Compara los precios de Songs Of Death en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DreamStep. Publicado por Lightning Games. Lanzado el 30/7/2024. Disponible en PC. Géneros: Casual, Indie, RPG, Strategy.

Vampire Survivors meets rhythm-action inside a Three Kingdoms revenge saga - tight synergy builds, timed blocks, and a surprisingly honest price tag make this one worth the session.

I put Songs of Death on expecting another Vampire Survivors derivative and came out the other side genuinely surprised by how much the rhythm layer changes the calculus. The core loop is familiar enough: kill enemies, collect EXP, level up, pick weapons. Where DreamStep diverges is that surviving isn't just about positioning and passive procs - you need to read incoming attacks and land accurate blocks at the right moment to stay alive. Miss your timing consistently and the run falls apart regardless of how clever your weapon loadout is. That tension between auto-battler comfort and rhythm precision is the game's actual identity, and it mostly works. The weapon and synergy system is where the strategy brain wakes up. Each weapon carries unique attack patterns tuned against specific enemy types, and they also carry Synergy tags. Stack matching tags across your equipped and starred-up weapons and you unlock passive effects that can fundamentally shift your build direction mid-run. Getting an extra copy of a weapon you can't equip isn't wasted either - it stars up automatically and triggers its Synergy effect passively. That single design decision creates a surprising amount of build variance for a game at this price tier, and it rewards players who pay attention to tag overlaps rather than just grabbing the highest-damage option every level. The Three Kingdoms setting, filtered through a fictional lens that mixes martial arts, spiritual energy, and firearms, gives the game more visual personality than the genre average. Character art is clean and appealing, and the side-scrolling 2D presentation runs light on system requirements - a GTX 760 gets you in the door. The developer cites Drakengard 3 and Taiko no Tatsujin as direct inspirations, and that lineage is visible in both the tonal darkness and the rhythm mechanics. Story content unlocks by clearing difficulty levels and stages with different characters, so completionists have a reason to revisit beyond raw leaderboard chasing. Songs of Death is also a standalone entry in the Songs series, so there is no prerequisite homework. Where it shows its budget origins: the English localization is functional but rough in places, the tutorial does the minimum to explain synergy interactions (you will need a second run to fully grasp the starring-up mechanic), and the overall content volume is modest. This is not a 40-hour game. Community numbers on Steam are small, which means mod support and ongoing patch velocity are hard to predict. The 82% positive Steam rating across roughly 159 reviews suggests the audience that found it liked it, but the audience is niche by design. If you want a rhythm game with zero strategic depth, look elsewhere. If you want a build-crafting roguelite with a rhythm hook and a revenge story, this fits a real gap in the market at a low cost of entry. Diego, Scout Team

Songs Of Death

Songs Of Death

30 jul 2024DreamStepLightning Games
GamerScout opina

Vampire Survivors meets rhythm-action inside a Three Kingdoms revenge saga - tight synergy builds, timed blocks, and a surprisingly honest price tag make this one worth the session.

PC
Steam Deck Playable
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Mínimo histórico: €4.20

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I put Songs of Death on expecting another Vampire Survivors derivative and came out the other side genuinely surprised by how much the rhythm layer changes the calculus. The core loop is familiar enough: kill enemies, collect EXP, level up, pick weapons. Where DreamStep diverges is that surviving isn't just about positioning and passive procs - you need to read incoming attacks and land accurate blocks at the right moment to stay alive. Miss your timing consistently and the run falls apart regardless of how clever your weapon loadout is. That tension between auto-battler comfort and rhythm precision is the game's actual identity, and it mostly works. The weapon and synergy system is where the strategy brain wakes up. Each weapon carries unique attack patterns tuned against specific enemy types, and they also carry Synergy tags. Stack matching tags across your equipped and starred-up weapons and you unlock passive effects that can fundamentally shift your build direction mid-run. Getting an extra copy of a weapon you can't equip isn't wasted either - it stars up automatically and triggers its Synergy effect passively. That single design decision creates a surprising amount of build variance for a game at this price tier, and it rewards players who pay attention to tag overlaps rather than just grabbing the highest-damage option every level. The Three Kingdoms setting, filtered through a fictional lens that mixes martial arts, spiritual energy, and firearms, gives the game more visual personality than the genre average. Character art is clean and appealing, and the side-scrolling 2D presentation runs light on system requirements - a GTX 760 gets you in the door. The developer cites Drakengard 3 and Taiko no Tatsujin as direct inspirations, and that lineage is visible in both the tonal darkness and the rhythm mechanics. Story content unlocks by clearing difficulty levels and stages with different characters, so completionists have a reason to revisit beyond raw leaderboard chasing. Songs of Death is also a standalone entry in the Songs series, so there is no prerequisite homework. Where it shows its budget origins: the English localization is functional but rough in places, the tutorial does the minimum to explain synergy interactions (you will need a second run to fully grasp the starring-up mechanic), and the overall content volume is modest. This is not a 40-hour game. Community numbers on Steam are small, which means mod support and ongoing patch velocity are hard to predict. The 82% positive Steam rating across roughly 159 reviews suggests the audience that found it liked it, but the audience is niche by design. If you want a rhythm game with zero strategic depth, look elsewhere. If you want a build-crafting roguelite with a rhythm hook and a revenge story, this fits a real gap in the market at a low cost of entry.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Timed-Block MechanicWeapon Synergy BuildsAuto-Battler HybridThree Kingdoms SettingBite-Size RogueliteRevenge NarrativeLow Spec Requirements

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
1 GB available space
Graphics
Nvidia GeForce GTX 760
Processor
Intel Core i5-3470

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Información del juego

Desarrolladora
DreamStep
Distribuidora
Lightning Games
Fecha de lanzamiento
30 jul 2024

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¿En qué plataformas está disponible Songs Of Death?

Songs Of Death está disponible en PC.

¿Cuándo se lanzó Songs Of Death?

Songs Of Death se lanzó el 30 de julio de 2024.

¿Quién desarrolló Songs Of Death?

Songs Of Death fue desarrollado por DreamStep y publicado por Lightning Games.