
StarMade
A voxel space sandbox with genuine fleet-battle ambition, dragged down by a decade-plus in Early Access and a development history that keeps rewriting its own rulebook.
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I pulled up StarMade's block-by-block ship editor expecting the kind of deep systems that make a strategy brain light up, and for a few hours that instinct felt vindicated. The core loop is genuinely interesting on paper: mine asteroids and salvage wreckage to feed factories, use factories to produce components, use components to construct voxel spacecraft block by block, then arm those ships with laser arrays, missile banks, and turrets before throwing them into fleet warfare across a procedurally generated galaxy. There is a reactor chamber system that lets you allocate points across trees covering shields, stealth drives, scanner disruption, and weapon amplification. There are factions with diplomacy states, pirate NPC factions that attack on sight, and trader factions that restock in-game shops. On paper, this is the skeleton of something genuinely ambitious. The problem is that skeleton has been rearranged so many times that the community can barely agree on what the current game is. Schine rebuilt the power generation system from scratch in a late update, wiping out years of established ship designs and forcing every veteran player to relearn fundamentals. The result is a meta where the statistically optimal ship geometry is so counterintuitive that it looks nothing like any spacecraft ever conceived in science fiction, because the chamber math rewards shape efficiency over aesthetics or logic. That is the kind of build-system decision that keeps a strategy player up at night for the wrong reasons. Community reception sits at roughly two-thirds positive over its entire Steam lifetime, but the most vocal long-term voices range from disappointed to outright hostile, and the multiplayer servers that once gave the sandbox its reason to exist are now largely empty. The tutorial situation is where newcomers will feel the sharpest pain. StarMade offers almost no structured onboarding. The weapon combo system, the reactor-to-thruster balance calculations, the shipyard blueprint workflow, the faction diplomacy interface: none of these hold your hand. Community-written guides on Steam, some updated as recently as 2024, are essentially the only path through the early-game wall. That is a fixable problem in a living Early Access title with active development. StarMade does not currently qualify as that. Schine went on record acknowledging insolvency, the game was open-sourced to accept community contributions, and the last substantive content update predates the current console generation. The small remaining community has kept guide documentation alive and there is over 7,000 user-created content pieces available, but that goodwill cannot substitute for a functioning development roadmap. If you are the type of player who can treat a game like an archaeology project, extracting satisfaction from systems that were clearly designed with real ambition before being buried under half-finished revisions, there is a niche experience here. The fleet mechanics are the one area where community consensus acknowledges StarMade genuinely outdesigned its contemporaries. The open-universe structure, faction warfare, and ship blueprint system have a ceiling that alternatives like Avorion handle more cleanly for combat-focused play, or Space Engineers for physics-grounded building. Those titles have active development teams and populated servers. StarMade at this point is a historical artifact with interesting bones and no restoration budget. Go in knowing that, calibrate your expectations accordingly, and do not mistake the presence of systems for the presence of a finished game.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 7 - 64 bit
- Memory
- 4 GB RAM
- Network
- Broadband Internet connection
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
- Processor
- Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
Recomendados
- OS
- Windows 7/8/10 - 64 bit
- Memory
- 8 GB RAM
- Network
- Broadband Internet connection
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
- Processor
- Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
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Información del juego
- Desarrolladora
- Schine GmbH
- Distribuidora
- Schine GmbH
- Fecha de lanzamiento
- 4 dic 2014
