Compara los precios de Spirited Thief en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Koi Snowman Games. Publicado por Ishtar Games. Lanzado el 19/9/2023. Disponible en PC, Linux. Géneros: Adventure, RPG, Strategy.

Two-phase heist design where you scout as a ghost before robbing as a thief sounds gimmicky until the Danger counter starts climbing and your carefully mapped patrol routes collapse. Holds an 89% positive rating on Steam for good reason.

I went into Spirited Thief expecting a lightweight puzzle game dressed up in heist clothes. What I found instead is closer to a compact, non-lethal XCOM crossed with Invisible, Inc., built by a single developer who clearly thought hard about what makes turn-based stealth tick. The core loop is split into two distinct phases per level. First, you control Trin, the spirit half of the duo, slipping through keyholes and windows to map guard patrol cones, locate loot, tag enemies, and destroy magical barriers by interacting with runes or snuffing out mystical candles. Trin is not invisible though, and getting spotted sends you back to the level start, so the scouting phase carries real stakes. Then Elaj goes in for the actual heist. The grid-based movement gives you two action points per turn, guards show their next-turn view cones in red, and a rising Danger counter means more guards activate the longer you take. That counter transforms what starts as a careful planning exercise into a ticking clock. Flipping switches, nabbing keys, pickpocketing guards with a summoned rat, knocking out a patrol with Elaj's thief-sorcerer abilities: each decision compounds. Later levels reportedly take up to an hour to clear, and the difficulty curve earns that time rather than padding it. For players worried about the learning curve, the scouting phase is genuinely one of the smarter onboarding tools I have seen in a turn-based game. It lets you absorb the entire map layout at your own pace before committing Elaj to any risk. How thoroughly you scout is a player-controlled difficulty dial: tag every guard and find every secret passage, or rush the intel phase and improvise under pressure. Both approaches are valid and the game never forces one on you. The shortcomings are real but narrow. Environmental variety is thin across the campaign, with a lot of dark stone corridors and fantasy cobblestone settings that blur together aesthetically. The story connects the heists adequately without doing much more than that, functioning as scaffolding for the next mechanical wrinkle rather than a narrative worth following for its own sake. A level editor or any form of community-created content would significantly extend the lifespan, and its absence is felt once the campaign ends. The pixel art uses strong dynamic lighting to compensate for the limited location variety, and the original soundtrack fits the tone well, but players who need visual diversity to stay engaged may bounce off the back half. For the strategy-minded crowd, this is a tight, well-designed game from a solo developer who avoided scope creep and delivered a finished, coherent experience. If Hitman's Silent Assassin obsession appeals to you but you want a turn-based pace that lets you think, Spirited Thief sits in a nearly empty niche and fills it cleanly. Diego, Scout Team

Spirited Thief

Spirited Thief

19 sept 2023Koi Snowman GamesIshtar Games
GamerScout opina

Two-phase heist design where you scout as a ghost before robbing as a thief sounds gimmicky until the Danger counter starts climbing and your carefully mapped patrol routes collapse. Holds an 89% positive rating on Steam for good reason.

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I went into Spirited Thief expecting a lightweight puzzle game dressed up in heist clothes. What I found instead is closer to a compact, non-lethal XCOM crossed with Invisible, Inc., built by a single developer who clearly thought hard about what makes turn-based stealth tick. The core loop is split into two distinct phases per level. First, you control Trin, the spirit half of the duo, slipping through keyholes and windows to map guard patrol cones, locate loot, tag enemies, and destroy magical barriers by interacting with runes or snuffing out mystical candles. Trin is not invisible though, and getting spotted sends you back to the level start, so the scouting phase carries real stakes. Then Elaj goes in for the actual heist. The grid-based movement gives you two action points per turn, guards show their next-turn view cones in red, and a rising Danger counter means more guards activate the longer you take. That counter transforms what starts as a careful planning exercise into a ticking clock. Flipping switches, nabbing keys, pickpocketing guards with a summoned rat, knocking out a patrol with Elaj's thief-sorcerer abilities: each decision compounds. Later levels reportedly take up to an hour to clear, and the difficulty curve earns that time rather than padding it. For players worried about the learning curve, the scouting phase is genuinely one of the smarter onboarding tools I have seen in a turn-based game. It lets you absorb the entire map layout at your own pace before committing Elaj to any risk. How thoroughly you scout is a player-controlled difficulty dial: tag every guard and find every secret passage, or rush the intel phase and improvise under pressure. Both approaches are valid and the game never forces one on you. The shortcomings are real but narrow. Environmental variety is thin across the campaign, with a lot of dark stone corridors and fantasy cobblestone settings that blur together aesthetically. The story connects the heists adequately without doing much more than that, functioning as scaffolding for the next mechanical wrinkle rather than a narrative worth following for its own sake. A level editor or any form of community-created content would significantly extend the lifespan, and its absence is felt once the campaign ends. The pixel art uses strong dynamic lighting to compensate for the limited location variety, and the original soundtrack fits the tone well, but players who need visual diversity to stay engaged may bounce off the back half. For the strategy-minded crowd, this is a tight, well-designed game from a solo developer who avoided scope creep and delivered a finished, coherent experience. If Hitman's Silent Assassin obsession appeals to you but you want a turn-based pace that lets you think, Spirited Thief sits in a nearly empty niche and fills it cleanly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Two-Phase GameplayNon-Lethal StealthAction Point ManagementDanger EscalationGuard ManipulationSolo DeveloperHeist PlanningAbility Shop

Requisitos del sistema

Mínimos

OS
Windows 7 (SP1+) and Windows 10
DirectX
Version 10
Processor
x64 architecture with SSE2 instruction set support.

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Información del juego

Desarrolladora
Koi Snowman Games
Distribuidora
Ishtar Games
Fecha de lanzamiento
19 sept 2023

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¿En qué plataformas está disponible Spirited Thief?

Spirited Thief está disponible en PC, Linux.

¿Cuándo se lanzó Spirited Thief?

Spirited Thief se lanzó el 19 de septiembre de 2023.

¿Quién desarrolló Spirited Thief?

Spirited Thief fue desarrollado por Koi Snowman Games y publicado por Ishtar Games.