Compara los precios de StarSmashers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wayne Jackson. Publicado por War Hungry Games. Lanzado el 26/5/2017. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy.

A budget indie space-combat game where you play Captain Carter defending against an alien warlord. Small scope, mixed execution.

StarSmashers puts you in the seat of Captain Carter aboard the Space Beagle, squaring off against the forces of Kaldor Seth in what amounts to a focused, small-scale space-combat experience. The core loop asks you to juggle weapons and defensive systems during ship-to-ship engagements, which on paper sounds like the kind of resource-allocation puzzle I enjoy. In practice, the mechanical depth on offer is closer to a shallow prototype than a finished strategy game. From a systems perspective, the weapons and defense management angle had real potential. Routing power, timing shields, prioritizing targets - these are solid building blocks for a tense combat sim. StarSmashers gestures at all of that but rarely delivers the satisfying decision trees that make the genre click. Enemy AI behavior is predictable enough that you can largely ignore tactical nuance after the first few encounters, which drains replayability fast. The tutorial situation is rough. As someone who genuinely believes a well-designed tutorial is worth its weight in patch notes, what is here does not adequately prepare newcomers for the game's quirks. There is no mod ecosystem, no build variety to experiment with, and no meaningful late-game progression to chase. The scope is honest in its smallness, but the execution does not justify even a modest time investment for anyone expecting strategic depth. The review record at the time of writing sits at 33% positive across a small sample, and that signal is consistent with the experience. Solo developer projects at this price tier sometimes surprise you, but StarSmashers does not clear that bar. If you are hunting for a budget space-strategy fix, there are better-reviewed options in the same genre that offer more decision-making per hour. Diego, Scout Team

StarSmashers

StarSmashers

26 may 2017Wayne JacksonWar Hungry Games
GamerScout opina

A budget indie space-combat game where you play Captain Carter defending against an alien warlord. Small scope, mixed execution.

PC
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Mínimo histórico: €0.29

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StarSmashers puts you in the seat of Captain Carter aboard the Space Beagle, squaring off against the forces of Kaldor Seth in what amounts to a focused, small-scale space-combat experience. The core loop asks you to juggle weapons and defensive systems during ship-to-ship engagements, which on paper sounds like the kind of resource-allocation puzzle I enjoy. In practice, the mechanical depth on offer is closer to a shallow prototype than a finished strategy game. From a systems perspective, the weapons and defense management angle had real potential. Routing power, timing shields, prioritizing targets - these are solid building blocks for a tense combat sim. StarSmashers gestures at all of that but rarely delivers the satisfying decision trees that make the genre click. Enemy AI behavior is predictable enough that you can largely ignore tactical nuance after the first few encounters, which drains replayability fast. The tutorial situation is rough. As someone who genuinely believes a well-designed tutorial is worth its weight in patch notes, what is here does not adequately prepare newcomers for the game's quirks. There is no mod ecosystem, no build variety to experiment with, and no meaningful late-game progression to chase. The scope is honest in its smallness, but the execution does not justify even a modest time investment for anyone expecting strategic depth. The review record at the time of writing sits at 33% positive across a small sample, and that signal is consistent with the experience. Solo developer projects at this price tier sometimes surprise you, but StarSmashers does not clear that bar. If you are hunting for a budget space-strategy fix, there are better-reviewed options in the same genre that offer more decision-making per hour.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSpace CombatShip ManagementSingle PlayerIndie StrategyLow Replayability

Requisitos del sistema

Mínimos

Processor
Dual core recommended
Memory
2 GB RAM
Graphics
512mb VRAM recommended
DirectX
Version 10
Storage
807 MB available space

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Reseñas y valoraciones

Steam
33%(21)

Información del juego

Desarrolladora
Wayne Jackson
Distribuidora
War Hungry Games
Fecha de lanzamiento
26 may 2017

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¿Cuánto cuesta StarSmashers?

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¿Dónde puedo comprar StarSmashers más barato?

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¿En qué plataformas está disponible StarSmashers?

StarSmashers está disponible en PC.

¿Cuándo se lanzó StarSmashers?

StarSmashers se lanzó el 26 de mayo de 2017.

¿Quién desarrolló StarSmashers?

StarSmashers fue desarrollado por Wayne Jackson y publicado por War Hungry Games.