Compara los precios de Styx: Shards of Darkness en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyanide Studio. Publicado por Focus Home Interactive. Lanzado el 14/3/2017. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 72/100.

If pure stealth with actual teeth is what you're after, this foul-mouthed goblin sequel delivers sprawling vertical levels and a skill tree you'll actually argue about - just don't expect a polished AAA ride.

I went into Styx: Shards of Darkness half-expecting a budget curio and came out the other side genuinely impressed by what Cyanide Studio managed to build within their constraints. This is a pure, uncompromising third-person stealth game set in a dark fantasy world of Dark Elves, shadowy cities, and one very grumpy goblin who will absolutely tell you where the jump button is not located. If you need combat as a reliable fallback, look elsewhere. Getting caught here is not a tactical inconvenience - it is a death sentence, and the game means it. What makes Shards of Darkness worth your time is the level design. The environments range from sunbaked open vistas to lamp-lit shanty towns and the vertiginous elven city of Korrangar, and each mission is built around vertical layering that rewards patient exploration. Want to go high and creep above armored Blood Elves that shrug off your blade? Go for it. Want to take the low road through a cave full of blind insects that can one-shot you on sound alone? That works too. The multi-route philosophy is genuine, not cosmetic, and the game awards medals for speed, kill count, and clean ghosting runs, giving completionists real reasons to replay. The five skill trees - Stealth, Kill, Alchemy, Cloning, and Perception - are where the build variety lives. Cloning is the standout mechanic: you can vomit out a copy of yourself, remotely pilot it, then use the Rebirth ability to teleport your real body to its position, effectively turning the clone into a long-range infiltration tool. Alchemy lets you craft acid traps, smoke bombs, and poison-laced consumables, and late investment here lets you build gadgets without hunting a workbench. Amber, the magical resource fueling invisibility and cloning, functions as the game's mana bar, and managing it tightly against the Perception tree's extended vision upgrades is the closest thing to a skill-expression loop this genre offers at budget prices. Skill points can be freely redistributed between missions, which is a smart quality-of-life call that stops bad early choices from bricking a run. The problems are real though. The AI is inconsistent enough to sometimes feel like cheating and other times feel brain-dead, depending on which enemy type you are facing. The story is serviceable at best - Styx's fourth-wall-breaking quips and edgelord commentary carry most of the personality load, and they wear thin before the credits roll for anyone who is not already charmed by the character. The parry system, technically available in the rare moments you get caught in direct combat, is so poorly implemented that ignoring it entirely is the correct strategy. Mission objectives can also drift toward vague directives that leave you wandering large levels without clear direction, which will frustrate players who prefer tight goal structures. For the right player - specifically someone who wants the methodical tension of classic Splinter Cell filtered through a fantasy setting and an amber-fueled ability kit - Shards of Darkness is a genuinely solid stealth package. It is not trying to compete with Dishonored or Hitman on production values, and it doesn't need to. The levels are good, the mechanical toolkit is deeper than the price suggests, and the co-op mode adds a layer of chaos that stealth fans will either love or hate. Go in knowing what it is and it will not disappoint. Alex, Scout Team

Styx: Shards of Darkness

Styx: Shards of Darkness

14 mar 2017Cyanide StudioFocus Home Interactive
GamerScout opina

If pure stealth with actual teeth is what you're after, this foul-mouthed goblin sequel delivers sprawling vertical levels and a skill tree you'll actually argue about - just don't expect a polished AAA ride.

PCXbox
Steam Deck UnsupportedProtonDB Platinum
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Acerca de Styx: Shards of Darkness

I went into Styx: Shards of Darkness half-expecting a budget curio and came out the other side genuinely impressed by what Cyanide Studio managed to build within their constraints. This is a pure, uncompromising third-person stealth game set in a dark fantasy world of Dark Elves, shadowy cities, and one very grumpy goblin who will absolutely tell you where the jump button is not located. If you need combat as a reliable fallback, look elsewhere. Getting caught here is not a tactical inconvenience - it is a death sentence, and the game means it. What makes Shards of Darkness worth your time is the level design. The environments range from sunbaked open vistas to lamp-lit shanty towns and the vertiginous elven city of Korrangar, and each mission is built around vertical layering that rewards patient exploration. Want to go high and creep above armored Blood Elves that shrug off your blade? Go for it. Want to take the low road through a cave full of blind insects that can one-shot you on sound alone? That works too. The multi-route philosophy is genuine, not cosmetic, and the game awards medals for speed, kill count, and clean ghosting runs, giving completionists real reasons to replay. The five skill trees - Stealth, Kill, Alchemy, Cloning, and Perception - are where the build variety lives. Cloning is the standout mechanic: you can vomit out a copy of yourself, remotely pilot it, then use the Rebirth ability to teleport your real body to its position, effectively turning the clone into a long-range infiltration tool. Alchemy lets you craft acid traps, smoke bombs, and poison-laced consumables, and late investment here lets you build gadgets without hunting a workbench. Amber, the magical resource fueling invisibility and cloning, functions as the game's mana bar, and managing it tightly against the Perception tree's extended vision upgrades is the closest thing to a skill-expression loop this genre offers at budget prices. Skill points can be freely redistributed between missions, which is a smart quality-of-life call that stops bad early choices from bricking a run. The problems are real though. The AI is inconsistent enough to sometimes feel like cheating and other times feel brain-dead, depending on which enemy type you are facing. The story is serviceable at best - Styx's fourth-wall-breaking quips and edgelord commentary carry most of the personality load, and they wear thin before the credits roll for anyone who is not already charmed by the character. The parry system, technically available in the rare moments you get caught in direct combat, is so poorly implemented that ignoring it entirely is the correct strategy. Mission objectives can also drift toward vague directives that leave you wandering large levels without clear direction, which will frustrate players who prefer tight goal structures. For the right player - specifically someone who wants the methodical tension of classic Splinter Cell filtered through a fantasy setting and an amber-fueled ability kit - Shards of Darkness is a genuinely solid stealth package. It is not trying to compete with Dishonored or Hitman on production values, and it doesn't need to. The levels are good, the mechanical toolkit is deeper than the price suggests, and the co-op mode adds a layer of chaos that stealth fans will either love or hate. Go in knowing what it is and it will not disappoint.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamPure StealthVertical Level DesignSkill Tree RespecAmber Resource ManagementClone MechanicsFantasy StealthB-Tier Hidden GemLethal PlaythroughMission Replay ValueCo-op Stealth

Requisitos del sistema

Mínimos

Processor
AMD FX-6300 (3, 5GHz) / Intel i5-2500 (3, 3GHz)
Memory
8 GB RAM
Graphics
1 GB, AMD Radeon R7 260X / NVIDIA GeForce GTX 560
DirectX
Version 11
Storage
11 GB available space Addition…

Recomendados

Processor
AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-4790 (3,6 GHz)
Memory
8 GB RAM
Graphics
4 GB, AMD Radeon R9 390 / N…

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Reseñas y valoraciones

Metacritic
72
Steam
83%(6,839)

Información del juego

Desarrolladora
Cyanide Studio
Distribuidora
Focus Home Interactive
Fecha de lanzamiento
14 mar 2017

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¿En qué plataformas está disponible Styx: Shards of Darkness?

Styx: Shards of Darkness está disponible en PC, Xbox.

¿Cuándo se lanzó Styx: Shards of Darkness?

Styx: Shards of Darkness se lanzó el 14 de marzo de 2017.

¿Quién desarrolló Styx: Shards of Darkness?

Styx: Shards of Darkness fue desarrollado por Cyanide Studio y publicado por Focus Home Interactive.

¿Merece la pena comprar Styx: Shards of Darkness?

Styx: Shards of Darkness tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.