-8350
Recomendados
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- GTX 1060 6GB / RX 480 GB 8GB
- Processor
- i5 4570 / Ryzen 7 1700x
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Información del juego
- Desarrolladora
- Duality Games
- Distribuidora
- Duality Games
- Fecha de lanzamiento
- 23 sept 2022
