Compara los precios de Surviving Mars key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Haemimont Games. Publicado por Paradox Interactive. Lanzado el 10/11/2025. Disponible en PC, Xbox. Géneros: Simulation, Strategy. Puntuación Metacritic: 76/100.

Build a self-sustaining colony on Mars while managing oxygen, power, and the creeping psychological toll on your settlers. Every supply rocket matters.

Surviving Mars is a colony-builder and city-planner set on a hostile red planet, where the ground itself is trying to kill your people and your supply chain is measured in months, not minutes. You are not building a theme park. You are engineering a fragile ecosystem from scratch, balancing dome pressure, water extraction, power grids, and the mental health of colonists who signed up for adventure and got dust storms instead. The loop pulls you through an early phase of drone-automated infrastructure, a mid-game scramble to sustain your first human arrivals, and a late-game push toward true self-sufficiency that will have you staring at resource graphs at 2am. The sponsor selection at mission start is where Surviving Mars earns its strategic depth early. Choosing a sponsor, whether it is the USA, India, Russia, or one of the other available backers, is not cosmetic. Each sponsor sets your starting funding, rocket capacity, tech tree tendencies, and passive bonuses in ways that ripple through every subsequent decision. A resource-rich but cash-poor sponsor forces aggressive local extraction from day one. A well-funded sponsor lets you import your way through early crises but punishes you if you never develop local production. This single choice creates meaningfully different playthroughs, which is exactly the kind of branching setup that makes a sandbox feel less empty. The AI governing your colonists behaves with enough personality to generate stories without tipping into chaos. Settlers have traits, specialisations, and breaking points. Push them too hard in a failing dome and you will get sanity spirals, crime, and workers abandoning their posts at the worst possible moment. The game does not hold your hand through these crises, which is a design choice that newcomers should understand upfront. The tutorial covers the mechanical basics competently, but the real education comes from your first catastrophic dome failure. Treat that failure as a free lesson, not a reason to quit, and the learning curve becomes genuinely rewarding rather than punishing. Adjustable difficulty settings mean you can dial back the harshness if the first few runs feel overwhelming. Steam Workshop support is the feature that extends Surviving Mars well past its base content. The mod ecosystem has produced overhauls, new building sets, sponsor tweaks, and quality-of-life improvements that the base game arguably needed. If you find the mid-game colonist management thin or the building variety limited, there is almost certainly a mod addressing it. Full controller support and the mouse-only option make it flexible for couch play or single-input setups, which is a practical bonus for a game you might spend long sessions inside. The save-anywhere feature deserves a specific mention because a city-builder where you cannot save mid-crisis is a city-builder designed to punish you for having a life. Where Surviving Mars shows its age is in AI pathing edge cases and some repetitive random event text after extended play. The late game can also lose tension once your colony hits true self-sufficiency, since the challenge curve flattens rather than escalating. Players who want a grand-strategy escalation that keeps stacking pressure will eventually outgrow what the base game offers. The mod ecosystem partially fills that gap. At its core, though, this is a tightly designed survival-city-builder with genuine strategic texture in its early and mid-game phases, and a sponsor system that earns real replayability. Diego, Scout Team

Surviving Mars key

Surviving Mars key

10 nov 2025Haemimont GamesParadox Interactive
GamerScout opina

Build a self-sustaining colony on Mars while managing oxygen, power, and the creeping psychological toll on your settlers. Every supply rocket matters.

PCXbox
Steam Deck PlayableProtonDB Gold
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Surviving Mars is a colony-builder and city-planner set on a hostile red planet, where the ground itself is trying to kill your people and your supply chain is measured in months, not minutes. You are not building a theme park. You are engineering a fragile ecosystem from scratch, balancing dome pressure, water extraction, power grids, and the mental health of colonists who signed up for adventure and got dust storms instead. The loop pulls you through an early phase of drone-automated infrastructure, a mid-game scramble to sustain your first human arrivals, and a late-game push toward true self-sufficiency that will have you staring at resource graphs at 2am. The sponsor selection at mission start is where Surviving Mars earns its strategic depth early. Choosing a sponsor, whether it is the USA, India, Russia, or one of the other available backers, is not cosmetic. Each sponsor sets your starting funding, rocket capacity, tech tree tendencies, and passive bonuses in ways that ripple through every subsequent decision. A resource-rich but cash-poor sponsor forces aggressive local extraction from day one. A well-funded sponsor lets you import your way through early crises but punishes you if you never develop local production. This single choice creates meaningfully different playthroughs, which is exactly the kind of branching setup that makes a sandbox feel less empty. The AI governing your colonists behaves with enough personality to generate stories without tipping into chaos. Settlers have traits, specialisations, and breaking points. Push them too hard in a failing dome and you will get sanity spirals, crime, and workers abandoning their posts at the worst possible moment. The game does not hold your hand through these crises, which is a design choice that newcomers should understand upfront. The tutorial covers the mechanical basics competently, but the real education comes from your first catastrophic dome failure. Treat that failure as a free lesson, not a reason to quit, and the learning curve becomes genuinely rewarding rather than punishing. Adjustable difficulty settings mean you can dial back the harshness if the first few runs feel overwhelming. Steam Workshop support is the feature that extends Surviving Mars well past its base content. The mod ecosystem has produced overhauls, new building sets, sponsor tweaks, and quality-of-life improvements that the base game arguably needed. If you find the mid-game colonist management thin or the building variety limited, there is almost certainly a mod addressing it. Full controller support and the mouse-only option make it flexible for couch play or single-input setups, which is a practical bonus for a game you might spend long sessions inside. The save-anywhere feature deserves a specific mention because a city-builder where you cannot save mid-crisis is a city-builder designed to punish you for having a life. Where Surviving Mars shows its age is in AI pathing edge cases and some repetitive random event text after extended play. The late game can also lose tension once your colony hits true self-sufficiency, since the challenge curve flattens rather than escalating. Players who want a grand-strategy escalation that keeps stacking pressure will eventually outgrow what the base game offers. The mod ecosystem partially fills that gap. At its core, though, this is a tightly designed survival-city-builder with genuine strategic texture in its early and mid-game phases, and a sponsor system that earns real replayability.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamColony BuilderResource ManagementSponsor SystemDome ManagementModdableCrisis ManagementSandbox StrategyColonist TraitsColony ManagementResource ChainsDome BuildingDisaster SurvivalWorkshop SupportAdjustable DifficultyRemastered

Requisitos del sistema

Mínimos

Processor
4th Generation Intel i3 CPU or equivalent
Memory
4 GB RAM
Graphics
HD 4600/Geforce 620/Radeon 6450 or equivalent GPUs with 1 GB of video RAM
Storage
6 GB available space

Recomendados

OS
Windows 10 (64-bit) or Windows 11
Processor
Intel Core i7-4790K | AMD Ryzen 5 1500X
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 6 GB | AMD Ra…

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Reseñas y valoraciones

Metacritic
76
Steam
53%(1,988)

Información del juego

Desarrolladora
Haemimont Games
Distribuidora
Paradox Interactive
Fecha de lanzamiento
10 nov 2025

Características

Single-playerSteam AchievementsFull controller supportSteam WorkshopCamera ComfortColor AlternativesCustom Volume ControlsAdjustable Difficulty+5 más

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¿En qué plataformas está disponible Surviving Mars key?

Surviving Mars key está disponible en PC, Xbox.

¿Cuándo se lanzó Surviving Mars key?

Surviving Mars key se lanzó el 10 de noviembre de 2025.

¿Quién desarrolló Surviving Mars key?

Surviving Mars key fue desarrollado por Haemimont Games y publicado por Paradox Interactive.

¿Merece la pena comprar Surviving Mars key?

Surviving Mars key tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.