Compara los precios de Table of Tales: The Crooked Crown en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tin Man Games. Publicado por Tin Man Games. Lanzado el 14/9/2021. Disponible en PC. Géneros: Adventure, RPG, Strategy.

A pirate-flavored tabletop RPG that skips the scheduling headache of actual D&D and puts a mechanical bird in charge - light on crunch, heavy on charm, and perfectly playable without a headset.

My spreadsheet instincts kept waiting for a depth wall that never fully arrived, and that tells you almost everything you need to know about Table of Tales: The Crooked Crown. What you get is a grid-based, action-point-driven tactics game dressed up as a living diorama, where environments physically rise and fall out of a magical table while a single voice actress named Arbitrix narrates and voices every character in the game. That conceit - one mechanical bird, one table, zero players rolling dice at someone's kitchen table - is either going to hook you in the first ten minutes or feel like a toy aimed at a younger audience. Probably both, simultaneously. The core loop is turn-based and card-driven. Each of your four scoundrel classes has a pool of action points per turn, which you spend to move across the square grid or play combat cards - attacks, buffs, rest options, context-sensitive trap interactions. Skill checks against character stats like Strength and Charm add a dice-roll variable to non-combat choices, which is where most of the interesting decision-making actually lives. The combat itself is streamlined to the point that attacks never miss; positioning and action-point economy matter, but veterans of Into the Breach or even XCOM will find the tactical ceiling a little low. On medium difficulty the game stays comfortable for most of its runtime, with a few enemy-swarm encounters that push back hard enough to feel earned. The hardest difficulty does add genuine pressure around character-ability choices and branching decisions. What Tin Man Games nailed is the branching structure. You are forced to leave one of your four starting classes behind early on, which changes your party composition for that entire run and locks off that character's story arc. Multiple routes through encounters - fight, charm, or sneak - produce meaningfully different scenes downstream. A full run sits around three to four hours depending on how much dialogue you let play out, and the achievement hunters in the community report needing roughly four distinct playthroughs to exhaust the main branches. That is a modest but honest content proposition. The non-VR flat-screen mode works, though the tactile magic of physically grabbing miniatures is replaced by mouse clicks; the game was clearly designed around VR first and the flat mode is a functional port, not a reimagining. The original local co-op mode from the PlayStation VR version did not make it into the Steam PC release, which is the sharpest single criticism from the community - playing the villain while friends control the heroes would have added real longevity. For strategy and sim players who define fun purely by decision-tree complexity, this sits closer to a narrative adventure than a proper tactics game. The card pool per character is small, the upgrade paths are story-gated rather than freeform, and there is no build theorycrafting to speak of between runs. But for someone who has always wanted to run a D&D session without corralling a group, or who wants an accessible entry point into grid-based tactics without reading a thirty-page rulebook, Table of Tales is a surprisingly complete pitch. The production values - voice acting, animated miniature art, the satisfying way the table reconstructs itself between scenes - punch above the game's modest scope. Just go in knowing you are buying a three-to-four-hour charming ride with replay incentives attached, not a 200-hour grand strategy sandbox. Diego, Scout Team

Table of Tales: The Crooked Crown

Table of Tales: The Crooked Crown

14 sept 2021Tin Man Games
GamerScout opina

A pirate-flavored tabletop RPG that skips the scheduling headache of actual D&D and puts a mechanical bird in charge - light on crunch, heavy on charm, and perfectly playable without a headset.

PC
Mejor precio disponible
4,14 €
en Eneba
Mínimo registrado: 3,31 €
Sigue este precio

Veredicto de GamerScout

Best for D&D-curious players wanting a low-commitment narrative tactics game; too shallow for hardcore strategy veterans seeking real build depth.

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StandardEuropa (UE)Steam KeyClave
4,14 €
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StandardGlobalSteam KeyClave
7,97 €
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8,09 €-59%
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8,71 €-55%
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9,21 €
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14,08 €
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14,08 €
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16,79 €
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Historial de precios

Mínimo registrado
3,31 €26 jun 2026
Mejor precio actual
4,14 €
Tiendas de claves
3,21 €3,55 €3,90 €4,24 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Capturas y multimedia

Acerca de Table of Tales: The Crooked Crown

My spreadsheet instincts kept waiting for a depth wall that never fully arrived, and that tells you almost everything you need to know about Table of Tales: The Crooked Crown. What you get is a grid-based, action-point-driven tactics game dressed up as a living diorama, where environments physically rise and fall out of a magical table while a single voice actress named Arbitrix narrates and voices every character in the game. That conceit - one mechanical bird, one table, zero players rolling dice at someone's kitchen table - is either going to hook you in the first ten minutes or feel like a toy aimed at a younger audience. Probably both, simultaneously. The core loop is turn-based and card-driven. Each of your four scoundrel classes has a pool of action points per turn, which you spend to move across the square grid or play combat cards - attacks, buffs, rest options, context-sensitive trap interactions. Skill checks against character stats like Strength and Charm add a dice-roll variable to non-combat choices, which is where most of the interesting decision-making actually lives. The combat itself is streamlined to the point that attacks never miss; positioning and action-point economy matter, but veterans of Into the Breach or even XCOM will find the tactical ceiling a little low. On medium difficulty the game stays comfortable for most of its runtime, with a few enemy-swarm encounters that push back hard enough to feel earned. The hardest difficulty does add genuine pressure around character-ability choices and branching decisions. What Tin Man Games nailed is the branching structure. You are forced to leave one of your four starting classes behind early on, which changes your party composition for that entire run and locks off that character's story arc. Multiple routes through encounters - fight, charm, or sneak - produce meaningfully different scenes downstream. A full run sits around three to four hours depending on how much dialogue you let play out, and the achievement hunters in the community report needing roughly four distinct playthroughs to exhaust the main branches. That is a modest but honest content proposition. The non-VR flat-screen mode works, though the tactile magic of physically grabbing miniatures is replaced by mouse clicks; the game was clearly designed around VR first and the flat mode is a functional port, not a reimagining. The original local co-op mode from the PlayStation VR version did not make it into the Steam PC release, which is the sharpest single criticism from the community - playing the villain while friends control the heroes would have added real longevity. For strategy and sim players who define fun purely by decision-tree complexity, this sits closer to a narrative adventure than a proper tactics game. The card pool per character is small, the upgrade paths are story-gated rather than freeform, and there is no build theorycrafting to speak of between runs. But for someone who has always wanted to run a D&D session without corralling a group, or who wants an accessible entry point into grid-based tactics without reading a thirty-page rulebook, Table of Tales is a surprisingly complete pitch. The production values - voice acting, animated miniature art, the satisfying way the table reconstructs itself between scenes - punch above the game's modest scope. Just go in knowing you are buying a three-to-four-hour charming ride with replay incentives attached, not a 200-hour grand strategy sandbox.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Tabletop SimCard-Based CombatBranching NarrativeAction Point SystemVR-OptionalSkill ChecksSingle NarratorPirate SettingShort-Run Replayability

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce® GTX 1050 Ti / Radeon™ RX 560 equivalent
Processor
Intel Core i5-4590 / AMD FX 8350
VR Support
SteamVR

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Información del juego

Desarrolladora
Tin Man Games
Distribuidora
Tin Man Games
Fecha de lanzamiento
14 sept 2021

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¿Cuánto cuesta Table of Tales: The Crooked Crown?

A 15 de agosto de 2026, la oferta más barata disponible de Table of Tales: The Crooked Crown es €4.14 en Eneba, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Table of Tales: The Crooked Crown más barato?

El precio más bajo disponible que seguimos para Table of Tales: The Crooked Crown es €4.14 en Eneba (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Table of Tales: The Crooked Crown?

Table of Tales: The Crooked Crown está disponible en PC.

¿Cuándo se lanzó Table of Tales: The Crooked Crown?

Table of Tales: The Crooked Crown se lanzó el 14 de septiembre de 2021.

¿Quién desarrolló Table of Tales: The Crooked Crown?

Table of Tales: The Crooked Crown fue desarrollado por Tin Man Games.