Compara los precios de Space Pirate Trainer en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por I-Illusions. Publicado por I-Illusions. Lanzado el 12/10/2017. Disponible en PC. Géneros: Action.

The granddaddy of VR wave shooters still hits harder than most things that came after it - if you own a PC VR headset and have never fired up Space Pirate Trainer, that's a gap worth closing.

My first session with Space Pirate Trainer went about twenty minutes before my arms gave out, and I was back for another round before the sweat dried. That's the game's whole pitch in a sentence: it's a physically demanding, room-scale VR arcade shooter built around a loop so well-tuned it borders on compulsive. You stand on a platform somewhere in a neon-lit future skyline, dual pistols in hand, and survive as long as you can against escalating waves of flying droids. No story, no open world, no unlock tree to grind. Just you, a leaderboard, and the question of whether you can last one more wave than last time. The weapons are the mechanical backbone and they hold up surprisingly well. Each pistol can switch on the fly between fire modes including rapid laser, shotgun, beam, grenade launcher, charge shot, and revolver - and the modes are not symmetric, so mixing them is genuinely useful rather than decorative. Reach over your shoulder and you swap out a gun for the Volton, an energy baton that functions as a shield, melee weapon, lasso, and battery all at once. Deflecting shots back into a swarm with a well-timed shield parry feels as good in year eight as it did at launch. The bullet-time system is the glue holding everything together: when a projectile gets close enough, time slows automatically, giving you a narrow window to dodge, shoot the blast out of the air, or just figure out which direction death is coming from. It sounds forgiving on paper. Hardcore mode strips it out entirely, and that changes the game dramatically. Four modes cover different player types. Arcade gives you three lives across 35 waves of progressively nastier droids, including specialist enemies like the Hex Droid that only exposes itself while shooting at you. Explorer lets you regenerate health at the cost of half the score, making it a reasonable on-ramp for newcomers. Hardcore removes bullet-time entirely for players who want the sweat without the safety net. Old School revisits the original wave structure for returning players feeling nostalgic. The enemy variety is functional rather than spectacular - swarmers, laser hurlers, beam snipers, rocket heavies, and occasional mini-bosses - but the real variety comes from how you choose to fight them, not from the droids themselves. The honest criticism is also the obvious one: this is a single-environment, score-attack game with no campaign and no progression system beyond a leaderboard position. If chasing a number on a global chart does not motivate you, the game runs out of reasons to return faster than it runs out of content. The differences between modes are real but not enormous, and after a few hours most players will have seen everything the game has to show them structurally. It earns its reputation as one of the best showpieces for new VR headsets precisely because the first thirty minutes are close to perfect - the question is whether thirty minutes or a high-score obsession is enough to justify the purchase for you personally. For what it sets out to do, Space Pirate Trainer does it as cleanly as anything in the genre. The controls are immediate and physical in a way flat-screen shooters cannot replicate, the weapon switching stays satisfying through hundreds of repetitions, and the thumping soundtrack keeps the tempo up when your legs are begging you to sit down. Newcomers to PC VR should play this before almost anything else. Returning players who skipped the full 1.0 release during early access will find a noticeably more polished and content-complete version than what launched on the Vive in 2016. Everyone else should know exactly what they are buying: a pure arcade machine, nothing more and nothing less. Alex, Scout Team

Space Pirate Trainer

Space Pirate Trainer

12 oct 2017I-Illusions
GamerScout opina

The granddaddy of VR wave shooters still hits harder than most things that came after it - if you own a PC VR headset and have never fired up Space Pirate Trainer, that's a gap worth closing.

PC
Steam Deck UnsupportedProtonDB Platinum
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Mínimo histórico: €4.45

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My first session with Space Pirate Trainer went about twenty minutes before my arms gave out, and I was back for another round before the sweat dried. That's the game's whole pitch in a sentence: it's a physically demanding, room-scale VR arcade shooter built around a loop so well-tuned it borders on compulsive. You stand on a platform somewhere in a neon-lit future skyline, dual pistols in hand, and survive as long as you can against escalating waves of flying droids. No story, no open world, no unlock tree to grind. Just you, a leaderboard, and the question of whether you can last one more wave than last time. The weapons are the mechanical backbone and they hold up surprisingly well. Each pistol can switch on the fly between fire modes including rapid laser, shotgun, beam, grenade launcher, charge shot, and revolver - and the modes are not symmetric, so mixing them is genuinely useful rather than decorative. Reach over your shoulder and you swap out a gun for the Volton, an energy baton that functions as a shield, melee weapon, lasso, and battery all at once. Deflecting shots back into a swarm with a well-timed shield parry feels as good in year eight as it did at launch. The bullet-time system is the glue holding everything together: when a projectile gets close enough, time slows automatically, giving you a narrow window to dodge, shoot the blast out of the air, or just figure out which direction death is coming from. It sounds forgiving on paper. Hardcore mode strips it out entirely, and that changes the game dramatically. Four modes cover different player types. Arcade gives you three lives across 35 waves of progressively nastier droids, including specialist enemies like the Hex Droid that only exposes itself while shooting at you. Explorer lets you regenerate health at the cost of half the score, making it a reasonable on-ramp for newcomers. Hardcore removes bullet-time entirely for players who want the sweat without the safety net. Old School revisits the original wave structure for returning players feeling nostalgic. The enemy variety is functional rather than spectacular - swarmers, laser hurlers, beam snipers, rocket heavies, and occasional mini-bosses - but the real variety comes from how you choose to fight them, not from the droids themselves. The honest criticism is also the obvious one: this is a single-environment, score-attack game with no campaign and no progression system beyond a leaderboard position. If chasing a number on a global chart does not motivate you, the game runs out of reasons to return faster than it runs out of content. The differences between modes are real but not enormous, and after a few hours most players will have seen everything the game has to show them structurally. It earns its reputation as one of the best showpieces for new VR headsets precisely because the first thirty minutes are close to perfect - the question is whether thirty minutes or a high-score obsession is enough to justify the purchase for you personally. For what it sets out to do, Space Pirate Trainer does it as cleanly as anything in the genre. The controls are immediate and physical in a way flat-screen shooters cannot replicate, the weapon switching stays satisfying through hundreds of repetitions, and the thumping soundtrack keeps the tempo up when your legs are begging you to sit down. Newcomers to PC VR should play this before almost anything else. Returning players who skipped the full 1.0 release during early access will find a noticeably more polished and content-complete version than what launched on the Vive in 2016. Everyone else should know exactly what they are buying: a pure arcade machine, nothing more and nothing less.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerVR RequiredWave ShooterBullet TimeScore AttackArcade ReflexRoom-ScaleDual WieldHigh Score Chaser

Requisitos del sistema

Mínimos

Processor
intel i5
Memory
8 GB RAM
Graphics
GTX 970
DirectX
Version 11
Storage
3 GB available space
Sound Card
Integrated VR Support: SteamVR

Recomendados

Processor
intel i7
Memory
16 GB RAM
Graphics
GTX 980 or better
DirectX
Version 11
Storage
3 GB available space

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Información del juego

Desarrolladora
I-Illusions
Distribuidora
I-Illusions
Fecha de lanzamiento
12 oct 2017

Modos de juego

singleplayer

Idiomas

Subtítulos (1)
English

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¿En qué plataformas está disponible Space Pirate Trainer?

Space Pirate Trainer está disponible en PC.

¿Cuándo se lanzó Space Pirate Trainer?

Space Pirate Trainer se lanzó el 12 de octubre de 2017.

¿Quién desarrolló Space Pirate Trainer?

Space Pirate Trainer fue desarrollado por I-Illusions.