Compara los precios de Spirit of the North 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Infuse Studio. Publicado por Silver Lining Interactive. Lanzado el 8/5/2025. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 70/100.

A wordless open-world fox adventure that trades the original's tidy linearity for six sprawling biomes, puzzle-boss encounters, and a raven companion who might just steal your heart - rough edges and all.

I want to tell you something quiet before the review proper: the moment your little customised fox barks near a human skeleton and the game responds with a whimper instead of a yip, you understand exactly what Spirit of the North 2 is trying to be. It is tender in ways that most adventure games don't even attempt. The shift from the first game's linear corridor design to a semi-open world is the biggest structural change here, and it cuts both ways. Six distinct biomes stretch across the map, from foggy forests to frozen peaks and ancient crypts, all built in Unreal Engine 5 and genuinely gorgeous at a landscape level. A fog-of-war map fills in as you discover obelisks, which works a bit like climbing towers in open-world RPGs, slowly peeling back territory you did not know you wanted to visit. The raven companion is the mechanical heart of the new design: it scouts loot and lore scrolls, unlocks a glide ability that pulls the fox across gaps on stamina you very much can run out of, and simply caws in response to the world in ways that feel alive. Developers collaborated with SaveAFox rescue to record authentic fox vocalisations, and the difference is felt immediately - this fox sounds like a fox. The storytelling remains entirely wordless. Lore scrolls and wall paintings build a mythology around tribal animal guardians, a ravaging bear tribe, and a dark shaman named Grimnir who you accidentally unleash. The story told through still-image flashbacks and environmental remnants rewards patient readers and happily ignores anyone who just wants to run. Boss fights, each a multi-phase puzzle rather than a combat test, punctuate every major biome. They are a genuine tonal shift: going from peaceful platforming to a tower-top encounter where a giant poisonous stag charges at you is jarring the first time, but the mechanical payoff, unlocking new rune abilities that then visually mark your fox with glowing blue tattoos, is worth the friction. A skill tree lets you spend crystals (collected by smashing scattered jars) on health, stamina, and rune capacity upgrades, though several reviewers found the rune-equipping interface clunky, since only one rune per body slot is allowed and the menu to swap them is several button presses deep. Here is what you need to know about the rough edges, because they are real. Jumping remains inconsistent, with the precision jump mechanic, which throws up a blue arrow to indicate a valid landing spot, doing good work on climbs but occasionally contradicting itself mid-traversal. Map-fall-through bugs, environment clipping, and frame rate drops on mid-tier hardware have been recurring complaints since launch, though the team has pushed multiple patches, including a substantial "Lost Melodies" content update that added a new side story, puzzles, cosmetics, and an in-game soundtrack listener. The Steam Deck situation is genuinely poor at time of writing, so factor that in if that is your platform. Fast travel exists, gated behind unlockable portals that cost crystals to open, but finding those portals in the first place requires the same wandering they are meant to relieve. If aimless traversal without a waypoint system breaks your patience, this will break it. For the player it is made for, though, none of that quite manages to ruin it. The orchestral and piano score by Joseph Gifford layers over the ambient wind and wildlife in a way that turns each new biome into something close to a mood ritual. Reviewer playtimes range from ten hours to well over twenty-five if you chase every scroll and hidden rune, which is a massive expansion on the first game's five-to-six-hour runtime. That generosity of scale, paired with intentional emotional beats and a world that clearly had love poured into every biome transition, means the best version of Spirit of the North 2 is genuinely special. The worst version is a slow, slightly buggy wander. Whether you meet the best or worst version depends almost entirely on your tolerance for open-world friction and your willingness to let a fox's whimper carry the entire emotional weight of a story. Kai, Scout Team

Spirit of the North 2

Spirit of the North 2

8 may 2025Infuse StudioSilver Lining Interactive
GamerScout opina

A wordless open-world fox adventure that trades the original's tidy linearity for six sprawling biomes, puzzle-boss encounters, and a raven companion who might just steal your heart - rough edges and all.

PCXbox
Steam Deck PlayableProtonDB Platinum
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en N/A
Mínimo histórico: €10.33

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Acerca de Spirit of the North 2

I want to tell you something quiet before the review proper: the moment your little customised fox barks near a human skeleton and the game responds with a whimper instead of a yip, you understand exactly what Spirit of the North 2 is trying to be. It is tender in ways that most adventure games don't even attempt. The shift from the first game's linear corridor design to a semi-open world is the biggest structural change here, and it cuts both ways. Six distinct biomes stretch across the map, from foggy forests to frozen peaks and ancient crypts, all built in Unreal Engine 5 and genuinely gorgeous at a landscape level. A fog-of-war map fills in as you discover obelisks, which works a bit like climbing towers in open-world RPGs, slowly peeling back territory you did not know you wanted to visit. The raven companion is the mechanical heart of the new design: it scouts loot and lore scrolls, unlocks a glide ability that pulls the fox across gaps on stamina you very much can run out of, and simply caws in response to the world in ways that feel alive. Developers collaborated with SaveAFox rescue to record authentic fox vocalisations, and the difference is felt immediately - this fox sounds like a fox. The storytelling remains entirely wordless. Lore scrolls and wall paintings build a mythology around tribal animal guardians, a ravaging bear tribe, and a dark shaman named Grimnir who you accidentally unleash. The story told through still-image flashbacks and environmental remnants rewards patient readers and happily ignores anyone who just wants to run. Boss fights, each a multi-phase puzzle rather than a combat test, punctuate every major biome. They are a genuine tonal shift: going from peaceful platforming to a tower-top encounter where a giant poisonous stag charges at you is jarring the first time, but the mechanical payoff, unlocking new rune abilities that then visually mark your fox with glowing blue tattoos, is worth the friction. A skill tree lets you spend crystals (collected by smashing scattered jars) on health, stamina, and rune capacity upgrades, though several reviewers found the rune-equipping interface clunky, since only one rune per body slot is allowed and the menu to swap them is several button presses deep. Here is what you need to know about the rough edges, because they are real. Jumping remains inconsistent, with the precision jump mechanic, which throws up a blue arrow to indicate a valid landing spot, doing good work on climbs but occasionally contradicting itself mid-traversal. Map-fall-through bugs, environment clipping, and frame rate drops on mid-tier hardware have been recurring complaints since launch, though the team has pushed multiple patches, including a substantial "Lost Melodies" content update that added a new side story, puzzles, cosmetics, and an in-game soundtrack listener. The Steam Deck situation is genuinely poor at time of writing, so factor that in if that is your platform. Fast travel exists, gated behind unlockable portals that cost crystals to open, but finding those portals in the first place requires the same wandering they are meant to relieve. If aimless traversal without a waypoint system breaks your patience, this will break it. For the player it is made for, though, none of that quite manages to ruin it. The orchestral and piano score by Joseph Gifford layers over the ambient wind and wildlife in a way that turns each new biome into something close to a mood ritual. Reviewer playtimes range from ten hours to well over twenty-five if you chase every scroll and hidden rune, which is a massive expansion on the first game's five-to-six-hour runtime. That generosity of scale, paired with intentional emotional beats and a world that clearly had love poured into every biome transition, means the best version of Spirit of the North 2 is genuinely special. The worst version is a slow, slightly buggy wander. Whether you meet the best or worst version depends almost entirely on your tolerance for open-world friction and your willingness to let a fox's whimper carry the entire emotional weight of a story.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaEnvironmental StorytellingWordless NarrativeRune SystemPhoto ModeFox CustomizationPuzzle Boss FightsFog of War MapMetroidvania-liteCozy Exploration

Requisitos del sistema

Mínimos

OS
64 bit Windows 10/11
Memory
16 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
NVIDIA GeForce RTX 2080 / Radeon RX 6800
Processor
12th Gen Intel Core i7-12700K or equivalent

Recomendados

OS
64 bit Windows 10/11
Memory
16 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
NVIDIA GeForce RTX 4070 / Radeon RX 7800 XT
Processor
AMD Ryzen 7 5800X / Intel Core i7-12700K or equivalent

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Reseñas y valoraciones

Metacritic
70

Información del juego

Desarrolladora
Infuse Studio
Distribuidora
Silver Lining Interactive
Fecha de lanzamiento
8 may 2025

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¿En qué plataformas está disponible Spirit of the North 2?

Spirit of the North 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Spirit of the North 2?

Spirit of the North 2 se lanzó el 8 de mayo de 2025.

¿Quién desarrolló Spirit of the North 2?

Spirit of the North 2 fue desarrollado por Infuse Studio y publicado por Silver Lining Interactive.

¿Merece la pena comprar Spirit of the North 2?

Spirit of the North 2 tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.