Compara los precios de Strike Team Hydra en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wave Light Games Inc.. Publicado por Wave Light Games Inc.. Lanzado el 8/12/2017. Disponible en PC. Géneros: Violent, Gore, Action, Adventure, Indie, RPG, Strategy.

If your XCOM itch is unscratched and your wallet is light, this budget tactical RPG puts twelve character classes and 48 missions on the table - just go in knowing the PC port carries some baggage from its mobile origins.

I went into Strike Team Hydra expecting a throwaway mobile port and came out with mixed feelings that are worth unpacking before you spend anything on it. The premise is compact and functional: you command a six-soldier squad aboard the besieged battleship HYDRA, clearing corridors of the Sethari - a genetically engineered alien race - across a campaign of 28 missions plus an additional 20 standalone combat sorties. That is a meaningful amount of content for the price bracket. The mechanical foundation is the thing that earns it a look. Action points govern everything - movement, attacks, special abilities all draw from the same pool, which forces real prioritization every turn. Cover matters more here than in most genre contemporaries; positioning behind barricades and force fields is not just advisable, it is the difference between a composed squad and a panicked one. The morale system has genuine teeth: a unit that starts losing cohesion suffers mounting penalties that can cascade through your whole line, while a squad riding momentum gets measurable combat bonuses. Suppressive fire lets you pin enemies in place before closing for a grenade or melee follow-up, and interactive map elements like tachyon fields and gun turrets create situational puzzles that stop the rooms from feeling identical. The class roster - twelve options including snipers, heavy-weapon specialists, rangers, a psi-operative, and even a quadrupedal robot unit called the S.P.I.D.R. - gives you real squad-composition decisions rather than a cosmetic choice between identical soldiers. The difficulty range spans from approachable to punishing depending on your setting selection, and a game-speed slider means you are not stuck watching enemy AI animations at full pace. That responsiveness to player preference is a sign of a developer that actually listens. Wave Light Games has a track record of patching their titles heavily post-launch based on community feedback, which matters here because the PC version launched with documented stability problems - crashes mid-mission and an autosave system that did not always protect progress. Steam's own user review pool sits at a mixed rating with roughly 62 percent positive, which tells you the core gameplay lands but the technical execution has left some players frustrated. The port itself carries visible mobile DNA. The tutorial references touch-screen controls that do not exist on PC, there is no control remapping, and the game launched without Steam achievements or cloud saves. The lack of an overwatch mechanic - replaced by a counterattack system that only triggers on direct hits rather than movement through fire zones - will bother XCOM veterans who rely on reaction fire as a defensive layer. The music loop count is low and becomes repetitive well before the campaign ends. These are not catastrophic flaws, but they are the difference between a polished product and a functional one. For someone who has exhausted XCOM 2's mod library and wants something structurally similar at a fraction of the investment, Strike Team Hydra delivers the core loop: squad composition, cover positioning, morale management, and a long enough mission list to justify the time. For anyone expecting a refined PC-first experience with tight UI and rock-solid stability, temper those expectations considerably. Diego, Scout Team

Strike Team Hydra

Strike Team Hydra

8 dic 2017Wave Light Games Inc.
GamerScout opina

If your XCOM itch is unscratched and your wallet is light, this budget tactical RPG puts twelve character classes and 48 missions on the table - just go in knowing the PC port carries some baggage from its mobile origins.

PC
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Mínimo histórico: €1.65

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I went into Strike Team Hydra expecting a throwaway mobile port and came out with mixed feelings that are worth unpacking before you spend anything on it. The premise is compact and functional: you command a six-soldier squad aboard the besieged battleship HYDRA, clearing corridors of the Sethari - a genetically engineered alien race - across a campaign of 28 missions plus an additional 20 standalone combat sorties. That is a meaningful amount of content for the price bracket. The mechanical foundation is the thing that earns it a look. Action points govern everything - movement, attacks, special abilities all draw from the same pool, which forces real prioritization every turn. Cover matters more here than in most genre contemporaries; positioning behind barricades and force fields is not just advisable, it is the difference between a composed squad and a panicked one. The morale system has genuine teeth: a unit that starts losing cohesion suffers mounting penalties that can cascade through your whole line, while a squad riding momentum gets measurable combat bonuses. Suppressive fire lets you pin enemies in place before closing for a grenade or melee follow-up, and interactive map elements like tachyon fields and gun turrets create situational puzzles that stop the rooms from feeling identical. The class roster - twelve options including snipers, heavy-weapon specialists, rangers, a psi-operative, and even a quadrupedal robot unit called the S.P.I.D.R. - gives you real squad-composition decisions rather than a cosmetic choice between identical soldiers. The difficulty range spans from approachable to punishing depending on your setting selection, and a game-speed slider means you are not stuck watching enemy AI animations at full pace. That responsiveness to player preference is a sign of a developer that actually listens. Wave Light Games has a track record of patching their titles heavily post-launch based on community feedback, which matters here because the PC version launched with documented stability problems - crashes mid-mission and an autosave system that did not always protect progress. Steam's own user review pool sits at a mixed rating with roughly 62 percent positive, which tells you the core gameplay lands but the technical execution has left some players frustrated. The port itself carries visible mobile DNA. The tutorial references touch-screen controls that do not exist on PC, there is no control remapping, and the game launched without Steam achievements or cloud saves. The lack of an overwatch mechanic - replaced by a counterattack system that only triggers on direct hits rather than movement through fire zones - will bother XCOM veterans who rely on reaction fire as a defensive layer. The music loop count is low and becomes repetitive well before the campaign ends. These are not catastrophic flaws, but they are the difference between a polished product and a functional one. For someone who has exhausted XCOM 2's mod library and wants something structurally similar at a fraction of the investment, Strike Team Hydra delivers the core loop: squad composition, cover positioning, morale management, and a long enough mission list to justify the time. For anyone expecting a refined PC-first experience with tight UI and rock-solid stability, temper those expectations considerably.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Morale SystemSquad CompositionAction-Point TacticsMobile PortSci-Fi TacticalBoss FightsCounterattack MechanicDifficulty ScalingLoot Between Missions

Requisitos del sistema

Mínimos

OS
Windows® 7, 64-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
Processor
Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows® 7, 64-bit
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
Processor
3GHz Quad Core
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
Wave Light Games Inc.
Distribuidora
Wave Light Games Inc.
Fecha de lanzamiento
8 dic 2017

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¿En qué plataformas está disponible Strike Team Hydra?

Strike Team Hydra está disponible en PC.

¿Cuándo se lanzó Strike Team Hydra?

Strike Team Hydra se lanzó el 8 de diciembre de 2017.

¿Quién desarrolló Strike Team Hydra?

Strike Team Hydra fue desarrollado por Wave Light Games Inc..