Compara los precios de Solar Wind en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por JimJams Games. Publicado por JimJams Games. Lanzado el 17/4/2018. Disponible en PC. Géneros: Action, Indie.

If you grew up feeding coins into Scramble or R-Type cabinets, JimJams Games built this one specifically for you - warts, asteroid belts, and all.

I went into Solar Wind expecting a quick throwaway shoot-em-up, the kind of thing that lives and dies in twenty minutes. What I found instead was a small team's genuine love letter to the horizontal shmup era of the 80s and 90s, stitched together with surprising persistence. JimJams Games cites Scramble, R-Type, Gradius, and Vanguard as their touchstones, and that lineage is honest - this is a side-scrolling space shooter that wears its influences with no embarrassment whatsoever. The core loop is shoot, survive, upgrade, repeat. You pilot a single ship through stages set across deep space, asteroid belts, alien moons, and narrow caverns, each populated with a genuinely varied roster of threats. There are over 90 enemy types including concealed turrets, homing missiles, mine droppers, and crusher hazards that feel clearly differentiated rather than palette-swapped filler. Each stage closes with a boss, and the mid-stage boss ships add a secondary pressure that keeps you from coasting. The upgrade system is where Solar Wind earns its depth - the developers have expanded it substantially through post-launch updates to include over 80 weapons, equipment pieces, armour options, and add-ons. Plasma guns, guided missiles, air burst bomblets, multiple laser configurations, and an auto-repair system all sit in that pool. Crucially, a weapons select screen now lets you choose your starting loadout, which doubles as an informal difficulty slider: go in light and the game bites hard; arrive heavy and you get breathing room. That is good design thinking from a small team. The fuel mechanic is worth flagging because it was a friction point at launch - early players found it punishing. The developers patched it meaningfully: you can now drain energy from fuel dumps by flying low over them, absorb fuel through shield generators (which also repair hull damage and briefly protect you), and bomb fuel installations for small gains. This kind of responsive iteration is the thing I genuinely respect about small studios like JimJams. They read their players and they showed up. The original soundtrack is described internally as an astro rock score, and while I would call it functional retro-arcade atmosphere rather than anything hauntingly original, it sits correctly under the action without ever getting grating across a full session. What Solar Wind is not is a game for players who want tight, hand-crafted modern shmup design with frame-perfect patterns and the depth of something like Ikaruga or even the genre's mid-tier contemporaries on Steam. The visual aesthetic is functional retro rather than pixel art with intention - it looks like what it is, a small independent project with limited art resources. Enemy AI has been improved through multiple updates but remains relatively simple. The appeal here is the breadth and the volume of content relative to the budget ask, not the precision of individual encounter design. For a certain player - someone who has muscle memory from 80s arcade shooters, who wants a relaxed but busy session of blasting alien infrastructure and swapping weapon loadouts - Solar Wind scratches something real. The team kept updating it for years after release, adding levels, bosses, weapons, and quality-of-life fixes with what looks like genuine care. That counts for something on a platform where many indie shooters ship and disappear. If your shelf already has the greats and you want something nostalgic and unpretentious to fill a quiet evening, this delivers. Kai, Scout Team

Solar Wind

Solar Wind

17 abr 2018JimJams Games
GamerScout opina

If you grew up feeding coins into Scramble or R-Type cabinets, JimJams Games built this one specifically for you - warts, asteroid belts, and all.

PC
Mejor precio disponible
0,24 €
en Kinguin
Mínimo registrado: 0,24 €
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Veredicto de GamerScout

Best for arcade-era shmup veterans who want a budget shooter with genuine breadth and a team that listened to its players.

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0,24 €
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0,47 €
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0,54 €
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Historial de precios

Mínimo registrado
0,24 €7 jun 2026
Mejor precio actual
0,24 €
El más bajo desde que lo seguimos
Tiendas de claves
0,22 €0,23 €0,25 €0,26 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Solar Wind

I went into Solar Wind expecting a quick throwaway shoot-em-up, the kind of thing that lives and dies in twenty minutes. What I found instead was a small team's genuine love letter to the horizontal shmup era of the 80s and 90s, stitched together with surprising persistence. JimJams Games cites Scramble, R-Type, Gradius, and Vanguard as their touchstones, and that lineage is honest - this is a side-scrolling space shooter that wears its influences with no embarrassment whatsoever. The core loop is shoot, survive, upgrade, repeat. You pilot a single ship through stages set across deep space, asteroid belts, alien moons, and narrow caverns, each populated with a genuinely varied roster of threats. There are over 90 enemy types including concealed turrets, homing missiles, mine droppers, and crusher hazards that feel clearly differentiated rather than palette-swapped filler. Each stage closes with a boss, and the mid-stage boss ships add a secondary pressure that keeps you from coasting. The upgrade system is where Solar Wind earns its depth - the developers have expanded it substantially through post-launch updates to include over 80 weapons, equipment pieces, armour options, and add-ons. Plasma guns, guided missiles, air burst bomblets, multiple laser configurations, and an auto-repair system all sit in that pool. Crucially, a weapons select screen now lets you choose your starting loadout, which doubles as an informal difficulty slider: go in light and the game bites hard; arrive heavy and you get breathing room. That is good design thinking from a small team. The fuel mechanic is worth flagging because it was a friction point at launch - early players found it punishing. The developers patched it meaningfully: you can now drain energy from fuel dumps by flying low over them, absorb fuel through shield generators (which also repair hull damage and briefly protect you), and bomb fuel installations for small gains. This kind of responsive iteration is the thing I genuinely respect about small studios like JimJams. They read their players and they showed up. The original soundtrack is described internally as an astro rock score, and while I would call it functional retro-arcade atmosphere rather than anything hauntingly original, it sits correctly under the action without ever getting grating across a full session. What Solar Wind is not is a game for players who want tight, hand-crafted modern shmup design with frame-perfect patterns and the depth of something like Ikaruga or even the genre's mid-tier contemporaries on Steam. The visual aesthetic is functional retro rather than pixel art with intention - it looks like what it is, a small independent project with limited art resources. Enemy AI has been improved through multiple updates but remains relatively simple. The appeal here is the breadth and the volume of content relative to the budget ask, not the precision of individual encounter design. For a certain player - someone who has muscle memory from 80s arcade shooters, who wants a relaxed but busy session of blasting alien infrastructure and swapping weapon loadouts - Solar Wind scratches something real. The team kept updating it for years after release, adding levels, bosses, weapons, and quality-of-life fixes with what looks like genuine care. That counts for something on a platform where many indie shooters ship and disappear. If your shelf already has the greats and you want something nostalgic and unpretentious to fill a quiet evening, this delivers.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Horizontal ShmupRetro ArcadeShip UpgradesBoss RushFuel ManagementAstro Rock SoundtrackPost-Launch Support

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
HD Graphics 4600
Processor
Dual Core 2.80 Ghz or higher
Sound Card
Direct X

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
GeForce GTX 650 Ti or better
Processor
Quad core or higher
Sound Card
Direct X

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Información del juego

Desarrolladora
JimJams Games
Distribuidora
JimJams Games
Fecha de lanzamiento
17 abr 2018

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Mejor precio0,24 €
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Preguntas frecuentes sobre Solar Wind

¿Cuánto cuesta Solar Wind?

A 15 de agosto de 2026, la oferta más barata disponible de Solar Wind es €0.24 en Kinguin, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Solar Wind más barato?

El precio más bajo disponible que seguimos para Solar Wind es €0.24 en Kinguin (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Solar Wind?

Solar Wind está disponible en PC.

¿Cuándo se lanzó Solar Wind?

Solar Wind se lanzó el 17 de abril de 2018.

¿Quién desarrolló Solar Wind?

Solar Wind fue desarrollado por JimJams Games.