Compara los precios de Star Wolves en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por X-Bow Software. Publicado por Fulqrum Publishing. Lanzado el 2/3/2010. Disponible en PC. Géneros: RPG, Strategy.

Homeworld's RTS combat crossed with a squad RPG skill tree, wrapped in a low-budget Eastern European space opera - rough edges and all, it earns its 84% Steam approval rating over roughly 30 hours.

My spreadsheet instincts lit up the moment I saw the pilot management screen: six bounty hunters, each on a branching skill tree, each assigned to a distinct fighter, all funnelled through a mothership that acts as your mobile base of operations. That loop - manage your crew, outfit your ships, then execute real-time tactical engagements with a pause button you will abuse - is what Star Wolves actually is, and it is more satisfying than its modest price tag suggests. The comparison that comes up repeatedly among players is Homeworld, and it is fair. You command a mothership and a small armada of fighters in real-time, directing them with mouse clicks across sector maps. Where X-Bow diverged from that blueprint was by stripping out the base-building and replacing it with RPG progression. Each pilot levels up through a specialisation tree - gunner, engineer, and similar roles - and each ship's weapon loadout and engine configuration can be swapped out at stations using both open and black markets. The result is a game where pre-mission preparation matters almost as much as the combat itself. Positioning your ambush, deciding which pilot skills to unlock before a difficult sector, choosing which tier of fighters to keep in the bay and which to sell - these are real decisions with downstream consequences. The combat has genuine bite. One stray missile can wipe a pilot you have been developing for hours, so the pause-and-order rhythm is not optional. The AI pathfinding, though, is where the game shows its age most painfully: pilots have a habit of flying too close to stations or through objects they should treat as solid geometry. Friendly fire from your own missiles is a real threat, not a warning in a tooltip. The first entry also ships without a tutorial, which means newcomers need to accept a session of confusion before the system clicks. Push through it. The mechanics reward patience far more than the learning curve implies. The story is thin - post-mission news snippets advance a political plot involving the Empire and three mega-corporations, and the writing carries that distinctly Eastern European localization texture that either charms or irritates depending on your tolerance for it. Voice acting reuses actors across multiple roles in ways that break immersion. None of that erases the fact that the roughly 30-hour campaign, with secondary quests and a few branching path choices, holds together as a coherent singleplayer experience. Players who want a rich narrative should look elsewhere. Players who want a reason to theorycraft pilot builds and fighter loadouts across over 40 missions will find the story thin enough to ignore. On modern hardware, compatibility is worth a note. The Steam version avoids the StarForce DRM that made older retail copies unplayable on current Windows, and community guides on Steam cover resolution fixes and various technical patches. It runs, but budget some time for setup if you hit issues. The mod ecosystem is small but active enough that a story-expansion mod exists for dedicated fans. No one is going to confuse this with a live-service title, but the foundation is solid enough that modders found it worth extending. For strategy and sim players who have already worked through Homeworld and want something that adds RPG depth to that formula without demanding 200 hours of investment, Star Wolves is an easy recommendation at its price tier. Approach it as a tactical squad manager in space, not a grand narrative, and the value-to-hour ratio holds up well even two decades after the original Russian release. Diego, Scout Team

Star Wolves

Star Wolves

2 mar 2010X-Bow SoftwareFulqrum Publishing
GamerScout opina

Homeworld's RTS combat crossed with a squad RPG skill tree, wrapped in a low-budget Eastern European space opera - rough edges and all, it earns its 84% Steam approval rating over roughly 30 hours.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
0,57 €
en Kinguin
Mínimo registrado: 0,57 €
Sigue este precio

Veredicto de GamerScout

Best for tactical-RPG fans who want Homeworld-style space combat layered with pilot skill trees and ship loadout decisions.

Comparar precios(8 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
0,57 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,60 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,65 €-84%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,69 €-83%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,75 €-81%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,76 €-81%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,19 €-19%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,75 €-6%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,57 €3 ago 2026
Mejor precio actual
0,57 €
El más bajo desde que lo seguimos
Tiendas de claves
0,53 €0,56 €0,59 €0,62 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Captura

Acerca de Star Wolves

My spreadsheet instincts lit up the moment I saw the pilot management screen: six bounty hunters, each on a branching skill tree, each assigned to a distinct fighter, all funnelled through a mothership that acts as your mobile base of operations. That loop - manage your crew, outfit your ships, then execute real-time tactical engagements with a pause button you will abuse - is what Star Wolves actually is, and it is more satisfying than its modest price tag suggests. The comparison that comes up repeatedly among players is Homeworld, and it is fair. You command a mothership and a small armada of fighters in real-time, directing them with mouse clicks across sector maps. Where X-Bow diverged from that blueprint was by stripping out the base-building and replacing it with RPG progression. Each pilot levels up through a specialisation tree - gunner, engineer, and similar roles - and each ship's weapon loadout and engine configuration can be swapped out at stations using both open and black markets. The result is a game where pre-mission preparation matters almost as much as the combat itself. Positioning your ambush, deciding which pilot skills to unlock before a difficult sector, choosing which tier of fighters to keep in the bay and which to sell - these are real decisions with downstream consequences. The combat has genuine bite. One stray missile can wipe a pilot you have been developing for hours, so the pause-and-order rhythm is not optional. The AI pathfinding, though, is where the game shows its age most painfully: pilots have a habit of flying too close to stations or through objects they should treat as solid geometry. Friendly fire from your own missiles is a real threat, not a warning in a tooltip. The first entry also ships without a tutorial, which means newcomers need to accept a session of confusion before the system clicks. Push through it. The mechanics reward patience far more than the learning curve implies. The story is thin - post-mission news snippets advance a political plot involving the Empire and three mega-corporations, and the writing carries that distinctly Eastern European localization texture that either charms or irritates depending on your tolerance for it. Voice acting reuses actors across multiple roles in ways that break immersion. None of that erases the fact that the roughly 30-hour campaign, with secondary quests and a few branching path choices, holds together as a coherent singleplayer experience. Players who want a rich narrative should look elsewhere. Players who want a reason to theorycraft pilot builds and fighter loadouts across over 40 missions will find the story thin enough to ignore. On modern hardware, compatibility is worth a note. The Steam version avoids the StarForce DRM that made older retail copies unplayable on current Windows, and community guides on Steam cover resolution fixes and various technical patches. It runs, but budget some time for setup if you hit issues. The mod ecosystem is small but active enough that a story-expansion mod exists for dedicated fans. No one is going to confuse this with a live-service title, but the foundation is solid enough that modders found it worth extending. For strategy and sim players who have already worked through Homeworld and want something that adds RPG depth to that formula without demanding 200 hours of investment, Star Wolves is an easy recommendation at its price tier. Approach it as a tactical squad manager in space, not a grand narrative, and the value-to-hour ratio holds up well even two decades after the original Russian release.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:sub-5Real-Time with PauseSquad ManagementSkill TreeBounty HunterSpace TacticsShip CustomizationMercenaryEastern European Dev

Requisitos del sistema

Mínimos

OS
Microsoft Windows XP SP2
Sound
Sound card
Memory
512MB RAM
Graphics
NVIDIA GeForce 6600 128MB or ATI Radeon 9800 128MB
DirectX®
DirectX 9.0c
Processor
Pentium 4 2 GHz (or comparable)
Hard Drive
3 GB

Recomendados

Sound
Sound card with multi-channel sound support 5.1
Memory
1 GB or more
Graphics
NVIDIA GeForce 7800 512MB or ATI Radeon 1900XT 512MB
Processor
Intel Core2 Duo 2.2GHz

Sigue explorando

Community Discussion

Be the first to comment on Star Wolves.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
X-Bow Software
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
2 mar 2010

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,57 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de X-Bow Software

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Star Wolves →

Preguntas frecuentes sobre Star Wolves

¿Cuánto cuesta Star Wolves?

A 15 de agosto de 2026, la oferta más barata disponible de Star Wolves es €0.57 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Star Wolves más barato?

El precio más bajo disponible que seguimos para Star Wolves es €0.57 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Star Wolves?

Star Wolves está disponible en PC.

¿Cuándo se lanzó Star Wolves?

Star Wolves se lanzó el 2 de marzo de 2010.

¿Quién desarrolló Star Wolves?

Star Wolves fue desarrollado por X-Bow Software y publicado por Fulqrum Publishing.