Compara los precios de Take Off - The Flight Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jujubee S.A.. Publicado por astragon Entertainment. Lanzado el 10/10/2017. Disponible en PC. Géneros: Simulation.

A budget flight sim with 20+ aircraft and 40 missions, but rough edges keep it well below the standard set by dedicated competitors.

Take Off - The Flight Simulator is a casual-leaning flight sim from Jujubee S.A. that pitches itself as an accessible entry point to the genre. You get a roster of more than 20 aircraft, an open-world mode for free flying, and over 40 structured missions covering cargo runs, rescue operations, and other varied scenarios. On paper, that sounds like a reasonable package. In practice, the execution falls noticeably short of what the genre's better-known titles deliver. The mission variety is probably the strongest argument for giving this one a look. Switching between airfreighting and emergency rescue scenarios does provide a reason to keep loading the game past the first hour or two. If you are brand new to flight sims and find Microsoft Flight Simulator or X-Plane intimidating, the lower complexity here might function as a stepping stone. Controls are simplified enough that someone without a joystick can sit down and actually complete missions without consulting a 90-page systems manual. That accessibility has genuine value for a certain audience. Where Take Off runs into trouble is in almost every area that a sim enthusiast actually cares about. Flight modeling is shallow, aircraft feel loosely differentiated from one another, and the open-world mode lacks the density of detail that makes free-flying rewarding over repeated sessions. The AI and environmental systems do not provide the kind of dynamic feedback that creates memorable emergent moments. For anyone who already has hours in more serious sim titles, the depth here will feel thin inside the first session. The 49% positive rating on Steam is a honest signal: this is a game that lands somewhere between a tech demo and a finished product. From a strategy and depth perspective, there is not much build-order thinking or long-term progression to speak of. There are no upgrade paths, no fleet management layer, and no campaign structure that rewards careful planning. The missions are self-contained, which keeps the experience approachable but also means there is no satisfying late-game loop to work toward. Mod support is not a meaningful factor here either, so you are unlikely to see community additions that patch over the rougher edges. The honest summary is that Take Off occupies a very specific niche: someone young or entirely new to the genre who wants a low-friction introduction to sitting in a cockpit. Outside that narrow use case, the mixed reviews reflect a real quality ceiling that the game simply does not push past. If you are in that target audience, manage expectations accordingly and you might get a few enjoyable hours out of the mission list. Everyone else should look at what the broader sim genre offers before committing here. Diego, Scout Team

Take Off - The Flight Simulator

Take Off - The Flight Simulator

10 oct 2017Jujubee S.A.astragon Entertainment
GamerScout opina

A budget flight sim with 20+ aircraft and 40 missions, but rough edges keep it well below the standard set by dedicated competitors.

PC
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Take Off - The Flight Simulator is a casual-leaning flight sim from Jujubee S.A. that pitches itself as an accessible entry point to the genre. You get a roster of more than 20 aircraft, an open-world mode for free flying, and over 40 structured missions covering cargo runs, rescue operations, and other varied scenarios. On paper, that sounds like a reasonable package. In practice, the execution falls noticeably short of what the genre's better-known titles deliver. The mission variety is probably the strongest argument for giving this one a look. Switching between airfreighting and emergency rescue scenarios does provide a reason to keep loading the game past the first hour or two. If you are brand new to flight sims and find Microsoft Flight Simulator or X-Plane intimidating, the lower complexity here might function as a stepping stone. Controls are simplified enough that someone without a joystick can sit down and actually complete missions without consulting a 90-page systems manual. That accessibility has genuine value for a certain audience. Where Take Off runs into trouble is in almost every area that a sim enthusiast actually cares about. Flight modeling is shallow, aircraft feel loosely differentiated from one another, and the open-world mode lacks the density of detail that makes free-flying rewarding over repeated sessions. The AI and environmental systems do not provide the kind of dynamic feedback that creates memorable emergent moments. For anyone who already has hours in more serious sim titles, the depth here will feel thin inside the first session. The 49% positive rating on Steam is a honest signal: this is a game that lands somewhere between a tech demo and a finished product. From a strategy and depth perspective, there is not much build-order thinking or long-term progression to speak of. There are no upgrade paths, no fleet management layer, and no campaign structure that rewards careful planning. The missions are self-contained, which keeps the experience approachable but also means there is no satisfying late-game loop to work toward. Mod support is not a meaningful factor here either, so you are unlikely to see community additions that patch over the rougher edges. The honest summary is that Take Off occupies a very specific niche: someone young or entirely new to the genre who wants a low-friction introduction to sitting in a cockpit. Outside that narrow use case, the mixed reviews reflect a real quality ceiling that the game simply does not push past. If you are in that target audience, manage expectations accordingly and you might get a few enjoyable hours out of the mission list. Everyone else should look at what the broader sim genre offers before committing here.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCasual Flight SimMission-BasedBeginner FriendlyOpen World FlyingArcade FlightLow Complexity

Requisitos del sistema

Mínimos

OS
Windows 7/8/10, 64 bit
Processor
Dual Core Processor 3 GHz
Memory
2 GB RAM
Graphics
Graphics Card with 1 GB VRAM or higher
DirectX
Version 9.0c
Storage
1500 MB available space

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Reseñas y valoraciones

Steam
49%(153)

Información del juego

Desarrolladora
Jujubee S.A.
Distribuidora
astragon Entertainment
Fecha de lanzamiento
10 oct 2017

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¿En qué plataformas está disponible Take Off - The Flight Simulator?

Take Off - The Flight Simulator está disponible en PC.

¿Cuándo se lanzó Take Off - The Flight Simulator?

Take Off - The Flight Simulator se lanzó el 10 de octubre de 2017.

¿Quién desarrolló Take Off - The Flight Simulator?

Take Off - The Flight Simulator fue desarrollado por Jujubee S.A. y publicado por astragon Entertainment.