Compara los precios de Solasta II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tactical Adventures. Publicado por Tactical Adventures. Lanzado el 12/3/2026. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy, Early Access.

The most rules-faithful D&D 5.2 tactical RPG on PC right now, but you are buying a foundation, not a finished house. Know that going in.

I have a spreadsheet tracking every CRPG that has attempted a faithful SRD implementation since 2014, and Solasta II currently sits at the top of that list on one specific axis: mechanical fidelity. Tactical Adventures has built the first video game running on the updated SRD 5.2 ruleset, and for anyone who cares about that distinction, it is genuinely exciting. Sneak attack triggers correctly. Concentration rules are enforced. Paladin smites consume spell slots exactly as the table expects. If a D&D rule exists, the team has sweated over it, and that discipline shows in every combat encounter. The tactical layer is where the Early Access build earns its keep. Encounters demand that you treat line-of-sight, elevation, and positioning as first-class resources rather than afterthoughts. Running a Cleric, Fighter, Paladin, Rogue, Wizard, or Sorcerer (the current six classes, each splitting into subclasses a few levels in) means managing action economy on a small grid, and the game does not apologise for punishing sloppy play. The new hex-based world map adds a Movement Point management layer between dungeons, formalising exploration rules from the tabletop in a way that should appeal to anyone who enjoys the travel phase of a tabletop session. Group Checks, where every party member rolls individually and the outcome reflects the collective result, are a small addition that does outsized work in making the four-sibling Colwall party feel like an actual table of players rather than one protagonist and three hangers-on. The Colwall sibling framing is the most interesting narrative swing the game takes. Your party of four adoptive siblings, each shaped by different life experiences, generates genuine friction in dialogue. The "golden child" and the "scapegoat" reading the same situation differently is a smarter hook than a generic hero origin. Voice performances from Ben Starr, Amelia Tyler, and Devora Wilde add weight. That said, the opening hours stumble: the story drops you into the Colwall family dynamics without enough runway to care about them, and the antagonist Shadwyn has not yet been given a scene that justifies the threat level the writing assigns her. The script tightens as Act 1 progresses, but if narrative momentum is what you are primarily buying, the current build offers a promising sketch, not a complete picture. The honest Early Access accounting: the current build caps character progression at level 4 and delivers roughly ten to fifteen hours of Act 1 content. Online co-op, which was a significant part of the first game's longevity, is not present yet and is scheduled for a Q3 2026 update. Act 2, a gear-crafting system, and a raised level cap of 6 are on the Q4 2026 roadmap. More ancestries and classes are planned throughout. The character creator has taken criticism from the community for underwhelming face models and limited visual options compared to the bar that the genre's highest-profile competitor set, and that criticism is fair in its Early Access context. Performance can dip in denser areas, and some rules inconsistencies have been flagged by players who know the 5.2 ruleset deeply. Tactical Adventures has been transparent about monitoring feedback and running a beta branch for fixes, which is exactly the right posture, but it does not change the reality of what you are buying today. For a newcomer to the series or to D&D video game adaptations, the accessibility machinery is better than you might expect. A quick-creation mode lets you pick a class and background and get into combat within minutes. The UI surfaces tooltips and rule references at every decision point. The difficulty settings have real range. This is not a game that requires a Player's Handbook on your desk. But it is a game that rewards having read one, and the late-game decision-making depth it is clearly targeting will only come into focus once further class options, higher level caps, and multiclassing mature through the update cycle. Buy it now if you want to shape that trajectory and you are comfortable with an incomplete first act. Wait for 1.0, currently targeted for early 2027, if you need a finished experience. Diego, Scout Team

Solasta II

Solasta II

12 mar 2026Tactical Adventures
GamerScout opina

The most rules-faithful D&D 5.2 tactical RPG on PC right now, but you are buying a foundation, not a finished house. Know that going in.

PC
Steam Deck PlayableProtonDB Gold
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Acerca de Solasta II

I have a spreadsheet tracking every CRPG that has attempted a faithful SRD implementation since 2014, and Solasta II currently sits at the top of that list on one specific axis: mechanical fidelity. Tactical Adventures has built the first video game running on the updated SRD 5.2 ruleset, and for anyone who cares about that distinction, it is genuinely exciting. Sneak attack triggers correctly. Concentration rules are enforced. Paladin smites consume spell slots exactly as the table expects. If a D&D rule exists, the team has sweated over it, and that discipline shows in every combat encounter. The tactical layer is where the Early Access build earns its keep. Encounters demand that you treat line-of-sight, elevation, and positioning as first-class resources rather than afterthoughts. Running a Cleric, Fighter, Paladin, Rogue, Wizard, or Sorcerer (the current six classes, each splitting into subclasses a few levels in) means managing action economy on a small grid, and the game does not apologise for punishing sloppy play. The new hex-based world map adds a Movement Point management layer between dungeons, formalising exploration rules from the tabletop in a way that should appeal to anyone who enjoys the travel phase of a tabletop session. Group Checks, where every party member rolls individually and the outcome reflects the collective result, are a small addition that does outsized work in making the four-sibling Colwall party feel like an actual table of players rather than one protagonist and three hangers-on. The Colwall sibling framing is the most interesting narrative swing the game takes. Your party of four adoptive siblings, each shaped by different life experiences, generates genuine friction in dialogue. The "golden child" and the "scapegoat" reading the same situation differently is a smarter hook than a generic hero origin. Voice performances from Ben Starr, Amelia Tyler, and Devora Wilde add weight. That said, the opening hours stumble: the story drops you into the Colwall family dynamics without enough runway to care about them, and the antagonist Shadwyn has not yet been given a scene that justifies the threat level the writing assigns her. The script tightens as Act 1 progresses, but if narrative momentum is what you are primarily buying, the current build offers a promising sketch, not a complete picture. The honest Early Access accounting: the current build caps character progression at level 4 and delivers roughly ten to fifteen hours of Act 1 content. Online co-op, which was a significant part of the first game's longevity, is not present yet and is scheduled for a Q3 2026 update. Act 2, a gear-crafting system, and a raised level cap of 6 are on the Q4 2026 roadmap. More ancestries and classes are planned throughout. The character creator has taken criticism from the community for underwhelming face models and limited visual options compared to the bar that the genre's highest-profile competitor set, and that criticism is fair in its Early Access context. Performance can dip in denser areas, and some rules inconsistencies have been flagged by players who know the 5.2 ruleset deeply. Tactical Adventures has been transparent about monitoring feedback and running a beta branch for fixes, which is exactly the right posture, but it does not change the reality of what you are buying today. For a newcomer to the series or to D&D video game adaptations, the accessibility machinery is better than you might expect. A quick-creation mode lets you pick a class and background and get into combat within minutes. The UI surfaces tooltips and rule references at every decision point. The difficulty settings have real range. This is not a game that requires a Player's Handbook on your desk. But it is a game that rewards having read one, and the late-game decision-making depth it is clearly targeting will only come into focus once further class options, higher level caps, and multiclassing mature through the update cycle. Buy it now if you want to shape that trajectory and you are comfortable with an incomplete first act. Wait for 1.0, currently targeted for early 2027, if you need a finished experience.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercontroller-supporttier:aaaRules-as-WrittenSRD 5.2Hex World MapGroup ChecksMovement Point ManagementSubclass DepthParty-BuilderCo-op Roadmap

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
40 GB available space
Graphics
NVIDIA GeForce GTX 1070 8 GB / AMD Radeon 5700 8 GB
Processor
Intel Core i7-8700K / AMD Ryzen 5 2600X

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
40 GB available space
Graphics
Nvidia GeForce 2070 10 GB / AMD Radeon 5700 16 GB
Processor
Intel Core i7-13700K / AMD Ryzen 9 7900X

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Información del juego

Desarrolladora
Tactical Adventures
Distribuidora
Tactical Adventures
Fecha de lanzamiento
12 mar 2026

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¿En qué plataformas está disponible Solasta II?

Solasta II está disponible en PC.

¿Cuándo se lanzó Solasta II?

Solasta II se lanzó el 12 de marzo de 2026.

¿Quién desarrolló Solasta II?

Solasta II fue desarrollado por Tactical Adventures.