Compara los precios de Synergy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Leikir Studio. Publicado por Goblinz Publishing. Lanzado el 16/4/2025. Disponible en PC, Mac. Géneros: Indie, Simulation, Strategy.

Forget combat, forget war. Synergy hands you an alien planet and asks whether you can read an ecosystem well enough to keep a fragile colony alive through punishing dry seasons and a 60-branch research tree.

My instinct when a city-builder markets itself as 'cozy' is to assume the depth has been sanded off. Synergy earns some skepticism on that front but ultimately offers more strategic texture than its Moebius-painted exterior suggests. Released from nearly a year of Early Access in April 2025, Leikir Studio's eco-builder lands in a genre slot somewhere between Against the Storm and Frostpunk, but strips out the combat and hostility and replaces that pressure with a quieter, slower kind of problem-solving. The core loop is familiar: drop a Founding Square, erect workshops and storerooms, assign workers to tents and farms. What breaks from convention is the Analysis system. Before you can meaningfully exploit any plant, you need to send scientists out with a Field Laboratory to scan it, unlocking its entry in the Knowledge Book. That mushroom? Could be lunch. Could also be poison. You genuinely do not know until someone studies it, and that investigative layer threads itself through every production decision you will make. The biome and season systems give the strategy some real teeth. Dry spells bake lakes into cracked mud, flooding drowns crops, and cold snaps drain stamina, so preparing stockpiles before seasons flip is less optional advice and more survival arithmetic. The harvest decision matters too: workers can prune plants sustainably for future yields, or rip them out entirely for an immediate windfall that depletes your local flora. Seed farms and composters can restore what you trash, but you will feel the consequences of sloppy resource management several cycles later. District placement adds another layer: buildings radiate bonuses to neighbors inside their radius, so a science quarter benefits from careful clustering, and nobody wants a forge next to a residential block. The research tree spans over 60 branches, covering irrigation methods, cultural practices, and new building types, and it genuinely rewards players who read the tooltips rather than clicking through blindly. For newer city-builder players, the tutorial is decent, walking through core mechanics without front-loading too much at once. Harmony Mode softens nearly every pressure point, slowing needs drain, reducing disease chance, and starting you with extra food and lumber. Balanced Mode is where the interesting decisions live, and experienced players will find that mode provides the right amount of friction. The campaign offers two storylines split into three chapters each, with 40-cycle deadlines creating a low-key but real sense of urgency. Sandbox drops the clock entirely for players who prefer to build at their own pace. Neither mode is short on content. The rough edges are real enough to mention honestly. Early game pacing is sluggish because population grows slowly and you simply cannot staff everything at once; expect to hammer the fast-forward button through the first cycle or two. Worker transport logic can get messy as the settlement scales, and the late-game well-being system asks you to place a parade of benches, gardens, and theaters that start to blur together visually. The camera is locked to one perspective because the art is hand-drawn, which means no rotation, a genuine limitation during dense late-game planning. The art itself is the headline achievement and also the source of readability problems: workers, buildings, and plants share a pastel palette so unified that mid-game it becomes genuinely hard to track who is doing what. Steam reviews sit at 79 percent positive across over 650 user reviews, which reads accurately: most players enjoy it, a meaningful minority bounce off the early friction. For strategy and sim players who want something that rewards patience over aggression, Synergy is a solid bet. It does not have the mechanical ceiling of a grand-strategy title and veterans of deep colony sims may find it wraps up before they hit their stride. But the Analysis mechanic is a genuinely fresh idea in a genre that often recycles the same tech-tree formula, and the late game, when your settlement is humming and every district is pulling its weight, delivers the satisfaction the slow opening promises. Diego, Scout Team

Synergy

Synergy

16 abr 2025Leikir StudioGoblinz Publishing
GamerScout opina

Forget combat, forget war. Synergy hands you an alien planet and asks whether you can read an ecosystem well enough to keep a fragile colony alive through punishing dry seasons and a 60-branch research tree.

PCMac
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
0,27 €
en Gamivo
Mínimo registrado: 0,26 €
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Veredicto de GamerScout

Best for colony-sim fans who want eco-strategy depth and can tolerate a slow first hour before the systems click into place.

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0,29 €
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0,49 €
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Historial de precios

Mínimo registrado
0,26 €3 ago 2026
Mejor precio actual
0,27 €
Tiendas de claves
0,25 €0,28 €0,32 €0,35 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
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Capturas y multimedia

Acerca de Synergy

My instinct when a city-builder markets itself as 'cozy' is to assume the depth has been sanded off. Synergy earns some skepticism on that front but ultimately offers more strategic texture than its Moebius-painted exterior suggests. Released from nearly a year of Early Access in April 2025, Leikir Studio's eco-builder lands in a genre slot somewhere between Against the Storm and Frostpunk, but strips out the combat and hostility and replaces that pressure with a quieter, slower kind of problem-solving. The core loop is familiar: drop a Founding Square, erect workshops and storerooms, assign workers to tents and farms. What breaks from convention is the Analysis system. Before you can meaningfully exploit any plant, you need to send scientists out with a Field Laboratory to scan it, unlocking its entry in the Knowledge Book. That mushroom? Could be lunch. Could also be poison. You genuinely do not know until someone studies it, and that investigative layer threads itself through every production decision you will make. The biome and season systems give the strategy some real teeth. Dry spells bake lakes into cracked mud, flooding drowns crops, and cold snaps drain stamina, so preparing stockpiles before seasons flip is less optional advice and more survival arithmetic. The harvest decision matters too: workers can prune plants sustainably for future yields, or rip them out entirely for an immediate windfall that depletes your local flora. Seed farms and composters can restore what you trash, but you will feel the consequences of sloppy resource management several cycles later. District placement adds another layer: buildings radiate bonuses to neighbors inside their radius, so a science quarter benefits from careful clustering, and nobody wants a forge next to a residential block. The research tree spans over 60 branches, covering irrigation methods, cultural practices, and new building types, and it genuinely rewards players who read the tooltips rather than clicking through blindly. For newer city-builder players, the tutorial is decent, walking through core mechanics without front-loading too much at once. Harmony Mode softens nearly every pressure point, slowing needs drain, reducing disease chance, and starting you with extra food and lumber. Balanced Mode is where the interesting decisions live, and experienced players will find that mode provides the right amount of friction. The campaign offers two storylines split into three chapters each, with 40-cycle deadlines creating a low-key but real sense of urgency. Sandbox drops the clock entirely for players who prefer to build at their own pace. Neither mode is short on content. The rough edges are real enough to mention honestly. Early game pacing is sluggish because population grows slowly and you simply cannot staff everything at once; expect to hammer the fast-forward button through the first cycle or two. Worker transport logic can get messy as the settlement scales, and the late-game well-being system asks you to place a parade of benches, gardens, and theaters that start to blur together visually. The camera is locked to one perspective because the art is hand-drawn, which means no rotation, a genuine limitation during dense late-game planning. The art itself is the headline achievement and also the source of readability problems: workers, buildings, and plants share a pastel palette so unified that mid-game it becomes genuinely hard to track who is doing what. Steam reviews sit at 79 percent positive across over 650 user reviews, which reads accurately: most players enjoy it, a meaningful minority bounce off the early friction. For strategy and sim players who want something that rewards patience over aggression, Synergy is a solid bet. It does not have the mechanical ceiling of a grand-strategy title and veterans of deep colony sims may find it wraps up before they hit their stride. But the Analysis mechanic is a genuinely fresh idea in a genre that often recycles the same tech-tree formula, and the late game, when your settlement is humming and every district is pulling its weight, delivers the satisfaction the slow opening promises.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Ecosystem ManagementKnowledge BookSeasonal SurvivalDistrict Placement BonusesSustainable HarvestingField AnalysisCampaign + Sandbox ModesSolarpunk AestheticNo CombatWorker Assignment Micromanagement

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
6Go VRAM Graphics Card
Processor
Core i3 or equivalent
Sound Card
Any

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
6Go VRAM Graphics Card
Processor
Core i5 or equivalent
Sound Card
Any

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Información del juego

Desarrolladora
Leikir Studio
Distribuidora
Goblinz Publishing
Fecha de lanzamiento
16 abr 2025

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Preguntas frecuentes sobre Synergy

¿Cuánto cuesta Synergy?

A 15 de agosto de 2026, la oferta más barata disponible de Synergy es €0.27 en Gamivo, de entre 19 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Synergy más barato?

El precio más bajo disponible que seguimos para Synergy es €0.27 en Gamivo (15 de agosto de 2026). Comparamos 19 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Synergy?

Synergy está disponible en PC, Mac.

¿Cuándo se lanzó Synergy?

Synergy se lanzó el 16 de abril de 2025.

¿Quién desarrolló Synergy?

Synergy fue desarrollado por Leikir Studio y publicado por Goblinz Publishing.