Compara los precios de SOS OPS! - GUNS N' OPS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ArtDock. Publicado por Dreland Enterprises. Lanzado el 11/4/2024. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

If you and your friends ever argued about who plays better at Counter-Strike, this wobbly physics DLC is here to settle nothing and break everything instead.

My instinct with small DLC packs is always to check whether they add a genuine new layer or just reskin what already exists. GUNS N' OPS lands somewhere in the middle, and honestly, for the asking price, that's probably fine. The base game SOS OPS! is a co-op ragdoll affair in the tradition of Human Fall Flat and Gang Beasts - floppy characters, slippery vehicle controls, physics-driven co-op missions that spiral into chaos the moment a second player joins. GUNS N' OPS takes that foundation and shoves it into a Counter-Strike-shaped arena, handing your wobbly little agent a selection of actual firearms: machine guns, rifles, pistols, and grenade launchers. The premise is straightforward - rescue hostages from enemies and survive the arena - but the execution is filtered entirely through SOS OPS!'s proprietary ragdoll physics, which means none of it plays like any serious shooter would let it. What works is the tonal whiplash. The CS-inspired map layout creates genuine spatial tension, but the moment you fire a grenade launcher with these controls, the room dissolves into slapstick. There are five arena configurations to pick from in the base game's selector, and GUNS N' OPS slots in as its own hostile turf. You set your own rules - time limits, kill goals, infinite mode, weapon spawn rates - which gives the mode more replay rope than you might expect from a sub-dollar DLC. The hostage rescue objective adds a thin co-op thread that separates it from straight-up deathmatch, though in practice most sessions will devolve into everyone shooting everyone regardless of intent. The weaknesses are predictable and inherited. The controls that reviewers of the base game flagged - the cumbersome ledge-grabbing, the slippy driving, the camera-dependent climbing - are all still present here. Aiming a rifle when your character wobbles like a bobblehead is a deliberate comedy bit, not a flaw to patch, but it does mean anyone expecting something with the cadence of an actual shooter will bounce off fast. Solo play is technically supported, but the arena PvE experience is thin without at least one friend. The mixed Steam reception (hovering around 59% positive) tracks with that gap: players who came for co-op chaos got what they paid for; players hoping for a tighter combat DLC found the physics more hindrance than feature. For fans already inside SOS OPS!'s orbit, this is a cheap, cheerful way to add a guns-and-hostages mode to your session rotation. The CS-map inspiration gives it just enough visual grammar that everyone immediately understands the space, even if what happens inside it looks nothing like Counter-Strike. ArtDock is a small Moldovan indie team that has kept the base game alive with updates and growing player counts well past launch, which is a good sign for continued support. GUNS N' OPS won't redefine what the game is, but it gives your group one more chaotic reason to load in. Kai, Scout Team

SOS OPS! - GUNS N' OPS

SOS OPS! - GUNS N' OPS

Complemento / DLC de SOS OPS! — ver juego completo
11 abr 2024ArtDockDreland Enterprises
GamerScout opina

If you and your friends ever argued about who plays better at Counter-Strike, this wobbly physics DLC is here to settle nothing and break everything instead.

PC
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Mínimo histórico: €199.00

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My instinct with small DLC packs is always to check whether they add a genuine new layer or just reskin what already exists. GUNS N' OPS lands somewhere in the middle, and honestly, for the asking price, that's probably fine. The base game SOS OPS! is a co-op ragdoll affair in the tradition of Human Fall Flat and Gang Beasts - floppy characters, slippery vehicle controls, physics-driven co-op missions that spiral into chaos the moment a second player joins. GUNS N' OPS takes that foundation and shoves it into a Counter-Strike-shaped arena, handing your wobbly little agent a selection of actual firearms: machine guns, rifles, pistols, and grenade launchers. The premise is straightforward - rescue hostages from enemies and survive the arena - but the execution is filtered entirely through SOS OPS!'s proprietary ragdoll physics, which means none of it plays like any serious shooter would let it. What works is the tonal whiplash. The CS-inspired map layout creates genuine spatial tension, but the moment you fire a grenade launcher with these controls, the room dissolves into slapstick. There are five arena configurations to pick from in the base game's selector, and GUNS N' OPS slots in as its own hostile turf. You set your own rules - time limits, kill goals, infinite mode, weapon spawn rates - which gives the mode more replay rope than you might expect from a sub-dollar DLC. The hostage rescue objective adds a thin co-op thread that separates it from straight-up deathmatch, though in practice most sessions will devolve into everyone shooting everyone regardless of intent. The weaknesses are predictable and inherited. The controls that reviewers of the base game flagged - the cumbersome ledge-grabbing, the slippy driving, the camera-dependent climbing - are all still present here. Aiming a rifle when your character wobbles like a bobblehead is a deliberate comedy bit, not a flaw to patch, but it does mean anyone expecting something with the cadence of an actual shooter will bounce off fast. Solo play is technically supported, but the arena PvE experience is thin without at least one friend. The mixed Steam reception (hovering around 59% positive) tracks with that gap: players who came for co-op chaos got what they paid for; players hoping for a tighter combat DLC found the physics more hindrance than feature. For fans already inside SOS OPS!'s orbit, this is a cheap, cheerful way to add a guns-and-hostages mode to your session rotation. The CS-map inspiration gives it just enough visual grammar that everyone immediately understands the space, even if what happens inside it looks nothing like Counter-Strike. ArtDock is a small Moldovan indie team that has kept the base game alive with updates and growing player counts well past launch, which is a good sign for continued support. GUNS N' OPS won't redefine what the game is, but it gives your group one more chaotic reason to load in.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:aaaRagdoll PhysicsArena CombatHostage RescueParty Co-opPhysics-Based ShooterWobbly ControlsFriend Group RequiredCS-Inspired

Requisitos del sistema

Mínimos

OS
Windows 7/8/8.1/10/11 x64
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Intel HD Graphics
Processor
Intel Core i5 2600 or equivalent

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
ArtDock
Distribuidora
Dreland Enterprises
Fecha de lanzamiento
11 abr 2024

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¿En qué plataformas está disponible SOS OPS! - GUNS N' OPS?

SOS OPS! - GUNS N' OPS está disponible en PC.

¿Cuándo se lanzó SOS OPS! - GUNS N' OPS?

SOS OPS! - GUNS N' OPS se lanzó el 11 de abril de 2024.

¿Quién desarrolló SOS OPS! - GUNS N' OPS?

SOS OPS! - GUNS N' OPS fue desarrollado por ArtDock y publicado por Dreland Enterprises.