Compara los precios de System Crash en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rogue Moon Studios. Publicado por Rogue Moon Studios. Lanzado el 1/8/2016. Disponible en PC. Géneros: Indie, Strategy.

A story-driven cyberpunk CCG that cribs from Blade Runner and Neuromancer, pitting corp-owned dystopia against your hand of cards.

System Crash is a collectible card game built around a cyberpunk narrative, developed by Rogue Moon Studios and released in 2016. The setting leans hard into classic sci-fi noir: megacorporations run the world, the boundary between human and synthetic is contested territory, and you are operating somewhere in the grey. If you have read Neuromancer or rewatched Blade Runner recently, the aesthetic will feel like coming home. If neither of those means anything to you, the game still works as a straightforward single-player CCG with a campaign structure that gives your matches actual stakes and context. The core loop is deck construction against a mission-driven campaign. You build decks around factions, manage resources on the board, and play unit and action cards to control lanes and break your opponent down. The systems are not as deep as a physical CCG with decades of design iteration behind it, but they are coherent and internally consistent, which matters more than raw complexity for a solo-focused experience. There is a genuine sense of progression as you unlock cards and refine your build, and the faction identities are distinct enough that switching your main archetype feels like a different game rather than a palette swap. What works well: the campaign writing is punchy without being overwrought, the card art commits fully to the neon-and-chrome aesthetic, and the difficulty curve respects your time without being toothless. The AI opponents do their job. They will punish sloppy play and they make reasonable decisions with the tools available to them, though experienced CCG players will find the ceiling on that challenge relatively low once a deck is optimised. The tutorial is competent. It will not hold your hand past the basics, but the basics are explained clearly enough that someone new to the card game genre can get their footing without a wiki. What does not work as well: the card pool, while functional, is small compared to any live CCG you might be comparing it against. There is no multiplayer, no ongoing content updates given the age of the release, and the meta is effectively solved by this point. You are not going to be theorycrafting against a shifting meta or trading cards with anyone. This is a single-player campaign experience and it has a natural end point. The mod ecosystem is essentially non-existent, so what you see is what you get. For a strategy player who wants infinite replayability and a shifting decision tree, those are real limitations. The honest case for buying it is this: if you want a well-executed cyberpunk story wrapped in CCG mechanics, with a campaign that runs roughly ten to fifteen hours depending on how much you experiment with deck builds, System Crash delivers that without much friction. It is a finished, self-contained game with a clear creative vision. For players who want to dip into card games without committing to a live-service grind, that is actually a reasonable pitch. The 80% positive rating on Steam across 325 reviews is a reliable signal that people who bought it mostly got what they expected. Diego, Scout Team

System Crash

System Crash

1 ago 2016Rogue Moon Studios
GamerScout opina

A story-driven cyberpunk CCG that cribs from Blade Runner and Neuromancer, pitting corp-owned dystopia against your hand of cards.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.44

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Acerca de System Crash

System Crash is a collectible card game built around a cyberpunk narrative, developed by Rogue Moon Studios and released in 2016. The setting leans hard into classic sci-fi noir: megacorporations run the world, the boundary between human and synthetic is contested territory, and you are operating somewhere in the grey. If you have read Neuromancer or rewatched Blade Runner recently, the aesthetic will feel like coming home. If neither of those means anything to you, the game still works as a straightforward single-player CCG with a campaign structure that gives your matches actual stakes and context. The core loop is deck construction against a mission-driven campaign. You build decks around factions, manage resources on the board, and play unit and action cards to control lanes and break your opponent down. The systems are not as deep as a physical CCG with decades of design iteration behind it, but they are coherent and internally consistent, which matters more than raw complexity for a solo-focused experience. There is a genuine sense of progression as you unlock cards and refine your build, and the faction identities are distinct enough that switching your main archetype feels like a different game rather than a palette swap. What works well: the campaign writing is punchy without being overwrought, the card art commits fully to the neon-and-chrome aesthetic, and the difficulty curve respects your time without being toothless. The AI opponents do their job. They will punish sloppy play and they make reasonable decisions with the tools available to them, though experienced CCG players will find the ceiling on that challenge relatively low once a deck is optimised. The tutorial is competent. It will not hold your hand past the basics, but the basics are explained clearly enough that someone new to the card game genre can get their footing without a wiki. What does not work as well: the card pool, while functional, is small compared to any live CCG you might be comparing it against. There is no multiplayer, no ongoing content updates given the age of the release, and the meta is effectively solved by this point. You are not going to be theorycrafting against a shifting meta or trading cards with anyone. This is a single-player campaign experience and it has a natural end point. The mod ecosystem is essentially non-existent, so what you see is what you get. For a strategy player who wants infinite replayability and a shifting decision tree, those are real limitations. The honest case for buying it is this: if you want a well-executed cyberpunk story wrapped in CCG mechanics, with a campaign that runs roughly ten to fifteen hours depending on how much you experiment with deck builds, System Crash delivers that without much friction. It is a finished, self-contained game with a clear creative vision. For players who want to dip into card games without committing to a live-service grind, that is actually a reasonable pitch. The 80% positive rating on Steam across 325 reviews is a reliable signal that people who bought it mostly got what they expected.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCyberpunkCCGSingle-Player CampaignDeck BuildingSci-Fi NoirStory-RichTurn-Based

Requisitos del sistema

Mínimos

Processor
2 GHz
Memory
1 GB RAM
Graphics
512MB
DirectX
Version 9.0
Storage
300 MB available space

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Reseñas y valoraciones

Steam
80%(325)

Información del juego

Desarrolladora
Rogue Moon Studios
Distribuidora
Rogue Moon Studios
Fecha de lanzamiento
1 ago 2016

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¿En qué plataformas está disponible System Crash?

System Crash está disponible en PC.

¿Cuándo se lanzó System Crash?

System Crash se lanzó el 1 de agosto de 2016.

¿Quién desarrolló System Crash?

System Crash fue desarrollado por Rogue Moon Studios.