Compara los precios de Stick Fight: The Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Landfall West. Publicado por Landfall. Lanzado el 28/9/2017. Disponible en PC, Xbox. Géneros: Action, Casual, Indie.

Physics-based stick figure brawler built for chaotic local and online multiplayer. Four players, one screen, zero dignity.

Stick Fight: The Game is a compact, scrappy physics brawler where you and up to three others beat each other senseless as stick figures across a rapid-fire carousel of tiny arenas. Landfall West made something deliberately small here - no story mode, no ranking ladders, no unlock grind to speak of. What you get instead is a tightly wound chaos engine that understands exactly what it is trying to be, and commits to it fully. The physics are the whole point. Weapons spawn in from above - guns, snakes (yes, snake guns), laser rifles, boxes of bees - and the moment you pick something up the arena shifts under your feet. Platforms collapse, lava rises, giant balls roll through and flatten everyone. Rounds last maybe twenty seconds. You die, you respawn, you grab a shotgun off a dead stick corpse, you immediately fall into a pit. The loop is punishing and hilarious in equal measure, and the best sessions are the ones where nobody can explain how they won. For a couch-gaming night or a Discord call with friends, this thing is close to ideal. The controls are approachable in about ninety seconds, which matters when you have someone sitting next to you who hasn't touched a PC game since 2009. Online play works with the same speed and silliness as local. There is a level editor bundled in, and the Steam Workshop has kept a steady flow of community arenas coming through since launch - so if the base pool of maps ever starts to feel repetitive, that problem has already been solved for you. Where it falls short is also obvious: Stick Fight is entirely a multiplayer proposition. Alone, there is nothing here. The AI bots exist but they are background noise at best, and the experience of playing against them has roughly the emotional texture of fighting a cardboard box. If your usual play group is unreliable or you prefer single-player experiences, this one simply is not for you, and that is fine. It knows its lane. The soundtrack is bouncy and low-key charming in the way a lot of small indie games nail without anyone giving them credit for it - short loops that do not outstay their welcome, which matters more than people think in a game built around two-minute sessions. The pixel-adjacent art style is clean and readable even at peak chaos, which is genuinely an achievement. You always know where your stick figure is on screen even when four people are all firing snake guns at each other while a wall of spikes closes in. That kind of visual clarity is earned, not accidental. Landfall West built something that respects your time - you can get a complete, satisfying session in twenty minutes, and that is a real virtue that deserves acknowledgment. Kai, Scout Team

Stick Fight: The Game

Stick Fight: The Game

28 sept 2017Landfall WestLandfall
GamerScout opina

Physics-based stick figure brawler built for chaotic local and online multiplayer. Four players, one screen, zero dignity.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.68

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.6815 Jun 2026
Keyshops
€0.67€0.71€0.76€0.805 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Stick Fight: The Game

Stick Fight: The Game is a compact, scrappy physics brawler where you and up to three others beat each other senseless as stick figures across a rapid-fire carousel of tiny arenas. Landfall West made something deliberately small here - no story mode, no ranking ladders, no unlock grind to speak of. What you get instead is a tightly wound chaos engine that understands exactly what it is trying to be, and commits to it fully. The physics are the whole point. Weapons spawn in from above - guns, snakes (yes, snake guns), laser rifles, boxes of bees - and the moment you pick something up the arena shifts under your feet. Platforms collapse, lava rises, giant balls roll through and flatten everyone. Rounds last maybe twenty seconds. You die, you respawn, you grab a shotgun off a dead stick corpse, you immediately fall into a pit. The loop is punishing and hilarious in equal measure, and the best sessions are the ones where nobody can explain how they won. For a couch-gaming night or a Discord call with friends, this thing is close to ideal. The controls are approachable in about ninety seconds, which matters when you have someone sitting next to you who hasn't touched a PC game since 2009. Online play works with the same speed and silliness as local. There is a level editor bundled in, and the Steam Workshop has kept a steady flow of community arenas coming through since launch - so if the base pool of maps ever starts to feel repetitive, that problem has already been solved for you. Where it falls short is also obvious: Stick Fight is entirely a multiplayer proposition. Alone, there is nothing here. The AI bots exist but they are background noise at best, and the experience of playing against them has roughly the emotional texture of fighting a cardboard box. If your usual play group is unreliable or you prefer single-player experiences, this one simply is not for you, and that is fine. It knows its lane. The soundtrack is bouncy and low-key charming in the way a lot of small indie games nail without anyone giving them credit for it - short loops that do not outstay their welcome, which matters more than people think in a game built around two-minute sessions. The pixel-adjacent art style is clean and readable even at peak chaos, which is genuinely an achievement. You always know where your stick figure is on screen even when four people are all firing snake guns at each other while a wall of spikes closes in. That kind of visual clarity is earned, not accidental. Landfall West built something that respects your time - you can get a complete, satisfying session in twenty minutes, and that is a real virtue that deserves acknowledgment.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamCouch MultiplayerPhysics-Based CombatParty BrawlerWorkshop SupportShort SessionsOnline PvPWeapon PickupsArena Brawler

Requisitos del sistema

Mínimos

Processor
2GHz
Memory
6 GB RAM
DirectX
Version 9.0
Storage
200 MB available space

Sigue explorando

Community Discussion

Be the first to comment on Stick Fight: The Game.

Reseñas y valoraciones

Steam
93%(124,837)

Información del juego

Desarrolladora
Landfall West
Distribuidora
Landfall
Fecha de lanzamiento
28 sept 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Stick Fight: The Game →

Preguntas frecuentes sobre Stick Fight: The Game

¿Cuánto cuesta Stick Fight: The Game?

El precio de Stick Fight: The Game cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Stick Fight: The Game más barato?

Compara los precios de Stick Fight: The Game en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Stick Fight: The Game?

Stick Fight: The Game está disponible en PC, Xbox.

¿Cuándo se lanzó Stick Fight: The Game?

Stick Fight: The Game se lanzó el 28 de septiembre de 2017.

¿Quién desarrolló Stick Fight: The Game?

Stick Fight: The Game fue desarrollado por Landfall West y publicado por Landfall.