Supraland Six Inches Under
A first-person Metroidvania that mixes Portal-style puzzles, Zelda-ish exploration, and Metroid-style ability gating, all set underground in a tiny toy world.
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Supraland Six Inches Under is a first-person Metroidvania built around three things: exploring a compact but surprisingly dense underground world, solving physics-and-logic puzzles that steadily get stranger, and unlocking new abilities that reopen areas you already thought you had figured out. It bills itself as a mix of Portal, Zelda, and Metroid, and that pitch is accurate enough to be useful rather than just marketing shorthand. The setting is the same miniature toy-figure universe as the original Supraland, now relocated below ground, which means the level design has a closed, almost cavernous feel rather than an open overworld, tighter, more focused, and honestly better paced. The puzzle design is where Six Inches Under earns its 96% positive rating on Steam, and it is not hard to see why. The game layers mechanics the way a good puzzle game should: introduce a rule, let you get comfortable, then twist it. You will be flinging objects with force beams, redirecting energy blasts, and combining abilities in ways the tutorial never spelled out. The satisfaction of cracking a room that has been sitting unsolved for twenty minutes is genuine. Combat exists and has some variety in weapons and upgrades, but it is clearly secondary to the head-scratching. If you come in wanting an action game, adjust expectations. What does not work as well is the mid-game pacing. There are stretches where backtracking to find the one passage you missed starts to feel like chore rather than discovery, especially if you are playing without a guide. The map is helpful but not always precise enough to tell you whether a locked door needs an ability you have or one you are still missing. Some players will find that friction rewarding. Others will tab out to a walkthrough and never quite tab back in mentally. This is a solo, single-player experience with no online component, and it leans fully into that. There is no live-service distraction, no battle pass, just a self-contained adventure with a clear ending. Completion runs somewhere in the 10-to-15 hour range depending on how much you explore, with collectibles and secrets pushing that higher. Controller support is solid if you prefer that to keyboard and mouse. Family Sharing is enabled, which makes it easy to pass along to someone in your household once you are done. If you enjoyed the original Supraland or you are the kind of player who likes to sit with a puzzle until the solution clicks rather than look it up, Six Inches Under is built for you. If you bounced off the first game or you want combat to carry the experience, this one will not change your mind. The puzzle-first identity is committed and consistent throughout, and that is exactly what its audience wants.

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Requisitos del sistema
Mínimos
- OS
- Windows 7
- Processor
- Intel Core2Duo 2.66GHz
- Memory
- 8 GB RAM
- Graphics
- GTX 780
- DirectX
- Version 11
- Storage
- 6 GB available space
Recomendados
- OS
- Windows 10
- Processor
- Intel Core i5 6600 or AMD Ryzen 1600x
- Memory
- 8 GB RAM
- Graphics
- NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce GTX 780…
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Información del juego
- Desarrolladora
- Supra Games
- Distribuidora
- Supra Games UG
- Fecha de lanzamiento
- 14 ene 2022