Compara los precios de Symphony of War: The Nephilim Saga en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dancing Dragon Games. Publicado por Freedom Games. Lanzado el 10/6/2022. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 81/100.

A grid-based tactical RPG where you build squads, not just characters. Think Fire Emblem crossed with Ogre Tactics, with a story that actually earns its dramatic moments.

Symphony of War: The Nephilim Saga is a grid-based tactical RPG developed by Dancing Dragon Games that puts army-scale warfare at the center of everything. You are not managing a single hero here. You are assembling squads of multiple units into formation-based groups, assigning roles across a surprisingly deep class system, and then watching those squads clash on large maps in real-time combat resolution. The loop is closer to Ogre Battle 64 than Fire Emblem, and if that sentence means something to you, you already know whether this game is for you. The class and progression system is where the game earns most of its goodwill. Units can be promoted through multiple tiers, roles like cavalry, mage, archer, and commander all interact with squad positioning and morale mechanics in ways that actually matter past the opening hours. Morale is particularly interesting: it functions as a second health bar of sorts for a squad's fighting effectiveness, and managing it forces you to think about rotation and rest in ways that most strategy RPGs quietly ignore. Build variety holds up. I was still discovering meaningful synergies around hour 35, which is not something I say lightly. The story follows a fairly classic fantasy war narrative with political intrigue, betrayal arcs, and a cast of named characters whose motivations are mostly coherent. It is not Disco Elysium. The writing ranges from genuinely affecting in the big setpiece moments to workmanlike in the quieter connective tissue. The voice of the world is consistent enough that I stayed curious about where things were heading, which is the bar I apply to this genre. The lore has weight without requiring you to read seventeen optional codex entries, and that kind of editorial discipline deserves acknowledgment. On the downside: some maps run long in a way that tips from challenging into padded, and there are stretches where the game asks you to fight through similar terrain against similar enemy compositions before the next narrative beat arrives. Players who bounced off Ogre Battle for pacing reasons may find the same friction here. The interface, while functional, has a learning curve that the tutorial does not fully flatten. Expect to spend your first two or three hours consulting menus before the systems click. Once they click, though, the feedback loop of fielding a well-tuned squad and watching it shred through a difficult engagement is genuinely satisfying in the way only games that make you earn the power fantasy can be. For the niche it occupies, Symphony of War executes with real confidence. The 95 percent positive review score on Steam is not a fluke. This is a developer that clearly loves the Ogre series and has built something that scratches that itch for a generation of players who have been waiting since 1999. If you want your strategic decisions to have teeth, your units to feel individually invested, and your story to give those battles a reason to matter, this one delivers on all three fronts more often than not. Monika, Scout Team

Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

10 jun 2022Dancing Dragon GamesFreedom Games
GamerScout opina

A grid-based tactical RPG where you build squads, not just characters. Think Fire Emblem crossed with Ogre Tactics, with a story that actually earns its dramatic moments.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.53

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Symphony of War: The Nephilim Saga is a grid-based tactical RPG developed by Dancing Dragon Games that puts army-scale warfare at the center of everything. You are not managing a single hero here. You are assembling squads of multiple units into formation-based groups, assigning roles across a surprisingly deep class system, and then watching those squads clash on large maps in real-time combat resolution. The loop is closer to Ogre Battle 64 than Fire Emblem, and if that sentence means something to you, you already know whether this game is for you. The class and progression system is where the game earns most of its goodwill. Units can be promoted through multiple tiers, roles like cavalry, mage, archer, and commander all interact with squad positioning and morale mechanics in ways that actually matter past the opening hours. Morale is particularly interesting: it functions as a second health bar of sorts for a squad's fighting effectiveness, and managing it forces you to think about rotation and rest in ways that most strategy RPGs quietly ignore. Build variety holds up. I was still discovering meaningful synergies around hour 35, which is not something I say lightly. The story follows a fairly classic fantasy war narrative with political intrigue, betrayal arcs, and a cast of named characters whose motivations are mostly coherent. It is not Disco Elysium. The writing ranges from genuinely affecting in the big setpiece moments to workmanlike in the quieter connective tissue. The voice of the world is consistent enough that I stayed curious about where things were heading, which is the bar I apply to this genre. The lore has weight without requiring you to read seventeen optional codex entries, and that kind of editorial discipline deserves acknowledgment. On the downside: some maps run long in a way that tips from challenging into padded, and there are stretches where the game asks you to fight through similar terrain against similar enemy compositions before the next narrative beat arrives. Players who bounced off Ogre Battle for pacing reasons may find the same friction here. The interface, while functional, has a learning curve that the tutorial does not fully flatten. Expect to spend your first two or three hours consulting menus before the systems click. Once they click, though, the feedback loop of fielding a well-tuned squad and watching it shred through a difficult engagement is genuinely satisfying in the way only games that make you earn the power fantasy can be. For the niche it occupies, Symphony of War executes with real confidence. The 95 percent positive review score on Steam is not a fluke. This is a developer that clearly loves the Ogre series and has built something that scratches that itch for a generation of players who have been waiting since 1999. If you want your strategic decisions to have teeth, your units to feel individually invested, and your story to give those battles a reason to matter, this one delivers on all three fronts more often than not.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamOgre Battle-likeSquad TacticsMorale SystemClass PromotionArmy ManagementFormation CombatHigh FantasySingle-Player CampaignDeep Build Variety

Requisitos del sistema

Mínimos

OS
Windows 10 / 98 / XP / Vista / 7 / 8
Processor
1ghz
Memory
256 MB RAM
Storage
1 GB available space

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Processor
1 Ghz
Memory
256 MB RAM
Storage
1 GB available space

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Reseñas y valoraciones

Metacritic
81
Steam
95%(14,444)

Información del juego

Desarrolladora
Dancing Dragon Games
Distribuidora
Freedom Games
Fecha de lanzamiento
10 jun 2022

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¿En qué plataformas está disponible Symphony of War: The Nephilim Saga?

Symphony of War: The Nephilim Saga está disponible en PC.

¿Cuándo se lanzó Symphony of War: The Nephilim Saga?

Symphony of War: The Nephilim Saga se lanzó el 10 de junio de 2022.

¿Quién desarrolló Symphony of War: The Nephilim Saga?

Symphony of War: The Nephilim Saga fue desarrollado por Dancing Dragon Games y publicado por Freedom Games.

¿Merece la pena comprar Symphony of War: The Nephilim Saga?

Symphony of War: The Nephilim Saga tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.