Compara los precios de Stars End en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Reverie World Studios. Publicado por indie.io. Lanzado el 8/1/2023. Disponible en PC. Géneros: Action, Adventure, Indie, Massively Multiplayer, Simulation.

Drop-pod into a lawless sci-fi frontier, build a base, shoot some aliens, and hope there are enough players online to make the PvP mean anything. Manage those expectations hard.

I came to Stars End the same way I approach any survival shooter with PvP on the box: I wanted to know if the gunplay was tight and whether the servers had a pulse. The short answer to both is: barely. Stars End puts you on a procedurally generated planet after a cryosleep intro, strips you of gear, and kicks off the familiar loop of scavenging, crafting, and base-building that the genre has been running since Rust first made landgrabs fashionable. The sci-fi skin is a genuine differentiator on paper. You can hop in a vehicle or on a horse planetside, then seamlessly launch into orbit in your own starship without a loading screen. That is a cool hook. The problem is the execution sitting beneath it. The combat, which is the thing I care most about in any game calling itself PvP-forward, feels FPS-adjacent rather than FPS-competent. Time-to-kill is inconsistent, weapon feedback is soft, and the animations are rough enough that reading enemy movement becomes guesswork rather than skill. Faction and territory warfare sounds compelling in description, and the idea of fighting over planets both on foot and in a starfighter genuinely has ambition. But with a concurrent player count that has hovered in the single digits for months now, the territorial warfare system exists mostly in theory. You can build strongholds, you can set up a player-hosted server with friends, and you can run co-op missions. In a tight group of four or five people who already know each other, there are probably a few good weekends buried here. Solo or with strangers, the world feels hollow. The crafting system is one of the cleaner parts of the package. The menu has a search function, toggles between grid and list views, and tells you exactly which workbench you need for each recipe. That level of UI clarity is not universal in this genre and it is worth noting. Base-building works at a basic level too, offering both premade shelter options and more customized structures across wood and metal tiers. The problem is that bugs undercut these systems regularly. Reports of bases spawning in space, items disappearing, and freezing during gameplay are the kind of issues that kill player retention fast, and the review score sitting in mixed territory reflects exactly that. The biggest red flag for anyone thinking about dropping money here right now is the development trajectory. Community posts confirm that Reverie World Studios lost the game's primary developer, and the studio has since shifted focus to other projects. Updates have dried up. The peak concurrent player count peaked at 22 and has since cratered to near zero. That is not a server ecosystem you can build a PvP habit around. If you want a sci-fi survival sandbox with real multiplayer weight behind it, this is not where you should be spending your time in 2024 or beyond. It had a foundation worth salvaging, and maybe in different circumstances it would have gotten there. It did not. Fred, Scout Team

Stars End

Stars End

8 ene 2023Reverie World Studiosindie.io
GamerScout opina

Drop-pod into a lawless sci-fi frontier, build a base, shoot some aliens, and hope there are enough players online to make the PvP mean anything. Manage those expectations hard.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.99

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Acerca de Stars End

I came to Stars End the same way I approach any survival shooter with PvP on the box: I wanted to know if the gunplay was tight and whether the servers had a pulse. The short answer to both is: barely. Stars End puts you on a procedurally generated planet after a cryosleep intro, strips you of gear, and kicks off the familiar loop of scavenging, crafting, and base-building that the genre has been running since Rust first made landgrabs fashionable. The sci-fi skin is a genuine differentiator on paper. You can hop in a vehicle or on a horse planetside, then seamlessly launch into orbit in your own starship without a loading screen. That is a cool hook. The problem is the execution sitting beneath it. The combat, which is the thing I care most about in any game calling itself PvP-forward, feels FPS-adjacent rather than FPS-competent. Time-to-kill is inconsistent, weapon feedback is soft, and the animations are rough enough that reading enemy movement becomes guesswork rather than skill. Faction and territory warfare sounds compelling in description, and the idea of fighting over planets both on foot and in a starfighter genuinely has ambition. But with a concurrent player count that has hovered in the single digits for months now, the territorial warfare system exists mostly in theory. You can build strongholds, you can set up a player-hosted server with friends, and you can run co-op missions. In a tight group of four or five people who already know each other, there are probably a few good weekends buried here. Solo or with strangers, the world feels hollow. The crafting system is one of the cleaner parts of the package. The menu has a search function, toggles between grid and list views, and tells you exactly which workbench you need for each recipe. That level of UI clarity is not universal in this genre and it is worth noting. Base-building works at a basic level too, offering both premade shelter options and more customized structures across wood and metal tiers. The problem is that bugs undercut these systems regularly. Reports of bases spawning in space, items disappearing, and freezing during gameplay are the kind of issues that kill player retention fast, and the review score sitting in mixed territory reflects exactly that. The biggest red flag for anyone thinking about dropping money here right now is the development trajectory. Community posts confirm that Reverie World Studios lost the game's primary developer, and the studio has since shifted focus to other projects. Updates have dried up. The peak concurrent player count peaked at 22 and has since cratered to near zero. That is not a server ecosystem you can build a PvP habit around. If you want a sci-fi survival sandbox with real multiplayer weight behind it, this is not where you should be spending your time in 2024 or beyond. It had a foundation worth salvaging, and maybe in different circumstances it would have gotten there. It did not.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardstier:sub-5Sci-Fi SurvivalBase BuildingPlayer-Hosted ServersTerritory ControlSeamless Space TravelOpen-World PvPStarfighter CombatDead Servers WarningCraft and Survive

Requisitos del sistema

Mínimos

OS
Windows 7+ 64 bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 660 Ti / AMD Radeon R9 270x
Processor
X64 Quad Core CPU, 2.4+ GHz
Sound Card
DirectX Compatible

Recomendados

OS
Windows 10 64 bit
Memory
12 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 770 / AMD Radeon RX 470
Processor
X64 Quad Core CPU, 3+ GHz
Sound Card
DirectX Compatible

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Información del juego

Desarrolladora
Reverie World Studios
Distribuidora
indie.io
Fecha de lanzamiento
8 ene 2023

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¿En qué plataformas está disponible Stars End?

Stars End está disponible en PC.

¿Cuándo se lanzó Stars End?

Stars End se lanzó el 8 de enero de 2023.

¿Quién desarrolló Stars End?

Stars End fue desarrollado por Reverie World Studios y publicado por indie.io.