Compara los precios de Survival: Fountain of Youth en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Odinsoft Inc.. Publicado por Twin Sails Interactive. Lanzado el 21/5/2024. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation.

A slow-burn Caribbean survival sim with a genuine historical mystery at its core - rewarding if you respect the time-as-resource systems, punishing if you treat it like a weekend action game.

I went in expecting a tropical Green Hell clone and came out fifty hours later having genuinely lost sleep over Ponce de Leon's fate. Survival: Fountain of Youth sits in an interesting middle space: it plays like a measured, simulation-leaning survival game but is driven by a quest structure and lore drip that pulls closer to a story RPG. That combination is both its greatest strength and the thing most likely to frustrate you if you pick it up expecting the usual genre loop of punch-tree, build-fort, dominate. The systems are layered in a way that any sim fan will appreciate once they click. Time is the primary currency - every crafting action, every foraging run, every workbench process costs in-game hours, and you see the cost before you commit. Managing hunger, thirst, energy, disease risk, and injury chance all simultaneously sounds overwhelming, but the radial quick-menu keeps the interface honest: resources and recipes surface where you expect them, and you rarely lose situational awareness to menu-diving. Blueprints unlock organically by studying materials you pick up - grab a Small Branch and several recipes open. The skill tree and perk system reward completing survival tasks with perk points, so progression feels earned rather than arbitrary. There are three melee weapon types (knives for fast throws, axes that double as harvesting tools, spears for the best range and throwable accuracy) and a ranged track, though crafting ranged ammo is deliberately resource-intensive enough to keep melee relevant throughout. Diseases, sunburn buildup, and night-time injury risk from the darkness add a simulation friction layer that Green Hell veterans will recognize and newcomers need to respect. The story is where the game genuinely separates itself. Quests trace Juan Ponce de Leon's expedition through the archipelago's four regions, revealing what happened to your crewmates and unpacking the history of the Bimini tribes through hidden Chronicles. The narrative momentum is strong enough that one reviewer logged over fifty hours primarily to find out the identity of their own character. The flip side: because the experience is so quest-driven, replayability takes a hit once the mystery resolves. Base-building, while functional, is not a deep creative sandbox - decor options are limited to hunting trophies and nautical items, and the crafting stations (smoker, campfire, tanner, kiln, farms) cover the genre basics without introducing anything especially novel. For dedicated base-builders, the multi-story construction on a clifftop overlooking the ocean scratches an itch, but it will not replace purpose-built building games. A hardcore permadeath mode exists for masochists, and difficulty settings affect how many items you can salvage from the ship at the start, which is a smart design touch. A few friction points are worth naming. Controller support is listed but reported as unreliable in practice - keyboard and mouse is the safer choice. The early game resource economy is genuinely steep and has pushed some players off before the systems start singing; if your hunger and thirst stats are outpacing your food supply in the first hour, that is not a bug, it is the intended curve asking you to slow down and plan. Moving between islands also means re-establishing supply chains, and players who skip community guides tend to hit a wall harder than those who spend ten minutes with the excellent player-written guides on the Steam hub. The good news is that performance is solid on mid-tier hardware and the full release, which graduated from Early Access in May 2024 after over a year of community-shaped development, is notably stable. For strategy and sim players who want narrative payoff alongside their resource planning, this delivers more than the genre average. Approach it like a slow puzzle with a ticking clock rather than an action sandbox, and the Caribbean archipelago becomes one of the more memorable settings in recent survival games. Diego, Scout Team

Survival: Fountain of Youth

Survival: Fountain of Youth

21 may 2024Odinsoft Inc.Twin Sails Interactive
GamerScout opina

A slow-burn Caribbean survival sim with a genuine historical mystery at its core - rewarding if you respect the time-as-resource systems, punishing if you treat it like a weekend action game.

PC
Steam Deck PlayableProtonDB Gold
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en N/A
Mínimo histórico: €6.08

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Acerca de Survival: Fountain of Youth

I went in expecting a tropical Green Hell clone and came out fifty hours later having genuinely lost sleep over Ponce de Leon's fate. Survival: Fountain of Youth sits in an interesting middle space: it plays like a measured, simulation-leaning survival game but is driven by a quest structure and lore drip that pulls closer to a story RPG. That combination is both its greatest strength and the thing most likely to frustrate you if you pick it up expecting the usual genre loop of punch-tree, build-fort, dominate. The systems are layered in a way that any sim fan will appreciate once they click. Time is the primary currency - every crafting action, every foraging run, every workbench process costs in-game hours, and you see the cost before you commit. Managing hunger, thirst, energy, disease risk, and injury chance all simultaneously sounds overwhelming, but the radial quick-menu keeps the interface honest: resources and recipes surface where you expect them, and you rarely lose situational awareness to menu-diving. Blueprints unlock organically by studying materials you pick up - grab a Small Branch and several recipes open. The skill tree and perk system reward completing survival tasks with perk points, so progression feels earned rather than arbitrary. There are three melee weapon types (knives for fast throws, axes that double as harvesting tools, spears for the best range and throwable accuracy) and a ranged track, though crafting ranged ammo is deliberately resource-intensive enough to keep melee relevant throughout. Diseases, sunburn buildup, and night-time injury risk from the darkness add a simulation friction layer that Green Hell veterans will recognize and newcomers need to respect. The story is where the game genuinely separates itself. Quests trace Juan Ponce de Leon's expedition through the archipelago's four regions, revealing what happened to your crewmates and unpacking the history of the Bimini tribes through hidden Chronicles. The narrative momentum is strong enough that one reviewer logged over fifty hours primarily to find out the identity of their own character. The flip side: because the experience is so quest-driven, replayability takes a hit once the mystery resolves. Base-building, while functional, is not a deep creative sandbox - decor options are limited to hunting trophies and nautical items, and the crafting stations (smoker, campfire, tanner, kiln, farms) cover the genre basics without introducing anything especially novel. For dedicated base-builders, the multi-story construction on a clifftop overlooking the ocean scratches an itch, but it will not replace purpose-built building games. A hardcore permadeath mode exists for masochists, and difficulty settings affect how many items you can salvage from the ship at the start, which is a smart design touch. A few friction points are worth naming. Controller support is listed but reported as unreliable in practice - keyboard and mouse is the safer choice. The early game resource economy is genuinely steep and has pushed some players off before the systems start singing; if your hunger and thirst stats are outpacing your food supply in the first hour, that is not a bug, it is the intended curve asking you to slow down and plan. Moving between islands also means re-establishing supply chains, and players who skip community guides tend to hit a wall harder than those who spend ten minutes with the excellent player-written guides on the Steam hub. The good news is that performance is solid on mid-tier hardware and the full release, which graduated from Early Access in May 2024 after over a year of community-shaped development, is notably stable. For strategy and sim players who want narrative payoff alongside their resource planning, this delivers more than the genre average. Approach it like a slow puzzle with a ticking clock rather than an action sandbox, and the Caribbean archipelago becomes one of the more memorable settings in recent survival games.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:indieStory-Driven SurvivalTime-as-ResourceDisease MechanicsPermadeath ModeBlueprint ProgressionMulti-Island ExplorationHistorical SettingFirst-Person OnlyPerk Tree

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
32 GB available space
Graphics
NVidia GeForce GTX 970 4 GB Full HD resolution
Processor
Intel Core i5-6400 CPU @ 2.70 GHz

Recomendados

OS
Windows 7/10/11
Memory
16 GB RAM
DirectX
Version 11
Storage
32 GB available space
Graphics
NVidia GeForce RTX 2060 6 GB Full HD resolution
Processor
Intel Core i5-10400F CPU @ 2.90GHz

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Información del juego

Desarrolladora
Odinsoft Inc.
Distribuidora
Twin Sails Interactive
Fecha de lanzamiento
21 may 2024

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¿En qué plataformas está disponible Survival: Fountain of Youth?

Survival: Fountain of Youth está disponible en PC.

¿Cuándo se lanzó Survival: Fountain of Youth?

Survival: Fountain of Youth se lanzó el 21 de mayo de 2024.

¿Quién desarrolló Survival: Fountain of Youth?

Survival: Fountain of Youth fue desarrollado por Odinsoft Inc. y publicado por Twin Sails Interactive.