Compara los precios de Pro Cycling Manager 25 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyanide Studio. Publicado por Nacon. Lanzado el 5/6/2025. Disponible en PC. Géneros: Adventure, Simulation, Sports.

If you've ever wanted to run a Tour de France team like a spreadsheet-obsessed director sportif, PCM 25 finally looks the part, though the core sim is still a love-it-or-fight-it proposition for cycling diehards only.

I came into PCM 25 as someone who genuinely respects a tight management loop but has zero patience for annual releases that coast on a new coat of paint. So the Unreal Engine 5 upgrade was the first thing I noticed, and it is a real step up: reworked stage environments, improved rain rendering with puddles and light reflections on Paris-Roubaix cobbles, and dramatically better lighting across mountain stages. After years of the series looking like a mid-2000s Flash project, that matters. The visuals now hold up next to what you'd see in a broadcast, and race simulation sequences actually feel worth watching rather than alt-tabbing past. Under the hood, the structure is what long-time players already know: career mode puts you in the directeur sportif chair for any team across World Tour, Pro Series, or Continental level, handling calendar planning, transfers, staff hiring, training loads, and race-day tactics. Pro Cyclist mode flips it to a single-rider RPG, developing your athlete's stats from young hopeful to GC contender. During actual races, you're managing rider positions, energy reserves, attack timing, sprint train setup, feeding windows, and breakaway decisions in real time, which is about as demanding as it sounds. A badly mistimed attack on a col can bury your leader's GC hopes before the final week. The controls are keyboard and mouse by design, and if you're not on a full-size layout you'll notice fast: there's still no custom keybind support in 2025, which is a genuinely embarrassing omission and a recurring complaint from the community. The headline new mechanic is a reworked sponsor system. Sponsors now arrive dynamically as your season progresses, each carrying their own conditions: squad nationality requirements, a minimum percentage of young riders, results targets, exclusivity clauses. Juggling three or four sponsor contracts with conflicting squad demands against your actual race objectives creates real tension, and it makes the financial layer feel like more than a passive budget bar. The granular difficulty sliders, adjustable per save, letting you tune terrain attribute impact, stamina scaling, opponent sprint quality, and financial pressure independently, are the other significant addition. That modularity is welcome. The series has always been either too soft or too brutal depending on your experience level, and now you can actually dial it in. The friction points are not small. AI behavior has improved at the margins, particularly in windy crosswind stages and complex sprint finishes, but the opponent tactics in mass sprints still don't hold up to scrutiny: pelotons fracture on flat finishes, time gaps appear where real cycling rules say they shouldn't, and GC teams repeat the same mountain-point chases every single stage. Pro Cyclist mode received no meaningful updates this edition, and community reports confirm that race-day condition modifiers, a feature players have been requesting fixes for across multiple versions, still don't function correctly. Some riders also lack real names due to licensing gaps, which the modding community addresses quickly via the WorldDB database, but you shouldn't need a mod to fix that on day one. System requirements jumped with the engine switch, and Intel Iris Xe and 7xx-series integrated graphics are flat-out unsupported, so check your rig before clicking anything. For returning PCM players, the honest answer on upgrade value depends entirely on your previous version. Coming from 2022 or earlier, this is a clear generational step. From 2024, the graphics and sponsor depth are real improvements, but the core race simulation is familiar enough that you'll decide inside the first career season whether the delta was worth it. For newcomers who cycle-watch from April through July and have always wondered what it would feel like to build a team around a climber-sprinter hybrid for a week-long stage race, this is still the only serious game doing that job on PC. Fred, Scout Team

Pro Cycling Manager 25

Pro Cycling Manager 25

5 jun 2025Cyanide StudioNacon
GamerScout opina

If you've ever wanted to run a Tour de France team like a spreadsheet-obsessed director sportif, PCM 25 finally looks the part, though the core sim is still a love-it-or-fight-it proposition for cycling diehards only.

PC
Steam Deck PlayableProtonDB Platinum
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Acerca de Pro Cycling Manager 25

I came into PCM 25 as someone who genuinely respects a tight management loop but has zero patience for annual releases that coast on a new coat of paint. So the Unreal Engine 5 upgrade was the first thing I noticed, and it is a real step up: reworked stage environments, improved rain rendering with puddles and light reflections on Paris-Roubaix cobbles, and dramatically better lighting across mountain stages. After years of the series looking like a mid-2000s Flash project, that matters. The visuals now hold up next to what you'd see in a broadcast, and race simulation sequences actually feel worth watching rather than alt-tabbing past. Under the hood, the structure is what long-time players already know: career mode puts you in the directeur sportif chair for any team across World Tour, Pro Series, or Continental level, handling calendar planning, transfers, staff hiring, training loads, and race-day tactics. Pro Cyclist mode flips it to a single-rider RPG, developing your athlete's stats from young hopeful to GC contender. During actual races, you're managing rider positions, energy reserves, attack timing, sprint train setup, feeding windows, and breakaway decisions in real time, which is about as demanding as it sounds. A badly mistimed attack on a col can bury your leader's GC hopes before the final week. The controls are keyboard and mouse by design, and if you're not on a full-size layout you'll notice fast: there's still no custom keybind support in 2025, which is a genuinely embarrassing omission and a recurring complaint from the community. The headline new mechanic is a reworked sponsor system. Sponsors now arrive dynamically as your season progresses, each carrying their own conditions: squad nationality requirements, a minimum percentage of young riders, results targets, exclusivity clauses. Juggling three or four sponsor contracts with conflicting squad demands against your actual race objectives creates real tension, and it makes the financial layer feel like more than a passive budget bar. The granular difficulty sliders, adjustable per save, letting you tune terrain attribute impact, stamina scaling, opponent sprint quality, and financial pressure independently, are the other significant addition. That modularity is welcome. The series has always been either too soft or too brutal depending on your experience level, and now you can actually dial it in. The friction points are not small. AI behavior has improved at the margins, particularly in windy crosswind stages and complex sprint finishes, but the opponent tactics in mass sprints still don't hold up to scrutiny: pelotons fracture on flat finishes, time gaps appear where real cycling rules say they shouldn't, and GC teams repeat the same mountain-point chases every single stage. Pro Cyclist mode received no meaningful updates this edition, and community reports confirm that race-day condition modifiers, a feature players have been requesting fixes for across multiple versions, still don't function correctly. Some riders also lack real names due to licensing gaps, which the modding community addresses quickly via the WorldDB database, but you shouldn't need a mod to fix that on day one. System requirements jumped with the engine switch, and Intel Iris Xe and 7xx-series integrated graphics are flat-out unsupported, so check your rig before clicking anything. For returning PCM players, the honest answer on upgrade value depends entirely on your previous version. Coming from 2022 or earlier, this is a clear generational step. From 2024, the graphics and sponsor depth are real improvements, but the core race simulation is familiar enough that you'll decide inside the first career season whether the delta was worth it. For newcomers who cycle-watch from April through July and have always wondered what it would feel like to build a team around a climber-sprinter hybrid for a week-long stage race, this is still the only serious game doing that job on PC.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpachievementstrading-cardsworkshopcloud-savestier:indieDirecteur Sportif ModePro Cyclist CareerDynamic Sponsor ManagementGranular Difficulty SlidersReal-Time Race TacticsModding CommunityAnnual Sports SimSeason PlanningUCI Licensed Teams

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
12 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
NVIDIA GeForce GTX 960, 4GB or AMD Radeon RX 460, 4GB or Intel Arc A310, 4GB
Processor
Intel Core i5-2300 or AMD Athlon X4 970

Recomendados

OS
Windows 11
Memory
12 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 5600, 6GB or Intel Arc A580, 8GB
Processor
Intel Core i5-8400 or AMD Ryzen 5 3500

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Información del juego

Desarrolladora
Cyanide Studio
Distribuidora
Nacon
Fecha de lanzamiento
5 jun 2025

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¿En qué plataformas está disponible Pro Cycling Manager 25?

Pro Cycling Manager 25 está disponible en PC.

¿Cuándo se lanzó Pro Cycling Manager 25?

Pro Cycling Manager 25 se lanzó el 5 de junio de 2025.

¿Quién desarrolló Pro Cycling Manager 25?

Pro Cycling Manager 25 fue desarrollado por Cyanide Studio y publicado por Nacon.